Difference between revisions of "Nelson Tethers: Puzzle Agent"

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===Bad===
 
===Bad===
 +
* The game reuses some of its puzzles too much. I get not wanting to have to remake a new engine for each puzzle, but that's kind of the point of the game.
 +
* As far as logic puzzles go, there isn't anything new here. If you're familiar with them, you will pretty quickly understand every puzzle in the game. Although, some of them still take a fair amount of time to solve.
 
* The game has a few pretty obvious graphic glitches and I can't understand why they weren't fixed.
 
* The game has a few pretty obvious graphic glitches and I can't understand why they weren't fixed.
* The game reuses some of its puzzles too much. I get not wanting to have to remake a new engine for each puzzle, but that's kind of the point of the game.
 
  
 
===Ugly===
 
===Ugly===

Revision as of 20:24, 12 August 2018

Nelson Tethers: Puzzle Agent is an adventure puzzle game developed and published by Telltale on Windows and Macintosh on 2010-06-30, and then ported to other platforms.

I got this game from a bundle of some sort, and I liked the cartoon drawings in the screenshots in Steam, so I installed it. I beat it on 2018-08-12 after my second sitting.

Status

I own this game on Steam and have beaten it.

Review

Good

  • The game uses a variety of puzzle types throughout the game.
  • The cartoon style is fun to look at.
  • The voice acting, sound effects, and ambient music is good.
  • The gnomes are quite creepy.

Bad

  • The game reuses some of its puzzles too much. I get not wanting to have to remake a new engine for each puzzle, but that's kind of the point of the game.
  • As far as logic puzzles go, there isn't anything new here. If you're familiar with them, you will pretty quickly understand every puzzle in the game. Although, some of them still take a fair amount of time to solve.
  • The game has a few pretty obvious graphic glitches and I can't understand why they weren't fixed.

Ugly

  • The game way too short, and ends without any closure to the story.

Media

Links