Difference between revisions of "New Super Mario Bros."

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* There was some pretty nice level design, and the new objects that alter the maps (P-switches which shift the floor, water level shifters, etc.) are well used.
 
* There was some pretty nice level design, and the new objects that alter the maps (P-switches which shift the floor, water level shifters, etc.) are well used.
 
* The graphics do a pretty good job of marrying raster backgrounds and 3D sprites.
 
* The graphics do a pretty good job of marrying raster backgrounds and 3D sprites.
 +
* The environment graphics are pretty wonderful.
 
* I love how the characters in the game react to the "wah wah" of the above ground theme music.
 
* I love how the characters in the game react to the "wah wah" of the above ground theme music.
 
* I like how the screen shifts from top to bottom when you go down pipes.
 
* I like how the screen shifts from top to bottom when you go down pipes.

Revision as of 17:59, 26 May 2018

New Super Mario Bros.

Review

Good

  • I like the addition of the Super Mario 64 enemies into a pseudo-2D Mario game.
  • The mega mushroom was a nice new powerup. The mini mushroom, not so much.
  • The inclusion of the wall jump was nice.
  • There was some pretty nice level design, and the new objects that alter the maps (P-switches which shift the floor, water level shifters, etc.) are well used.
  • The graphics do a pretty good job of marrying raster backgrounds and 3D sprites.
  • The environment graphics are pretty wonderful.
  • I love how the characters in the game react to the "wah wah" of the above ground theme music.
  • I like how the screen shifts from top to bottom when you go down pipes.

Bad

  • The game is still a bit too similar to standard Super Mario Bros. For the most part, I felt like I was playing a level expansion rather than a new game.
  • I'm so tired of the damsel in distress trope. Sing us a new one.

Ugly

  • Nothing.

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