Difference between revisions of "Neutopia"

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* '''Overall:''' 4/10
 
* '''Overall:''' 4/10
 
* '''Best Version:''' TurboGrafx-16
 
* '''Best Version:''' TurboGrafx-16
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{{Spoilers}}
  
 
===Good===
 
===Good===
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* The perspective makes the hit detection seem weird especially when you take damage from or hit a tall or jumping monster in an area that you shouldn't, given the perspective.
 
* The perspective makes the hit detection seem weird especially when you take damage from or hit a tall or jumping monster in an area that you shouldn't, given the perspective.
 
* Most of what the NPCs in the game say is useless or redundant.
 
* Most of what the NPCs in the game say is useless or redundant.
* Like Zelda, you waste of lot of bombs trying to find hidden rooms, especially in the later dungeons, but, unlike Zelda, they are extremely rare drops from enemies.
+
* Like Zelda, you waste of lot of bombs trying to find hidden rooms, especially in the later dungeons, but, unlike Zelda, bombs are extremely rare drops.
* The wings and ring are rarely useful, and you get them as random drops even when you already have them.
+
* The wings and ring are rarely useful, and you get them as random drops even when you already have them which is wasteful.
 
* Items and enemy bolts stop the fire wand, which is annoying.
 
* Items and enemy bolts stop the fire wand, which is annoying.
 
* Spike traps are differently colored in earlier dungeons, but are entirely hidden later on, leading to a lot of unavoidable hits.
 
* Spike traps are differently colored in earlier dungeons, but are entirely hidden later on, leading to a lot of unavoidable hits.
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<gallery>
 
<gallery>
 
Neutopia - TG16 - Manual.pdf|Game manual.
 
Neutopia - TG16 - Manual.pdf|Game manual.
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</gallery>
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===Maps===
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<gallery>
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Neutopia - TG16 - Map - 1.1 - Land Sphere.png|1.1 - Land Sphere.
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Neutopia - TG16 - Map - 1.2 - Crypt 1.png|1.2 - Crypt 1.
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Neutopia - TG16 - Map - 1.3 - Crypt 2.png|1.3 - Crypt 2.
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Neutopia - TG16 - Map - 2.1 - Subterranean Sphere.png|2.1 - Subterranean Sphere.
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Neutopia - TG16 - Map - 2.2 - Crypt 3.png|2.2 - Crypt 3.
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Neutopia - TG16 - Map - 2.3 - Crypt 4.png|2.3 - Crypt 4.
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Neutopia - TG16 - Map - 3.1 - Sea Sphere.png|3.1 - Sea Sphere.
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Neutopia - TG16 - Map - 3.2 - Crypt 5.png|3.2 - Crypt 5.
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Neutopia - TG16 - Map - 3.3 - Crypt 6.png|3.3 - Crypt 6.
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Neutopia - TG16 - Map - 4.1 - Sky Sphere.png|4.1 - Sky Sphere.
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Neutopia - TG16 - Map - 4.2 - Crypt 7.png|4.2 - Crypt 7.
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Neutopia - TG16 - Map - 4.3 - Crypt 8.png|4.3 - Crypt 8.
 
</gallery>
 
</gallery>
  

Revision as of 14:52, 13 May 2019

North American box art.

Neutopia is an action adventure game by Hudson Soft and released on the TurboGrafx-16 in 1989. The game is shameless ripoff of The Legend of Zelda.

I had never heard of this game growing up because I had so little interaction with the TG16. I played it because it was one of the highest ranked games for the TG16, and I was looking to expand my familiarity with the platform's library. All-in-all, it was an average game.

Status

I have beaten this game with full inventory and stats.

Review

  • Overall: 4/10
  • Best Version: TurboGrafx-16

— This section contains spoilers! —

Good

  • Overall, the game is pretty fun. If I didn't know about The Legend of Zelda, I would probably even be impressed by it.
  • The graphics are quite nice, especially the large boss sprites.
  • The music is well composed and fitting to the game.
  • The fire wand, and its changing function relative to your health is a pretty creative weapon.
  • The game has a nice full ending.

Bad

  • It's basically a poor-man's Legend of Zelda. Most of what was ripped off isn't as good as Zelda from several years earlier.
  • Movement is a little clunky.
  • The perspective makes the hit detection seem weird especially when you take damage from or hit a tall or jumping monster in an area that you shouldn't, given the perspective.
  • Most of what the NPCs in the game say is useless or redundant.
  • Like Zelda, you waste of lot of bombs trying to find hidden rooms, especially in the later dungeons, but, unlike Zelda, bombs are extremely rare drops.
  • The wings and ring are rarely useful, and you get them as random drops even when you already have them which is wasteful.
  • Items and enemy bolts stop the fire wand, which is annoying.
  • Spike traps are differently colored in earlier dungeons, but are entirely hidden later on, leading to a lot of unavoidable hits.
  • The strongest sword, armor, and shield are uncreatively called the "Strongest."
  • The game box categorizes it as a role-playing game, but it doesn't have any of the elements traditionally found in RPGs. Instead, it's an action adventure with a fantasy theme.

Ugly

  • Nothing really.

Media

Box Art

Documentation

Maps

Videos

Titles

Language Native Transliteration Translation
English Neutopia
Japanese ニュートピア フレイの章 Nyutopia Furei no Sho Neutopia: Chapter of Fury

Links