Difference between revisions of "Multi-genre video game"

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'''Multi-genre video games''', also referred to as '''cross-genre''', are those [[video games]] which use multiple vastly-different play mechanics throughout the game. For example, in ''[[The Adventures of Bayou Billy]]'', the game changes between a [[beat 'em up]], a [[driving video game|driving game]], and a [[rail shooter]] as you progress through the stages. Multi-genre video games began pretty early in the history of video games with titles like ''[[Jungle Hunt]]'' and ''[[TRON (video game)|TRON]]''.
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[[Image:Multi-Genre Video Games - TRON.png|thumb|256x256px|''[[TRON]]'', released in 1982, was an early multi-genre video game which combined four different mechanics.]]
  
I generally find games to be inferior when they use a multi-genre model, although I admit that there have certainly been some good ones. I think it seems like most games of this sort don't put enough polish on each individual genre, and they result in several unfinished portions.  
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'''Multi-genre video games''', also referred to as '''cross-genre''', are those [[video game]]s which use multiple vastly-different play mechanics throughout the game. Multi-genre video games began pretty early in origin of the video game industry with pioneer titles like ''[[Jungle Hunt]]'' and ''[[Tron (video game)|Tron]]''. A lot of gaming databases don't attempt to identify multi-genre games and just classify the games based on their most popular mechanic.
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==Personal==
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I generally find games which use a multi-genre model to be inferior to those that stick to a single genre, although, I admit that there have certainly been some good multi-genre titles over the years. I think the primary reason multi-genre games seem inferior is because the developers spread their efforts too thin. Typically, game designers have only a limited time in which to complete their game, and, when they stick to a single mechanic, all their efforts are concentrated on honing that single mechanic in the allotted time. However, when the developers create multi-genre games, they have to divide their resources between each mechanic, resulting in several mechanics that have a rather unfinished feel.
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A good example of a multi-genre game which feels inferior is ''[[The Adventures of Bayou Billy]]'' released in 1988. As you progress through the stages, the game changes between three different genres: [[beat 'em up]], [[driving video game|driving]], and [[rail shooter]]. However, each of the sections is pretty limited compared to games released around the same time which focused on only one of those genres. When you compare a contemporary NES beat 'em up like ''[[Double Dragon (NES)|Double Dragon]]'' with all its martial arts moves and various locales to the beat 'em up sections of ''The Adventures of Bayou Billy'', you get a feel for just how primitive it felt.
  
 
==Definition==
 
==Definition==
It's often difficult to decide which games should be considered "multi-genre" since most video games employ elements of various mechanics. Also, a lot of games have minigames or optional content which doesn't follow the mechanics of the primary game. I try to base the definition on what percentage of the game focuses on mechanics different than the primary. For example, the game ''[[Chrono Trigger]]'' has a racing minigame, but the amount of time playing it as a racing game is only a fraction of the time when you're playing it as an action RPG.
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Most video games employ a wide array of elements, so it's often difficult to decide which games should be considered multi-genre. My general rule for determining if a game should be considered multi-genre is to consider what percentage of the game play is spent on each genre. The closer the percentage nears equilibrium, the more likely the game should be considered multi-genre. For example, ''The Adventures of Bayou Billy'' has three genres, beat 'em' up, driving, and rail-shooter. When you calculate how much of the game is spent on each genre in an average play through, you get percentages like 40%, 30%, and 30%. These are pretty close to equilibrium, so the game is multi-genre. On contrast, the game ''[[Chrono Trigger]]'' contains a couple minigames, but they only account for about 5% of the game, while the game's main RPG mechanic is used for the other 95%. Since this is nowhere near equilibrium, it should not be considered multi-genre.
  
There is an additional concern for games built around the concept of minigames. A game which includes a dozen card games certainly uses a lot of minigames, however, they all function with very similar mechanics so I wouldn't consider it multi-genre. However, the minigames in ''[[Mario Party]]'' all feature different mechanics, so I would consider it multi-genre.
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Some games are designed around a theme of minigames. These are usually considered multi-genre, but only if the games actually have different play mechanics. For example, the mini games in ''[[Mario Party]]'' all feature different mechanics, so I consider it multi-genre, but I would not consider a card game title which featured a dozen different card games to be multi-genre since they're so similar. Another consideration is the microgames trend that began in the early 2000s. Depending on the title, these can go either way, for example, despite their varying themes, the vast majority of the microgames in ''[[WarioWare, Inc.: Mega Microgame$!]]'' follow the same mechanic of identifying the micro game and reflexively responding to it, so I wouldn't consider it multi-genre.
  
Also, there needs to be a distinction between multi-genre games and [[compilation games]]. ''[[The 7th Guest]]'' is a multi-genre game because all the different puzzles work as part of an overall theme, but ''[[Videocart-1]]'' for the [[Channel F]] is not because nothing ties the three games together.
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Also, there needs to be a distinction between multi-genre games and [[compilation video game]]s. For example, [[Microsoft Entertainment Pack for Windows]] has several different games each with different mechanics, but there isn't anything holding them together, so I view it as a compilation game. However, ''[[The 7th Guest]]'', which also has several games in its repertoire, combines them with a cohesive narrative, so I refer to it as multi-genre.
  
