Difference between revisions of "Metroid: Zero Mission"

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[[Image:Metroid - Zero Mission - GBA - USA.jpg|thumb|256x256px|North American box art]]
 
[[Image:Metroid - Zero Mission - GBA - USA.jpg|thumb|256x256px|North American box art]]
  
'''''Metroid: Zero Mission''''' is an action adventure platform run and gun ([[Metroidvania]]) developed and published by [[Nintendo]] for the [[Game Boy Advance]] on 2004-02-09. It is a remake of the [[Metroid|original NES game]] using an engine closer to that of [[Super Metroid]] rather than the original.
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'''''Metroid: Zero Mission''''' is an action adventure platform run and gun ([[Metroidvania]]) developed and published by [[Nintendo]] for the [[Game Boy Advance]] on 2004-02-09. It is a remake of the [[Metroid|original NES game]] using an engine closer to that of ''[[Super Metroid]]'' rather than the original.
  
 
I played this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.
 
I played this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.
  
I recommend this games as the entry point to the [[Metroid (universe)|Metroid series]]. It solves a lot of the problems of the original game and improves upon it nicely without changing too much.
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I recommend this games as the entry point to the [[Metroid (universe)|''Metroid'' series]]. It solves a lot of the problems of the original game and improves upon it nicely without changing too much.
  
 
==Status==
 
==Status==
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==Links==
 
==Links==
* [http://www.mobygames.com/game/metroid-zero-mission mobygames.com/game/metroid-zero-mission] - MobyGames.
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{{Link|MobyGames|http://www.mobygames.com/game/metroid-zero-mission}}
* [https://en.wikipedia.org/wiki/Metroid:_Zero_Mission en.wikipedia.org/wiki/Metroid:_Zero_Mission] - Wikipedia.
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{{Link|Wikipedia|https://en.wikipedia.org/wiki/Metroid:_Zero_Mission}}
* [https://tcrf.net/Metroid_Zero_Mission tcrf.net/Metroid_Zero_Mission] - The Cutting Room Floor.
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{{Link|TCRF|https://tcrf.net/Metroid_Zero_Mission}}
  
  

Revision as of 21:14, 22 June 2019

North American box art

Metroid: Zero Mission is an action adventure platform run and gun (Metroidvania) developed and published by Nintendo for the Game Boy Advance on 2004-02-09. It is a remake of the original NES game using an engine closer to that of Super Metroid rather than the original.

I played this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred.

I recommend this games as the entry point to the Metroid series. It solves a lot of the problems of the original game and improves upon it nicely without changing too much.

Status

I do not own the game, but I have beaten it in 2:48:63 with 67% completion on normal difficulty.

Review

  • Overall: 8/10
  • Best Version: Game Boy Advance

— This section contains spoilers! —

Good

  • The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
  • The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
  • The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
  • Kenji Yamamoto and Minako Hamano did a great job updating Hirokazu Tanaka's original soundtrack.
  • After you beat the game, you unlock the original 8-bit game as well!
  • You can actually save your game, rather than deal with an obnoxious password system.

Bad

  • Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still miss them and find the game too difficult.
  • While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished.
  • Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content.
  • I think the box art is kind of lame.

Ugly

  • Nothing.

Media

Box Art

Documentation

Videos

Titles

Language Native Transliteration Translation
English Metroid: Zero Mission
Japanese メトロイド ゼロミッション Metoroido Zero Misshon Metroid: Zero Mission

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-TCRF.png