Passive puzzle video game
A passive puzzle video game is a sub-genre of puzzle video games where the player is given ample time to devise a solution to a solve a puzzle, typically one where the environment doesn't change, or only changes in predicable ways. Most traditional puzzle games are passive puzzle games like word games, solitaire card games, and the like. This is contrasted with an active puzzle video game where changes in the puzzle can occur quickly and the player has little time to react. Adventure games typically employ passive puzzle elements, and they're not that uncommon in RPGs.
Most video game databases don't distinguish between passive and active puzzle games, but I think there is a significant difference in both the mechanics used and the feel of the game.
I first started playing video games on the Atari 2600 whose game library is almost entirely action-oriented games. However, when I started playing computer games shortly thereafter in the late 1980s, I noticed a major shift in game mechanics as the slower processors, but larger memory, made computers perfect for sprawling adventures. It was from these adventure games that I developed a love for modern passive puzzle games.
This is a list of passive puzzle video games that are important to me. For all games in this genre, see the passive puzzle category.
|The 7th Guest
|Baba Is You
|The Fool's Errand
|King's Quest series
|Space Quest series
- giantbomb.com/games/?genre=18 - Giant Bomb.