Difference between revisions of "Metroid: Zero Mission"

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(Box Art)
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==Box Art==
 
==Box Art==
 
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Metroid - Zero Mission - GBA - USA.jpg|
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Metroid - Zero Mission - GBA - USA.jpg|The American box art shows Samus in her original power suit. While I like the style of the art and the logo graphic, I don't understand what's happening with the gun. Is this supposed to be the charge beam still discharging from the cannon after firing?
Metroid - Zero Mission - GBA - Japan.jpg|
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Metroid - Zero Mission - GBA - Japan.jpg|Great art style with a silhouette of suitless Samus in the background, but this kind of looks like a hybrid of the power suit and varia suit. Still, I prefer it over the American art.
 
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Revision as of 15:52, 28 December 2017

North American box art

Metroid: Zero Mission is an action/adventure platform run and gun developed and published by Nintendo for the Game Boy Advance in 2004. It is a remake of the original NES game using the Super Metroid engine and with the addition of some extra sections. I would suggest this version of the game rather than the original NES game to any fan of the Metroidvania genre who hasn't yet played the original.

I played this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.

Status

I do not own the game, but I have beaten it in 2:48:63 with 67% completion on normal difficulty.

Review

  • Overall: 8/10
  • Best Version: Game Boy Advance

Good

  • The game manages to take away a lot of the pointless wandering from the original game while still keeping the allure.
  • The new area adds extra game play, and is quite nice for those of us who have already beaten the original.
  • The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
  • After you beat the game, you unlock the original 8-bit game as well!
  • You can actually save your game, rather than deal with an obnoxious password system.

Bad

  • Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still skip them and find the game too difficult.
  • While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished.
  • Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content.
  • I think the box art is kind of lame.

Ugly

  • Nothing.

Box Art

Documentation

Links