Difference between revisions of "Momodora: Reverie Under the Moonlight"
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[[Image:Momodora - Reverie Under the Moonlight - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]] | [[Image:Momodora - Reverie Under the Moonlight - Steam - Title Card.jpg|thumb|256x256px|Steam title card.]] | ||
− | '''''Momodora: Reveris Under the Moonlight''''' is a platform action adventure game developed by [[Bombservice]] and published by [[Playism]] on 2016-03-04 for [[Windows]] and then ported to several other platforms. It is the fourth game in [[Momodora (universe)|Momodora series]]. It is a [[Metroidvania]] style game developed in [[GameMaker Studio]]. | + | '''''Momodora: Reveris Under the Moonlight''''' is a platform action adventure game developed by [[Bombservice]] and published by [[Playism]] on 2016-03-04 for [[Windows]] and then ported to several other platforms. It is the fourth game in [[Momodora (universe)|''Momodora'' series]]. It is a [[Metroidvania]] style game developed in [[GameMaker Studio]]. |
I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent Metroidvania. | I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent Metroidvania. | ||
==Status== | ==Status== | ||
− | I own this game on Steam and | + | I own this game on Steam and have beaten the true ending. |
==Review== | ==Review== | ||
+ | * '''Overall:''' 5/10 | ||
+ | * '''Best Version:''' Not sure | ||
+ | |||
+ | {{Spoilers}} | ||
+ | |||
===Good=== | ===Good=== | ||
− | * The game is neither too hard nor too easy. | + | * The game plays well. It is neither too hard nor too easy, the controls are good, and the menus are smooth. |
* The background graphics and sprite animation are well-drawn, particularly the bosses. | * The background graphics and sprite animation are well-drawn, particularly the bosses. | ||
− | * Ordinarily, I don't like insta-death (spikes, water, etc.) in a Metroidvania, but the map has so many save points, and the player has so little health, it's actually not that bad, and | + | * Ordinarily, I don't like insta-death (spikes, water, etc.) in a Metroidvania, but the map has so many save points, and the player has so little health, it's actually not that bad, and complements the difficulty. |
* The game nicely takes advantage of game pad rumbling. | * The game nicely takes advantage of game pad rumbling. | ||
===Bad=== | ===Bad=== | ||
− | * Despite reading all the dialogue from the NPCs I | + | * Despite reading all the dialogue from the NPCs, I had only a slight idea what was going on in the story. Instead, I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story played a bigger role. |
− | * The background music | + | * The background music is moody and ambient, which is fitting for the game, but I found it to be a bit dull. |
+ | * A leaf is a stupid weapon. | ||
* Most of the items aren't very useful. Occasionally I'd find a use for one or two, but I mostly had the magnet stone and healing flower equipped at all times. | * Most of the items aren't very useful. Occasionally I'd find a use for one or two, but I mostly had the magnet stone and healing flower equipped at all times. | ||
− | * You're only given two options for game pad configurations, and neither | + | * You're only given two options for game pad configurations, and neither were what I wanted. I wish there was a fully customizeable setup. |
− | * | + | * I almost always stumbled upon bosses, and they almost always killed me the first time because I wasn't ready for them. I wish the designers made it a bit more obvious when you were about to enter a boss room, like how in the Castlevania games there is a boss door. |
+ | * Too much of the map is walled off by locked doors. Better ways to preventing the player from entering sections should have been made. | ||
* The ending is pretty dull. | * The ending is pretty dull. | ||
Line 31: | Line 38: | ||
Momodora - Reverie Under the Moonlight - Steam - Title Card.jpg|Steam title card. This art shows the main character and bosses in a style similar to the game's art. | Momodora - Reverie Under the Moonlight - Steam - Title Card.jpg|Steam title card. This art shows the main character and bosses in a style similar to the game's art. | ||
