Difference between revisions of "Momodora: Reveris Under the Moonlight"

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Momodora - Reveris Under the Moonlight - W32 - Map - Complete.png|Complete map.
Momodora - Reveris Under the Moonlight - W32 - Map - Complete.png|Complete map.
* [https://www.youtube.com/watch?v=d8mKayorabg youtube.com/watch?v=d8mKayorabg] - Longplay.

Revision as of 10:09, 7 October 2019

Steam title card.

Momodora: Reveris Under the Moonlight is a platform action adventure game developed by Bombservice and published by Playism on 2016-03-04 for Windows and then ported to several other platforms. It is the fourth game in Momodora series. It is a Metroidvania style game developed in GameMaker Studio.

I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent Metroidvania.


I own this game on Steam and have beaten the true ending.


  • Overall: 5/10
  • Best Version: Not sure

— This section contains spoilers! —


  • The game plays well. It is neither too hard nor too easy, the controls are good, and the menus are smooth.
  • The background graphics and sprite animation are well-drawn, particularly the bosses.
  • Ordinarily, I don't like insta-death (spikes, water, etc.) in a Metroidvania, but the map has so many save points, and the player has so little health, it's actually not that bad, and complements the difficulty.
  • The game nicely takes advantage of game pad rumbling.


  • Despite reading all the dialogue from the NPCs, I had only a slight idea what was going on in the story. Instead, I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story played a bigger role.
  • The background music is moody and ambient, which is fitting for the game, but I found it to be a bit dull.
  • A leaf is a stupid weapon.
  • Most of the items aren't very useful. Occasionally I'd find a use for one or two, but I mostly had the magnet stone and healing flower equipped at all times.
  • You're only given two options for game pad configurations, and neither were what I wanted. I wish there was a fully customizeable setup.
  • I almost always stumbled upon bosses, and they almost always killed me the first time because I wasn't ready for them. I wish the designers made it a bit more obvious when you were about to enter a boss room, like how in the Castlevania games there is a boss door.
  • Too much of the map is walled off by locked doors. Better ways to preventing the player from entering sections should have been made.
  • The ending is pretty dull.


  • Nothing.







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