Difference between revisions of "Metroid: Zero Mission"

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[[Image:Metroid - Zero Mission - GBA - USA.jpg|thumb|256x256px|North American box art]]
 
[[Image:Metroid - Zero Mission - GBA - USA.jpg|thumb|256x256px|North American box art]]
  
'''''Metroid: Zero Mission''''' is an action adventure platform run and gun developed and published by [[Nintendo]] for the [[Game Boy Advance]] in 2004. It is a remake of the [[Metroid|original NES game]] using an engine closer to that of [[Super Metroid]] rather than the original. I would suggest this version of the game rather than the original NES game to any fan of the [[Metroidvania]] genre who hasn't yet played the original.
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'''''Metroid: Zero Mission''''' is an action adventure platform run and gun ([[Metroidvania]]) developed and published by [[Nintendo]] for the [[Game Boy Advance]] on 2004-02-09. It is a remake of the [[Metroid|original NES game]] using an engine closer to that of ''[[Super Metroid]]'' rather than the original.
  
I played this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred. I would recommend this game as the introduction point of the [[Metroid (Universe)|series]].
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I began this game, initially not knowing it was a remake of the first ''Metroid''. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.
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I recommend this games as the entry point to the [[Metroid (universe)|''Metroid'' series]]. It solves a lot of the problems of the original game and improves upon it nicely without changing too much.
  
 
==Status==
 
==Status==
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* '''Overall:''' 8/10
 
* '''Overall:''' 8/10
 
* '''Best Version:''' Game Boy Advance
 
* '''Best Version:''' Game Boy Advance
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{{Spoilers}}
  
 
===Good===
 
===Good===
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* The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
 
* The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
 
* The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
 
* The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
 
* The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
* The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
+
* [[Kenji Yamamoto]] and [[Minako Hamano]] did a great job updating [[Hirokazu Tanaka]]'s original soundtrack.
 
* After you beat the game, you unlock the original 8-bit game as well!
 
* After you beat the game, you unlock the original 8-bit game as well!
 
* You can actually save your game, rather than deal with an obnoxious password system.
 
* You can actually save your game, rather than deal with an obnoxious password system.
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* Nothing.
 
* Nothing.
  
==Box Art==
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==Media==
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===Box Art===
 
<gallery>
 
<gallery>
 
Metroid - Zero Mission - GBA - USA.jpg|The American box art shows Samus in her original power suit. While I like the style of the art and the logo graphic, I don't understand what's happening with the gun. Is this supposed to be the charge beam still discharging from the cannon after firing?
 
Metroid - Zero Mission - GBA - USA.jpg|The American box art shows Samus in her original power suit. While I like the style of the art and the logo graphic, I don't understand what's happening with the gun. Is this supposed to be the charge beam still discharging from the cannon after firing?
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</gallery>
 
</gallery>
  
==Documentation==
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===Documentation===
 
<gallery>
 
<gallery>
 
Metroid - Zero Mission - GBA - Manual (Australia).pdf|Game manual (Australia).
 
Metroid - Zero Mission - GBA - Manual (Australia).pdf|Game manual (Australia).
 
Metroid - Zero Mission - GBA - Manual (EU).pdf|Game manual (Europe).
 
Metroid - Zero Mission - GBA - Manual (EU).pdf|Game manual (Europe).
Metroid - Zero Mission - Player's Guide.pdf|Player's guide.
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Metroid - Zero Mission - Nintendo Player's Guide.pdf|[[Nintendo Player's Guide]].
 
Metroid - Zero Mission - Player's Guide - Cover.jpg|Player's guide cover art.
 
Metroid - Zero Mission - Player's Guide - Cover.jpg|Player's guide cover art.
 
</gallery>
 
</gallery>
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===Videos===
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* [https://www.youtube.com/watch?v=kUT60DKaEGc youtube.com/watch?v=kUT60DKaEGc] - Game Maker's Toolkit review.
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* [https://www.youtube.com/watch?v=3WcR9VI_rt8 youtube.com/watch?v=3WcR9VI_rt8] - Longplay, 100% items, hard mode, best ending.
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==Titles==
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{| class="wikitable"
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! Language !! Native !! Transliteration !! Translation
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|-
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| English || Metroid: Zero Mission || ||
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|-
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| Japanese || メトロイド ゼロミッション || Metoroido Zero Misshon || Metroid: Zero Mission
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|}
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/metroid-zero-mission mobygames.com/game/metroid-zero-mission] - MobyGames.
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{{Link|MobyGames|http://www.mobygames.com/game/metroid-zero-mission}}
* [https://en.wikipedia.org/wiki/Metroid:_Zero_Mission en.wikipedia.org/wiki/Metroid:_Zero_Mission] - Wikipedia.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Metroid:_Zero_Mission}}
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{{Link|TCRF|https://tcrf.net/Metroid_Zero_Mission}}
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: Video Game Prime Order - Adventure, Action, Strategy]]
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[[Category: Video Game Genre - Platform Shooter]]
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[[Category: Game Mechanic - Playable Female Character]]
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[[Category: Game Mechanic - Unlockable Difficulty Levels]]
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[[Category: Game Mechanic - Unlockable Content]]
 
[[Category: Game Boy Advance Games]]
 
[[Category: Game Boy Advance Games]]
 
[[Category: Action]]
 
[[Category: Action]]
 
[[Category: Platformer]]
 
[[Category: Platformer]]
 
[[Category: Adventure]]
 
[[Category: Adventure]]
[[Category: Run and Gun]]
 
 
[[Category: Metroidvania]]
 
[[Category: Metroidvania]]
 
[[Category: Suspense]]
 
[[Category: Suspense]]
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[[Category: Trope - Strong Female Character]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
 
[[Category: Favorite]]
 
[[Category: Favorite]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
[[Category: Playable Female Character]]
 
 
[[Category: Science Fiction]]
 
[[Category: Science Fiction]]

Revision as of 10:27, 10 September 2019

North American box art

Metroid: Zero Mission is an action adventure platform run and gun (Metroidvania) developed and published by Nintendo for the Game Boy Advance on 2004-02-09. It is a remake of the original NES game using an engine closer to that of Super Metroid rather than the original.

I began this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.

I recommend this games as the entry point to the Metroid series. It solves a lot of the problems of the original game and improves upon it nicely without changing too much.

Status

I do not own the game, but I have beaten it in 2:48:63 with 67% completion on normal difficulty.

Review

  • Overall: 8/10
  • Best Version: Game Boy Advance

— This section contains spoilers! —

Good

  • The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
  • The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
  • The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
  • Kenji Yamamoto and Minako Hamano did a great job updating Hirokazu Tanaka's original soundtrack.
  • After you beat the game, you unlock the original 8-bit game as well!
  • You can actually save your game, rather than deal with an obnoxious password system.

Bad

  • Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still miss them and find the game too difficult.
  • While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished.
  • Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content.
  • I think the box art is kind of lame.

Ugly

  • Nothing.

Media

Box Art

Documentation

Videos

Titles

Language Native Transliteration Translation
English Metroid: Zero Mission
Japanese メトロイド ゼロミッション Metoroido Zero Misshon Metroid: Zero Mission

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-TCRF.png