Difference between revisions of "Pitfall!"
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* The polynomial, unfortunately, makes the game's map entirely arbitrary. | * The polynomial, unfortunately, makes the game's map entirely arbitrary. | ||
* There isn't much content to the game. You'll see everything the game has to offer after only a few minutes. | * There isn't much content to the game. You'll see everything the game has to offer after only a few minutes. | ||
+ | * The ending is quite dull. When you collect the final treasure, the game just switches to the copyright logo. There isn't a message or unique sound effect or anything. | ||
===Ugly=== | ===Ugly=== |
Revision as of 15:06, 5 April 2018
Pitfall! is a platform action adventure game designed and developed by David Crane and first published by Activision for the Atari 2600 in 1982. It was later ported to several other consoles and home computers. It is a pioneer in the platform game genre.
Because Atari ROMs had so little memory, David Crane cleverly used a polynomial to generate the game map. The player has to collect all 32 treasures spread across 255 rooms within a 20 minute time limit. Playing straight through the map, the player only has about 4.7 seconds per room to traverse the entire map, so it's very important to use the underground passages to skip 3 rooms each time they're used.
I first played Pitfall! in the mid-1980s on my family's Atari. It was one of my favorites for the system, and I always dreaded the worst screen, three alligators with no vine! It wasn't until the 1990s that I was good enough at the game to get a decent score.
Contents
Status
I might have this game in my parent's attic. I have not beaten it, but I have scored well-above the 20,000 necessary to be part of the Pitfall Harry Explorer's Club.
Review
- Overall: 4/10
- Best Version: Atari 2600
Good
- The game is well designed, fun to play, and presents a good challenge.
- For the time, the graphics, sound, and game play were all above average.
- The use of a polynomial for a map was a very creative idea for creating a large game world with little memory.
Bad
- The polynomial, unfortunately, makes the game's map entirely arbitrary.
- There isn't much content to the game. You'll see everything the game has to offer after only a few minutes.
- The ending is quite dull. When you collect the final treasure, the game just switches to the copyright logo. There isn't a message or unique sound effect or anything.
Ugly
- Nothing.
Box Art
- Pitfall! - 5200 - USA.jpg
This art is used by the 5200, ColecoVision, Commodore 64, and Atari 8-bit computers. Graphically, it's very attractive; nice color palette lettering, and art. But it reminds me more of an African Savannah than a South American jungle.
Documentation
Map
Gallery
Box re-envisioned by Glen Brogan to be a Raiders of the Lost Ark game.
Videos
- youtube.com/watch?v=QaQSwO21QKg - Commercial starring a very young Jack Black.
- youtube.com/watch?v=MBT1OK6VAIU - Postmortem.
- youtube.com/watch?v=9FfC18AKTQQ - Perfect play-through.
Links
- mobygames.com/game/pitfall - MobyGames.
- en.wikipedia.org/wiki/Pitfall! - Wikipedia.
- atariage.com/software_page.php?SoftwareLabelID=360 - Atari Age.
- vgmpf.com/Wiki/index.php/Pitfall!_(A26) - Audio.