Difference between revisions of "Metroid Fusion"
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[[Category: Favorite Games]]
[[Category: Favorite Games]]
Revision as of 15:29, 27 April 2020
Metroid Fusion is a Metroidvania developed and published by Nintendo on 2002-11-18 for the Game Boy Advance. It is the fourth game in the Metroid canon. In the game's story, Samus Aran is sent back to planet SR388 to assist scientists, but becomes infected by an unknown parasite simply called "X." Samus is almost killed by it, but is able to be saved because the Metroid she saved was used in making a vaccine. Before Samus can fully recover, an explosion occurs in the science lab and she must investigate. Samus is guided by an artificial intelligence she names Adam, after her former commander. When she arrives, she discovers that the X virus has broken loose in the science lab and is wrecking havoc because of its ability to mutate into any life form it comes in contact with. Samus must fight to control the outbreak.
I was drawn to this game due to my love of the series. As I played it, I found that it's more linear than the previous Metroid games. At first, I was turned off by this, as Samus is supposed to be a lone bounty hunter, not a cog in the military, however, the script is very well written, and the planned encounters are really wonderful. The previous games can be a bit creepy at times, but this was the first Metroid game to instill an intense feeling of dread at several points.
I do not own the game, but I have beaten it in 4 hours, 22 minutes with 55% completion.
Best Version: Game Boy Advance
— This section contains spoilers! —
- I love the idea of a fully-power Samus (SA-X) hunting you. It adds a feeling of dread to the game that is constantly lingering over your shoulder.
- Wall jumping is mercifully at a minimum.
- The engine is based off the SNES engine, so it's incredibly solid.
- The SA-X doesn't show up enough. I would have preferred numerous showdowns with her throughout the game, or maybe even have her as an AI that walks around the ship causing random encounters. Instead each encounter is scripted which takes away the fear in the replay.
- Bomb jumping uses the original Metroid form where it's nearly impossible to jump high off of bombs. This was probably added to keep the player out of areas before they were supposed to get there, but I like the idea of getting something early if you're persistent enough.
- The game is far too linear. For the most part, each area is quarantined off from you, which forces you to have to follow (very closely) to a script. Each replay is nearly identical to the last, but since the story is so good, it's worth it.
- youtube.com/watch?v=uuhdfqp5AT8 - How Metroid Fusion creates fear.
- youtube.com/watch?v=YFKusOerZDA - Longplay, 100% items, best ending.
|Japanese||メトロイドフュージョン||Metoroido Fuuyujon||Metroid Fusion|