Difference between revisions of "Metroid: Zero Mission"

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[[Image:Metroid - Zero Mission - GBA - USA.jpg|thumb|256x256px|North American box art]]
 
[[Image:Metroid - Zero Mission - GBA - USA.jpg|thumb|256x256px|North American box art]]
  
'''''Metroid: Zero Mission''''' is an action adventure platform run and gun developed and published by [[Nintendo]] for the [[Game Boy Advance]] in 2004. It is a remake of the [[Metroid|original NES game]] using an engine closer to that of [[Super Metroid]] rather than the original. I would suggest this version of the game rather than the original NES game to any fan of the [[Metroidvania]] genre who hasn't yet played the original.
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'''''Metroid: Zero Mission''''' is an action adventure platform run and gun ([[Metroidvania]]) developed and published by [[Nintendo]] for the [[Game Boy Advance]] in 2004. It is a remake of the [[Metroid|original NES game]] using an engine closer to that of [[Super Metroid]] rather than the original. I would suggest this version of the game rather than the original NES game to any fan of the [[Metroidvania]] genre who hasn't yet played the original.
  
 
I played this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred. I would recommend this game as the introduction point of the [[Metroid (Universe)|series]].
 
I played this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred. I would recommend this game as the introduction point of the [[Metroid (Universe)|series]].
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===Good===
 
===Good===
* The game manages to take away a lot of the pointless wandering from the original game while still keeping the allure.
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* The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
 
* The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
 
* The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
 
* The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
 
* The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
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Metroid - Zero Mission - GBA - Manual (EU).pdf|Game manual (Europe).
 
Metroid - Zero Mission - GBA - Manual (EU).pdf|Game manual (Europe).
 
Metroid - Zero Mission - Player's Guide.pdf|Player's guide.
 
Metroid - Zero Mission - Player's Guide.pdf|Player's guide.
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Metroid - Zero Mission - Player's Guide - Cover.jpg|Player's guide cover art.
 
</gallery>
 
</gallery>
  

Revision as of 12:02, 30 March 2018

North American box art

Metroid: Zero Mission is an action adventure platform run and gun (Metroidvania) developed and published by Nintendo for the Game Boy Advance in 2004. It is a remake of the original NES game using an engine closer to that of Super Metroid rather than the original. I would suggest this version of the game rather than the original NES game to any fan of the Metroidvania genre who hasn't yet played the original.

I played this game, initially not knowing it was a remake of the first Metroid. Having a pretty good grasp of the original, I found it pretty easy to progress, but really enjoyed all the added extras. Some of them even made me jump because I thought I knew what was going to happen, but something different occurred. I would recommend this game as the introduction point of the series.

Status

I do not own the game, but I have beaten it in 2:48:63 with 67% completion on normal difficulty.

Review

  • Overall: 8/10
  • Best Version: Game Boy Advance

Good

  • The game's map and navigation system takes away a lot of the aimless wandering found in the original while still keeping the allure.
  • The new area adds extra game play, and was a nice addition for those of us who have already beaten the original.
  • The more-fleshed out story, full-screen graphics, larger sprites, updated music, background art, etc. really make the game more attractive.
  • After you beat the game, you unlock the original 8-bit game as well!
  • You can actually save your game, rather than deal with an obnoxious password system.

Bad

  • Some of the difficulties of the original game remain, so, if you don't know where to look to find the Varia or a couple of the energy tanks, you may still miss them and find the game too difficult.
  • While the game also contains the original 8-bit Metroid game, the Game Boy Advance resolution isn't large enough to display the game full screen, so it is obnoxiously squished.
  • Interestingly, when you're given hints on where to go next, the game is surprisingly short, even with the added content.
  • I think the box art is kind of lame.

Ugly

  • Nothing.

Box Art

Documentation

Links