QBASIC Gorillas
QBASIC Gorillas | ||||||||||||||||
MS-DOS - Screenshot - Playing. |
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QBASIC Gorillas is an artillery video game developed and published by Microsoft on 1990-04-09 and released with MS-DOS v5.0 as QBASIC source code. In the game, two players control gorillas standing on a randomly-generated series of skyscrapers. You goal is to hurl explosive bananas at your opponent by entering an angle and velocity, while factoring in the wind, in an attempt to blow up the other player. The game supports EGA hi-res, and CGA lo-res graphics.
Contents
Personal
Own? | Yes. |
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Won? | No. There is no single-player mode. |
My family's first computer (around 1991) came with MS-DOS v5.0, and, shortly after figuring out how to run QBASIC, I found the game and started playing it. I played around a little with the source code, but never really understood it at the time. Several of the students in my 9th grade math class really loved this game, and we frequently played it after tests and before class started.
Although Gorillas was a great example of what QBASIC was capable of, in hind sight, I find that it is just as much of an example of how limited the language was. There are calls of POKE and PEEK because there isn't a command to get or set num lock, the graphics for the bananas are encoded in complex numbers rather than modifiable bitmaps, determining the available hardware is done through esoteric error trapping because there is no simple way to get it, and the frame rate is governed by counting delays rather than fixed frame rates.
I own a copy of this game on my MS-DOS v5.0 disks. The game doesn't have an AI, so it's not beatable for a single player.
Review
3 | 4 | 2 | 2 | 5 |
Best Version: DOS
— This section contains spoilers! —
Good
- As with most artillery video games, it's a nice distraction for a while.
- The game is one of the very few complete and competent graphical video games released in QBASIC at the time.
- The game is one of the few that takes advantage of the customizable EGA palette, though, only partially.
Bad
- Although passable for the game, the graphics and sound were awful compared to what dedicated hardware was capable of. This game was released after the Genesis. The game doesn't even take advantage of popular PC hardware that was available at the time. VGA had been out for three years, but the game runs, at best, in EGA mode, and, even then, it doesn't use all 16 colors.
- The game doesn't have the best collision detection, so, you can throw right through narrow buildings.
- The game shipped with a couple bugs that were never patched.
- I don't like that the windows aren't centered in the building.
Ugly
- The game is quite dull. With practically no variation, you'll see everything it has to offer in your first play through.
Media
Screenshots
Videos
Play Online
Representation
Strong female character? | Fail | There are no female characters. |
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Bechdel test? | Fail | There are no female characters. |
Strong person of color character? | Fail | There are no human characters. |
Queer character? | Fail | There are no queer characters. |
Download
This download includes the original source code of the game and a pre-compiled DOS binary.
Links
- Video Games
- 1990 Video Games
- Video games developed by Microsoft
- Video games published by Microsoft
- DOS Games
- Video Game Genre - Artillery
- Video Game Genre - Single-screen
- Video Game Genre - Strategy
- Media Theme - Cartoon
- Media Theme - Kaiju
- Multiplayer
- Multiplayer Alternating versus
- Software Distribution Model - Commercial
- Video Games I Own
- Video Games That Can't Be Beaten
- Video Game Rating - 3
- Video Game Graphics Rating - 2
- Video Game Sound Rating - 2
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Strategy, Adventure, Action
- 4-bit Color Graphics
- 2-bit Color Graphics