Mike Tyson's Punch-Out!!
Mike Tyson's Punch-Out!!, later re-released as Punch-Out!!, is a boxing game developed and published by Nintendo on the NES in 1987. It is based off Nintendo's earlier arcade game, Punch-Out!!. The original game features Mike Tyson as the final boxer, but after Nintendo's license expired, Tyson was replaced by Mr. Dream in subsequent releases.
I first played this game at a friend's house in the late 1980s. Having no idea what I was doing, I believe I beat Glass Joe, but lost to Von Kaiser. After being taught how to dodge an opponent's punch and counter attack, I did much better. As my friends and I progressed, I remember us getting stuck on Great Tiger. I had my brother's Official Nintendo Player's Guide, which gives explanations for how to beat the boxers, but I couldn't interpret how to block his Tiger Punches. After we beat Great Tiger, I remember my friend's older brother calling me asking how to defeat Bald Bull's Bull Charge and reading him the hints over the phone. Later, we got to the second Bald Bull, and were amazed that he couldn't be knocked down, though we later found his secret. We had more difficulties with the second Don Flamenco, and his damn taunts. Mr. Sandman was terrifying the first time we saw his ring intro where he does his super-fast punches. I saw Mike Tyson even before Super Macho Man thanks to a password from Nintendo Power. The first time I fought him I was blown away at how hard he was and was TKO'ed by his first three punches!
I've played the game a lot since then and have analyzed the boxers patterns and discovered how to get stars on most of them. Now, I can routinely get to Mr. Sandman. I can usually beat him, but I have difficulties with Super Macho Man, and I have a very hard time with Mike Tyson.
I own both Mike Tyson's Punch-Out!! and Punch-Out!!. I finally beat Mike Tyson with a TKO on 2017-06-26.
- Overall: 6/10
- Best Version: NES
- The boxing mechanic of dodging punches and counter-punching is a great system.
- The game gives you very flexible control over Little Mac and allows you to react faster as you become more comfortable with the moves.
- The stamina stat was a clever way to prevent the player from just mashing buttons.
- Hidden uppercut stars is a good mechanic that rewards unique play styles.
- While the boxing mechanic is relatively the same throughout the game, each boxer introduces a new element keeping the game fresh all the way to the end.
- The large flicker-free character sprites were very impressive for the time.
- The dialog between rounds gives the game more character, and the injured look on both you and your opponents was a nice touch.
- The game is really racist in the way it depicts boxers. The Russian is a drunk, the Pacific Islander is fat with beady little eyes, the French man is weak, etc. Although, I do have to give them credit for having such a diverse line-up.
- Continuing after losing a match is inconsistent. Sometimes you get a couple rematches before getting a game over, sometimes you get a game over the first time you lose.
- The dodge, counter-punch mechanic becomes very strict later in the game, and there are few opportunities to just punch away, making the game feel less and less like a boxing game.
- Mike Tyson is too hard. Very few players have reflexes fast enough to beat him fairly, and it hurts the game.
This is my commentary about the game's design for each boxer. The Rank column is the order of how difficult I think the boxers are.
|0||Intro / Menus / Controls||0||The game's introduction is pretty great. The unlicensed music is reminiscent of sports commentary, and introduction to the opponent boxers is nice, and the animation of the boxing glove punching through the menu is pretty cool. I like how the player gets to see the bio of each boxer before the game with a larger mug shot. The menu system showing power, stamina, and uppercuts is clear and unobtrusive. Dodging, punching, body-blows, and blocking are all easy to perform. The only thing I don't care for is ducking, which I've always found to be an inferior defense.|
|1||Glass Joe||2||This is a nice introductory fight. Joe is slow, his punches are obviously telegraphed, and he let's through a lot of retaliatory punches. Joe introduces the player to his hooks and jabs and awards a lot of stars for exploratory punches, so it's likely a first-time player will get to use an uppercut early on (good design decision). The one thing I don't like about Joe is that he just stands there for the first minute of the fight, which is rather annoying for an veteran player because there isn't enough time to knock him down before he does his "special move" of backing up and then doing a regular punch. In fact, Joe's punches are so slow, I often find myself dodging too soon and taking a hit. It's almost like having to watch a tutorial before playing a game. I rank him harder than Von Kaiser, not because I think he's tougher to beat--they're both really easy--but because I can beat Kaiser so much faster than Joe. If you're bad enough to see Joe between rounds, he has some pretty funny dialogue.|
|2||Von Kaiser||1||Despite claiming to be a boxing teacher in Germany, Kaiser is painfully easy. You get a star pretty much every time you hit him while he's winding up for his punches, and he's so slow, it's very easy to pull off. If you hit him with an uppercut while he's stunned, it's a guaranteed knock down. Because of this, I can beat him insanely fast. For early players, Kaiser is a great teaching opponent. He introduces the player to his uppercut which will become the most devastating regular punch opposing boxers will use throughout the game. He's also faster than Glass Joe, so he forces the player to increase their reflexes.|
|3||Piston Honda||5||The first title bout is against Piston Honda, and it's a pretty cool fight early on. Honda is not only faster than Kaiser, but his taller and more muscular-looking sprite is more intimidating to look at. Honda also introduces the first impressive special attack, his Piston Punches. By now, players have learned how to dodge punches, but the Piston Punches must be blocked to be avoided. This teaches the player how to effectively block, but also that blocking still incurs damage, so it should be avoided when possible.|
|8||Piston Honda 2||7|
|10||Bald Bull 2||10|
|11||Don Flamenco 2||9|
|13||Super Macho Man||13|
The game's password system keeps track of your current title, wins, and losses. The first four passwords in this list will take you to a specific boxer with all wins. However, the developers also added a couple Easter egg passwords that have more interesting results.
|005 737 5423||Minor Circuit Champ, Don Flamenco.|
|777 807 3454||Major Circuit Champ, Piston Honda (2nd Fight).|
|267 812 7538||World Circuit Champ, Super Macho Man.|
|007 373 5963||Mike Tyson / Mr. Dream|
|135 792 4680||Press A+B+Select: Another World Circuit, alternate boxer order.|
|106 113 0120||Press A+B+Select: runs the end-game credits.|
|800 422 2602||This is the old phone number of Nintendo of America's hotline. It plays a busy signal as a joke because their line was always being called.|
- mobygames.com/game/nes/mike-tysons-punch-out - MobyGames.
- en.wikipedia.org/wiki/Punch-Out!!_(NES) - Wikipedia.
- gamefaqs.com/nes/525246-mike-tysons-punch-out - GameFAQs.
- vgmpf.com/Wiki/index.php/Mike_Tyson%27s_Punch-Out!!_(NES) - Music.
- thealmightyguru.com/Games/Hacking/Wiki/index.php/Mike_Tyson%27s_Punch-Out!! - NES Hacker Database.