Difference between revisions of "Mickey's Dangerous Chase"
(Created page with "==Status== ==Review== ===Good=== ===Bad=== * The game changes from a kid's difficulty in stages 1 through 3, to an adult's difficulty in 4 and 5. Stage 5 has some particularl...") |
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==Review== | ==Review== | ||
===Good=== | ===Good=== | ||
+ | * The end boss is fairly tough, but the level gives you a 1-up fairly early on, so you get as many tries as you want. | ||
+ | |||
===Bad=== | ===Bad=== | ||
− | * The game changes from a kid's difficulty in stages 1 through 3, to an adult's difficulty in 4 and 5. | + | * The game changes from a kid's difficulty in stages 1 through 3, to an adult's difficulty in 4 and 5. The bouncing barrels in stage 5-1 require precision timing. |
* By using such large sprites and blocks, you only have a small window with which to view the game. This doesn't have to be bad, but the map designers made plenty of blind drops whit spikes at the bottom. Until you memorize the maps, you'll keep falling into spikes, pits, or other hazards. | * By using such large sprites and blocks, you only have a small window with which to view the game. This doesn't have to be bad, but the map designers made plenty of blind drops whit spikes at the bottom. Until you memorize the maps, you'll keep falling into spikes, pits, or other hazards. | ||
===Ugly=== | ===Ugly=== | ||
− | * | + | * Climbing the tower in 5-2, is quite unfair. There are a lot of dead end platforms that guarantee you'll die if you take their route. The bonus tiles mostly guide your way, but you basically have to die a dozen times or so on the level to memorize it in order to beat it. |
==Media== | ==Media== | ||
==Links== | ==Links== |
Revision as of 15:07, 19 January 2020
Status
Review
Good
- The end boss is fairly tough, but the level gives you a 1-up fairly early on, so you get as many tries as you want.
Bad
- The game changes from a kid's difficulty in stages 1 through 3, to an adult's difficulty in 4 and 5. The bouncing barrels in stage 5-1 require precision timing.
- By using such large sprites and blocks, you only have a small window with which to view the game. This doesn't have to be bad, but the map designers made plenty of blind drops whit spikes at the bottom. Until you memorize the maps, you'll keep falling into spikes, pits, or other hazards.
Ugly
- Climbing the tower in 5-2, is quite unfair. There are a lot of dead end platforms that guarantee you'll die if you take their route. The bonus tiles mostly guide your way, but you basically have to die a dozen times or so on the level to memorize it in order to beat it.