 
==Examples==
 
==Examples==
These are multi-genre video games which are important to me, for a complete list, see [[:Category:Video Game Genre - Multi-Genre|the category]].
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These are multi-genre video games which are important to me, for a complete list, see [[:Category:Video Game Genre - Multi-genre|the category]].
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Title !! Released !! Developer || Notes
 
! Title !! Released !! Developer || Notes
 
|-
 
|-
| ''[[The 7th Guest]]'' || 1993-04-01 || [[Trilobyte]] || Includes a bunch of puzzle games, many with very different themes.
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| ''[[The 7th Guest]]'' || 1993-04-01 || [[Trilobyte]] || Includes a bunch of puzzle games, most of which have very different mechanics.
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|-
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| ''[[ActRaiser]]'' || 1990-12-16 || [[Quintet]] || Alternates between a beat 'em up and a [[real-time strategy]].
 
|-
 
|-
| ''[[Actraiser]]'' || 1990-12-16 || [[Quintet]] || Alternates between a beat 'em up and real-time strategy.
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| ''[[The Adventures of Bayou Billy]]'' || 1988-08-12 || [[Konami]] || A good example of a bad multi-genre game. Changes between a beat 'em up, driving game, and first person shooter.
 
|-
 
|-
| ''[[The Adventures of Bayou Billy]]'' || 1988-08-12 || [[Konami]] || Changes between a beat 'em up, driving game, and first person shooter.
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| ''[[Frog Fractions 2]]'' || 2016-12-26 || [[Twinbeard]] || There are a lot of mini games built around a [[rouge-lite]].
 
|-
 
|-
| ''[[Glittermitten Grove]]'' || 2016-12-26 || [[Twinbeard]] || Two primary mechanics include a real-time strategy and action-adventure, but has a lot of minigames too.
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| ''[[Mario Party]]'' || 1998-12-18 || [[Hudson Soft]] || Features a large collection of minigames, and even has a minigame for the minigames!
 
|-
 
|-
| ''[[Pony Island]]'' || 2016-01-04 || [[Daniel Mullins Games]] || Two primary are runner and logic puzzle, but has a couple other minigames.
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| ''[[Pony Island]]'' || 2016-01-04 || [[Daniel Mullins Games]] || Two primary genres are runner and logic puzzle, but has a couple other minigames.
 
|}
 
|}
  

Latest revision as of 16:51, 25 January 2024

TRON, released in 1982, was an early multi-genre video game which combined four different mechanics.

Multi-genre video games, also referred to as cross-genre, are those video games which use multiple vastly-different play mechanics throughout the game. Multi-genre video games began pretty early in origin of the video game industry with pioneer titles like Jungle Hunt and Tron. A lot of gaming databases don't attempt to identify multi-genre games and just classify the games based on their most popular mechanic.

Personal

I generally find games which use a multi-genre model to be inferior to those that stick to a single genre, although, I admit that there have certainly been some good multi-genre titles over the years. I think the primary reason multi-genre games seem inferior is because the developers spread their efforts too thin. Typically, game designers have only a limited time in which to complete their game, and, when they stick to a single mechanic, all their efforts are concentrated on honing that single mechanic in the allotted time. However, when the developers create multi-genre games, they have to divide their resources between each mechanic, resulting in several mechanics that have a rather unfinished feel.

A good example of a multi-genre game which feels inferior is The Adventures of Bayou Billy released in 1988. As you progress through the stages, the game changes between three different genres: beat 'em up, driving, and rail shooter. However, each of the sections is pretty limited compared to games released around the same time which focused on only one of those genres. When you compare a contemporary NES beat 'em up like Double Dragon with all its martial arts moves and various locales to the beat 'em up sections of The Adventures of Bayou Billy, you get a feel for just how primitive it felt.

Definition

Most video games employ a wide array of elements, so it's often difficult to decide which games should be considered multi-genre. My general rule for determining if a game should be considered multi-genre is to consider what percentage of the game play is spent on each genre. The closer the percentage nears equilibrium, the more likely the game should be considered multi-genre. For example, The Adventures of Bayou Billy has three genres, beat 'em' up, driving, and rail-shooter. When you calculate how much of the game is spent on each genre in an average play through, you get percentages like 40%, 30%, and 30%. These are pretty close to equilibrium, so the game is multi-genre. On contrast, the game Chrono Trigger contains a couple minigames, but they only account for about 5% of the game, while the game's main RPG mechanic is used for the other 95%. Since this is nowhere near equilibrium, it should not be considered multi-genre.

Some games are designed around a theme of minigames. These are usually considered multi-genre, but only if the games actually have different play mechanics. For example, the mini games in Mario Party all feature different mechanics, so I consider it multi-genre, but I would not consider a card game title which featured a dozen different card games to be multi-genre since they're so similar. Another consideration is the microgames trend that began in the early 2000s. Depending on the title, these can go either way, for example, despite their varying themes, the vast majority of the microgames in WarioWare, Inc.: Mega Microgame$! follow the same mechanic of identifying the micro game and reflexively responding to it, so I wouldn't consider it multi-genre.

Also, there needs to be a distinction between multi-genre games and compilation video games. For example, Microsoft Entertainment Pack for Windows has several different games each with different mechanics, but there isn't anything holding them together, so I view it as a compilation game. However, The 7th Guest, which also has several games in its repertoire, combines them with a cohesive narrative, so I refer to it as multi-genre.

Examples

These are multi-genre video games which are important to me, for a complete list, see the category.

Title Released Developer Notes
The 7th Guest 1993-04-01 Trilobyte Includes a bunch of puzzle games, most of which have very different mechanics.
ActRaiser 1990-12-16 Quintet Alternates between a beat 'em up and a real-time strategy.
The Adventures of Bayou Billy 1988-08-12 Konami A good example of a bad multi-genre game. Changes between a beat 'em up, driving game, and first person shooter.
Frog Fractions 2 2016-12-26 Twinbeard There are a lot of mini games built around a rouge-lite.
Mario Party 1998-12-18 Hudson Soft Features a large collection of minigames, and even has a minigame for the minigames!
Pony Island 2016-01-04 Daniel Mullins Games Two primary genres are runner and logic puzzle, but has a couple other minigames.

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