Difference between revisions of "Metroid (Magazine Z)"

From TheAlmightyGuru
Jump to: navigation, search
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''''Metroid''''' is a two-volume comic written by [[Kouji Tazawa]] and drawn by [[Kenji Ishikawa]] and published by [[Magazine X]] from November 2003 to May 2004. It was created as the backstory of the [[Metroid (Universe)|Metroid series]].
+
[[Image:Metroid - Magazine Z - Covers.jpg|thumb|256x256px|Covers for both volumes.]]
 +
 
 +
'''''Metroid''''' is a two-volume graphic novel written by [[Kouji Tazawa]] and drawn by [[Kenji Ishikawa]] and published in Japan by [[Magazine Z]] from November 2003 to May 2004. It was created as the backstory of the [[Metroid (Universe)|Metroid series]] particularly the events leading up to and including Samus's [[Metroid: Zero Mission|Zero Mission]].
  
 
==Status==
 
==Status==
I don't own this comic, but I have read the first volume.
+
I don't own this comic, but I have read a translated copy.
  
 
==Review==
 
==Review==
Line 11: Line 13:
 
* The story is pretty juvenile and trope-heavy.
 
* The story is pretty juvenile and trope-heavy.
 
* I don't care much for the character design of Samus as an adult.
 
* I don't care much for the character design of Samus as an adult.
* How is it a group of pirates are often more powerful than the entire Federation's military?
+
* A lot of characters are new: the Chozo, Samus's side-kicks, etc. However, since they don't appear in any of the games, and only play minor roles in the comic, it's hard to care about them.
* A lot of characters were added that don't appear in any of the games.
+
* There are a lot of action panels which are either so close up or so abstract that I can't tell what's going on.
 +
* Chibi and super-deformed artistic styles shouldn't be part of an comic with an adult theme, it just ruins the seriousness of it all.
 +
* A quibble, but, when Samus gets the Varia, her suit doesn't change to the Varia design.
  
 
===Ugly===
 
===Ugly===
* Nothing, but I didn't find it very interesting.
+
* Over all, I didn't find the comic very interesting.
 +
* Despite taking you through all the major events of the Zero Mission, the comic ends without the game's resolution. This wouldn't be a problem since the game resolves the main plot line, but the comic created about a dozen ancillary characters with plot lines that abruptly stop with the comic, never seeing closure.
 +
* How is it a group of pirates are often more powerful than the entire Federation's military? I get that they have Mother Brain to guide them, but they were practically annihilated, and then, after only a decade or so, they become powerful enough to take on a multi-planet federation.
 +
 
 +
==Documents==
 +
<gallery>
 +
Metroid - Magazine Z - Volume 1 (Translated).pdf|Volume 1 (Translated to English).
 +
Metroid - Magazine Z - Volume 2 (Translated).pdf|Volume 2 (Translated to English).
 +
</gallery>
  
 
==Links==
 
==Links==

Latest revision as of 11:29, 23 May 2018

Covers for both volumes.

Metroid is a two-volume graphic novel written by Kouji Tazawa and drawn by Kenji Ishikawa and published in Japan by Magazine Z from November 2003 to May 2004. It was created as the backstory of the Metroid series particularly the events leading up to and including Samus's Zero Mission.

Status

I don't own this comic, but I have read a translated copy.

Review

Good

  • A lot of the drawings in the comic are really nice, especially the action sequences.

Bad

  • The story is pretty juvenile and trope-heavy.
  • I don't care much for the character design of Samus as an adult.
  • A lot of characters are new: the Chozo, Samus's side-kicks, etc. However, since they don't appear in any of the games, and only play minor roles in the comic, it's hard to care about them.
  • There are a lot of action panels which are either so close up or so abstract that I can't tell what's going on.
  • Chibi and super-deformed artistic styles shouldn't be part of an comic with an adult theme, it just ruins the seriousness of it all.
  • A quibble, but, when Samus gets the Varia, her suit doesn't change to the Varia design.

Ugly

  • Over all, I didn't find the comic very interesting.
  • Despite taking you through all the major events of the Zero Mission, the comic ends without the game's resolution. This wouldn't be a problem since the game resolves the main plot line, but the comic created about a dozen ancillary characters with plot lines that abruptly stop with the comic, never seeing closure.
  • How is it a group of pirates are often more powerful than the entire Federation's military? I get that they have Mother Brain to guide them, but they were practically annihilated, and then, after only a decade or so, they become powerful enough to take on a multi-planet federation.

Documents

Links