Momodora - Reverie Under the Moonlight - PS4 - Japan.jpg|The PlayStation 4 digital box. The art here has a more adult anime theme, but it doesn't fit the game. | Momodora - Reverie Under the Moonlight - PS4 - Japan.jpg|The PlayStation 4 digital box. The art here has a more adult anime theme, but it doesn't fit the game. | ||
+ | </gallery> | ||
+ | |||
+ | ===Documentation=== | ||
+ | <gallery> | ||
+ | Momodora - Reverie Under the Moonlight - W32 - Manual.pdf|Manual. | ||
+ | </gallery> | ||
+ | |||
+ | ===Maps=== | ||
+ | <gallery> | ||
+ | Momodora - Reveris Under the Moonlight - W32 - Map - Quick.png|Quick map. | ||
+ | Momodora - Reveris Under the Moonlight - W32 - Map - Complete.png|Complete map. | ||
</gallery> | </gallery> | ||
==Links== | ==Links== | ||
− | + | {{Link|MobyGames|https://www.mobygames.com/game/momodora-reverie-under-the-moonlight}} | |
− | + | {{Link|Wikipedia|https://en.wikipedia.org/wiki/Momodora:_Reverie_Under_the_Moonlight}} | |
[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
+ | [[Category: Video Game Prime Order - Adventure, Action, Strategy]] | ||
+ | [[Category: Video Game Genre - Beat 'Em Up]] | ||
+ | [[Category: Game Mechanic - Optional Permadeath]] | ||
+ | [[Category: Game Mechanic - Playable Female Character]] | ||
[[Category: Linux Games]] | [[Category: Linux Games]] | ||
[[Category: Macintosh Games]] | [[Category: Macintosh Games]] | ||
Line 48: | Line 70: | ||
[[Category: Adventure]] | [[Category: Adventure]] | ||
[[Category: Metroidvania]] | [[Category: Metroidvania]] | ||
− | [[Category: | + | [[Category: Trope - Strong Female Character]] |
[[Category: Games I've Beaten]] | [[Category: Games I've Beaten]] |
Revision as of 11:56, 15 September 2019
Momodora: Reveris Under the Moonlight is a platform action adventure game developed by Bombservice and published by Playism on 2016-03-04 for Windows and then ported to several other platforms. It is the fourth game in Momodora series. It is a Metroidvania style game developed in GameMaker Studio.
I got this game as part of a Humble Bundle, and the screenshots looked cool enough for me to play it. Once I started playing I found it to be a pretty decent Metroidvania.
Contents
Status
I own this game on Steam and have beaten the true ending.
Review
- Overall: 5/10
- Best Version: Not sure
— This section contains spoilers! —
Good
- The game plays well. It is neither too hard nor too easy, the controls are good, and the menus are smooth.
- The background graphics and sprite animation are well-drawn, particularly the bosses.
- Ordinarily, I don't like insta-death (spikes, water, etc.) in a Metroidvania, but the map has so many save points, and the player has so little health, it's actually not that bad, and complements the difficulty.
- The game nicely takes advantage of game pad rumbling.
Bad
- Despite reading all the dialogue from the NPCs, I had only a slight idea what was going on in the story. Instead, I just explored new areas of the map, killed bosses, collected items, and so forth. It was still fun, but I wish the story played a bigger role.
- The background music is moody and ambient, which is fitting for the game, but I found it to be a bit dull.
- A leaf is a stupid weapon.
- Most of the items aren't very useful. Occasionally I'd find a use for one or two, but I mostly had the magnet stone and healing flower equipped at all times.
- You're only given two options for game pad configurations, and neither were what I wanted. I wish there was a fully customizeable setup.
- I almost always stumbled upon bosses, and they almost always killed me the first time because I wasn't ready for them. I wish the designers made it a bit more obvious when you were about to enter a boss room, like how in the Castlevania games there is a boss door.
- Too much of the map is walled off by locked doors. Better ways to preventing the player from entering sections should have been made.
- The ending is pretty dull.
Ugly
- Nothing.
Media
Boxes
Documentation
Maps
Links
Categories:
- Games
- Video Games
- Video Game Prime Order - Adventure, Action, Strategy
- Video Game Genre - Beat 'Em Up
- Game Mechanic - Optional Permadeath
- Game Mechanic - Playable Female Character
- Linux Games
- Macintosh Games
- PlayStation 4 Games
- Windows Games
- Platformer
- Action
- Adventure
- Metroidvania
- Trope - Strong Female Character
- Games I've Beaten