Difference between revisions of "Nintendo Entertainment System"
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Revision as of 12:23, 27 October 2017
The Nintendo Entertainment System, known as the Family Computer or Famicom in Japan, is a video game console created by Nintendo. It was first released in 1983 in Japan as in America in 1985.
Back around 1988, my brother and I pooled our paper route money to buy the Action Set which came with the Zapper, two controllers, and a Super Mario Bros. + Duck Hunt dual cart. I still have the system, though it barely works now due to the poor design. It has become one of my favorite video game platforms ever made. We later got the NES Advantage, a friend of mine had the NES Max, and my cousins had the Power Pad. For awhile we had a Game Genie, and I also remember borrowing a Game Action Replay for a short time.
I own a very damaged, but still working, original model NES.
Of the games I've played on the system, I have particularly enjoyed:
- Bionic Commando
- Final Fantasy
- The Goonies II
- Guerrilla War
- The Legend of Zelda
- Mega Man II
- Mike Tyson's Punch-Out!!
- River City Ransom
- Super C
- Super Mario Bros.
- Super Mario Bros. 3
- Ultima: Exodus
- Ultima: Quest of the Avatar
- Many great games were released on the platform.
- The controllers, though not the most comfortable to hold, were very tough and could survive a lot of abuse.
- The system's PPU (picture processing unit) was designed very well and provided some of the best graphic abilities of the day.
- The APU (audio processing unit) built into the CPU was was the best audio for a home console at the time. While it featured the typical 3 pulse wave, 1 noise channel design, Nintendo wisely changed one of the pulse waves into a triangle wave giving it a more robust sound. They also added a DPCM channel for digital sound effects, voice, and even sample-based music.
- Allowing cartridges to include additional chips for additional functionality was a fantastic idea which greatly extended the life of the platform.
- Nintendo wisely created an official magazine to help direct buyers toward the best games.
- Despite Nintendo's strong control over the platform, far too many horrible games were made for the system, which led to the market becoming over-saturated with crappy games.
- The available color palette of the PPU is pretty awful.
- The system is not very ascetically pleasing to look at.
- The spring-loaded toaster design was a serious engineering flaw that caused most systems to stop working properly after only a couple years, and Nintendo didn't accept responsibility and fix them.
- The lock-out chip was also a major contributor to games not working properly.
- en.wikipedia.org/wiki/Nintendo_Entertainment_System - Wikipedia.