Difference between revisions of "Neutopia"
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* '''Overall:''' 4/10 | * '''Overall:''' 4/10 | ||
* '''Best Version:''' TurboGrafx-16 | * '''Best Version:''' TurboGrafx-16 | ||
+ | |||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
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* The perspective makes the hit detection seem weird especially when you take damage from or hit a tall or jumping monster in an area that you shouldn't, given the perspective. | * The perspective makes the hit detection seem weird especially when you take damage from or hit a tall or jumping monster in an area that you shouldn't, given the perspective. | ||
* Most of what the NPCs in the game say is useless or redundant. | * Most of what the NPCs in the game say is useless or redundant. | ||
− | * Like Zelda, you waste of lot of bombs trying to find hidden rooms, especially in the later dungeons, but, unlike Zelda, | + | * Like Zelda, you waste of lot of bombs trying to find hidden rooms, especially in the later dungeons, but, unlike Zelda, bombs are extremely rare drops. |
− | * The wings and ring are rarely useful, and you get them as random drops even when you already have them. | + | * The wings and ring are rarely useful, and you get them as random drops even when you already have them which is wasteful. |
* Items and enemy bolts stop the fire wand, which is annoying. | * Items and enemy bolts stop the fire wand, which is annoying. | ||
* Spike traps are differently colored in earlier dungeons, but are entirely hidden later on, leading to a lot of unavoidable hits. | * Spike traps are differently colored in earlier dungeons, but are entirely hidden later on, leading to a lot of unavoidable hits. | ||
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<gallery> | <gallery> | ||
Neutopia - TG16 - Manual.pdf|Game manual. | Neutopia - TG16 - Manual.pdf|Game manual. | ||
+ | </gallery> | ||
+ | |||
+ | ===Maps=== | ||
+ | <gallery> | ||
+ | Neutopia - TG16 - Map - 1.1 - Land Sphere.png|1.1 - Land Sphere. | ||
+ | Neutopia - TG16 - Map - 1.2 - Crypt 1.png|1.2 - Crypt 1. | ||
+ | Neutopia - TG16 - Map - 1.3 - Crypt 2.png|1.3 - Crypt 2. | ||
+ | Neutopia - TG16 - Map - 2.1 - Subterranean Sphere.png|2.1 - Subterranean Sphere. | ||
+ | Neutopia - TG16 - Map - 2.2 - Crypt 3.png|2.2 - Crypt 3. | ||
+ | Neutopia - TG16 - Map - 2.3 - Crypt 4.png|2.3 - Crypt 4. | ||
+ | Neutopia - TG16 - Map - 3.1 - Sea Sphere.png|3.1 - Sea Sphere. | ||
+ | Neutopia - TG16 - Map - 3.2 - Crypt 5.png|3.2 - Crypt 5. | ||
+ | Neutopia - TG16 - Map - 3.3 - Crypt 6.png|3.3 - Crypt 6. | ||
+ | Neutopia - TG16 - Map - 4.1 - Sky Sphere.png|4.1 - Sky Sphere. | ||
+ | Neutopia - TG16 - Map - 4.2 - Crypt 7.png|4.2 - Crypt 7. | ||
+ | Neutopia - TG16 - Map - 4.3 - Crypt 8.png|4.3 - Crypt 8. | ||
</gallery> | </gallery> | ||
Revision as of 14:52, 13 May 2019
Neutopia is an action adventure game by Hudson Soft and released on the TurboGrafx-16 in 1989. The game is shameless ripoff of The Legend of Zelda.
I had never heard of this game growing up because I had so little interaction with the TG16. I played it because it was one of the highest ranked games for the TG16, and I was looking to expand my familiarity with the platform's library. All-in-all, it was an average game.
Contents
Status
I have beaten this game with full inventory and stats.
Review
- Overall: 4/10
- Best Version: TurboGrafx-16
— This section contains spoilers! —
Good
- Overall, the game is pretty fun. If I didn't know about The Legend of Zelda, I would probably even be impressed by it.
- The graphics are quite nice, especially the large boss sprites.
- The music is well composed and fitting to the game.
- The fire wand, and its changing function relative to your health is a pretty creative weapon.
- The game has a nice full ending.
Bad
- It's basically a poor-man's Legend of Zelda. Most of what was ripped off isn't as good as Zelda from several years earlier.
- Movement is a little clunky.
- The perspective makes the hit detection seem weird especially when you take damage from or hit a tall or jumping monster in an area that you shouldn't, given the perspective.
- Most of what the NPCs in the game say is useless or redundant.
- Like Zelda, you waste of lot of bombs trying to find hidden rooms, especially in the later dungeons, but, unlike Zelda, bombs are extremely rare drops.
- The wings and ring are rarely useful, and you get them as random drops even when you already have them which is wasteful.
- Items and enemy bolts stop the fire wand, which is annoying.
- Spike traps are differently colored in earlier dungeons, but are entirely hidden later on, leading to a lot of unavoidable hits.
- The strongest sword, armor, and shield are uncreatively called the "Strongest."
- The game box categorizes it as a role-playing game, but it doesn't have any of the elements traditionally found in RPGs. Instead, it's an action adventure with a fantasy theme.
Ugly
- Nothing really.
Media
Box Art
Documentation
Maps
Videos
- youtube.com/watch?v=8YG2P4JevME - Longplay.
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Neutopia | ||
Japanese | ニュートピア フレイの章 | Nyutopia Furei no Sho | Neutopia: Chapter of Fury |
Links
- mobygames.com/game/neutopia - MobyGames.
- en.wikipedia.org/wiki/Neutopia - Wikipedia.
- tcrf.net/Neutopia - The Cutting Room Floor.