Difference between revisions of "New game plus"

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'''New game plus''', also referred to by various similar names (new game +, new game ex, etc.), is a video game mechanic where a player is allowed to restart a game from the beginning, but with all the character advancements they previously made left intact. This is usually done to allow the player to more easily find secrets they missed in their first play-through or more quickly experience alternate endings.
 
'''New game plus''', also referred to by various similar names (new game +, new game ex, etc.), is a video game mechanic where a player is allowed to restart a game from the beginning, but with all the character advancements they previously made left intact. This is usually done to allow the player to more easily find secrets they missed in their first play-through or more quickly experience alternate endings.
  
The term "new game plus" comes from [[Square]]'s 1995 JRPG, ''[[Chrono Trigger]]'', however, the mechanic has existed since the 1980s and was actually pioneered by [[Nintendo]] in their action adventure games, ''[[Metroid]]'' and ''[[Kid Icarus: Angel Land Story]]''. A traditional new game plus merely allows the player to use their more powerful character to replay the game without altering the story or plot. There are notable differences between a new game plus and a similar game mechanics like [[hard mode]] or [[unlockable worlds]], so they should be treated separately, unfortunately, most online resources do not properly distinguish between them.
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The term "new game plus" comes from [[Square]]'s 1995 JRPG, ''[[Chrono Trigger]]'', however, the mechanic has existed since the 1980s and was actually pioneered by [[Nintendo]] in their action adventure games, ''[[Metroid]]'' and ''[[Kid Icarus: Angel Land Story]]''. A traditional new game plus merely allows the player to use their more powerful character to replay the game without altering the plot, difficulty, or other game mechanics. There are notable differences between a new game plus and a similar game mechanics like [[hard mode]] or [[unlockable content]], so they should be treated separately, unfortunately, most online resources do not properly distinguish between them. Some games combine multiple mechanics, for example, ''[[Borderlands]]'' mixes new game plus and hard mode.
  
 
I played many of the earliest games that featured the new game plus mechanic when they were popular, but I usually didn't realize the mechanic existed, and instead just assumed when I beat the game there was nothing left to do. Like most retro gamers, my first memorable experience with the mechanic was because of ''Chrono Trigger''. I appreciate it when developers add a new game plus feature to their games. It's usually fun to go through the early stages of a game when you're highly over-powered, and it's a fairly simple way for the developers to add replay-ability to a game.
 
I played many of the earliest games that featured the new game plus mechanic when they were popular, but I usually didn't realize the mechanic existed, and instead just assumed when I beat the game there was nothing left to do. Like most retro gamers, my first memorable experience with the mechanic was because of ''Chrono Trigger''. I appreciate it when developers add a new game plus feature to their games. It's usually fun to go through the early stages of a game when you're highly over-powered, and it's a fairly simple way for the developers to add replay-ability to a game.

Revision as of 14:21, 8 July 2019

Chrono Trigger (1995) is the origin of the term.

New game plus, also referred to by various similar names (new game +, new game ex, etc.), is a video game mechanic where a player is allowed to restart a game from the beginning, but with all the character advancements they previously made left intact. This is usually done to allow the player to more easily find secrets they missed in their first play-through or more quickly experience alternate endings.

The term "new game plus" comes from Square's 1995 JRPG, Chrono Trigger, however, the mechanic has existed since the 1980s and was actually pioneered by Nintendo in their action adventure games, Metroid and Kid Icarus: Angel Land Story. A traditional new game plus merely allows the player to use their more powerful character to replay the game without altering the plot, difficulty, or other game mechanics. There are notable differences between a new game plus and a similar game mechanics like hard mode or unlockable content, so they should be treated separately, unfortunately, most online resources do not properly distinguish between them. Some games combine multiple mechanics, for example, Borderlands mixes new game plus and hard mode.

I played many of the earliest games that featured the new game plus mechanic when they were popular, but I usually didn't realize the mechanic existed, and instead just assumed when I beat the game there was nothing left to do. Like most retro gamers, my first memorable experience with the mechanic was because of Chrono Trigger. I appreciate it when developers add a new game plus feature to their games. It's usually fun to go through the early stages of a game when you're highly over-powered, and it's a fairly simple way for the developers to add replay-ability to a game.

Games

This is a list of games that are important to me which use the new game plus mechanic.

Title Released Notes
Chrono Trigger 1995-03-11 The story resets, but each time a character joins your party they begin with the stats from the previous game.
Diablo 1996-12-31 At any time, you can start a new game with your existing character, maintaining all your stats and equipment.
Gunmetal Arcadia Zero 2016-11-15
Kid Icarus: Angel Land Story 1986-12-19 Essentially required to get the best ending.
Metroid 1986-08-06 You keep all power-ups excluding energy tanks and missiles.
Zelda II: The Adventure of Link 1987-01-14 You lose all equipment but keep your levels. When each is level eight, subsequent level-ups give you a 1-up.

Links

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