Difference between revisions of "Megamania"

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[[Image:Megamania.jpg|thumb|256x256px|2600 Box art.]]
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[[Image:Megamania - 2600 - USA.jpg|thumb|256x256px|2600 box art.]]
  
'''''Megamania''''' is a classic single-screen shooter programmed by [[Steve Cartwright]] originally released in 1982 on the [[Atari 2600]] and [[Atari 5200]]. This is one of my favorite Atari 2600 games, and a favorite of the single-screen space shooter.
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'''''Megamania''''' is a classic single-screen shooter programmed by [[Steve Cartwright]] and published by [[Activision]] in 1982 on the [[Atari 2600]], and then later on the [[Atari 5200]] and [[Atari 8-bit]] computers. This is one of my favorite Atari 2600 games, and a favorite of the single-screen space shooter genre.
  
I once programmed by own version of Megamania in QuickBASIC.
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I first played the game as one of the many games in a used collection of Atari game my parents bought us kids at a garage sale. I once programmed by own version of Megamania in [[QuickBASIC]].
  
 
==Status==
 
==Status==
I own Megamania for the Atari 2600. My highest score is 111,920, well beyond the score of 45,000 needed to earn the Activision Megamaniac patch, but a far cry from when the game stops counting at 999,999.
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I own Megamania for the Atari 2600. My highest score is 111,920, well beyond the score of 45,000 needed to earn the Activision Megamaniacs patch, but a far cry from when the game stops counting at 999,999.
  
 
==Review==
 
==Review==
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===Good===
 
===Good===
 
* Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations.
 
* Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations.
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* Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety.
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* Being able to control the ship's gun in different ways was a nice addition.
 
* The game has really nice sound for a 2600 game.
 
* The game has really nice sound for a 2600 game.
  
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* Nothing.
 
* Nothing.
  
==Gallery==
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==Box Art==
 
<gallery>
 
<gallery>
Megamania - 2600 - Manual.pdf|Game manual.
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Megamania - 2600 - USA.jpg|The cartoonish 2600 box art beautifully depicts the game.
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Megamania - 5200 - USA.jpg|Both the 5200 and 8-bit releases use this utterly terrible art. The game is only depicted in the reflection of the strange bow tie wearing man.
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</gallery>
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==Documentation==
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<gallery>
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Megamania - 2600 - Manual.pdf|2600 manual.
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Megamania - 5200 - Manual.pdf|5200 manual.
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Megamania - Patch.jpg|Megamaniacs patch.
 
</gallery>
 
</gallery>
  
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[[Category: Shooter]]
 
[[Category: Shooter]]
 
[[Category: Single-Screen]]
 
[[Category: Single-Screen]]
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[[Category: Science Fiction]]

Latest revision as of 23:45, 14 September 2017

2600 box art.

Megamania is a classic single-screen shooter programmed by Steve Cartwright and published by Activision in 1982 on the Atari 2600, and then later on the Atari 5200 and Atari 8-bit computers. This is one of my favorite Atari 2600 games, and a favorite of the single-screen space shooter genre.

I first played the game as one of the many games in a used collection of Atari game my parents bought us kids at a garage sale. I once programmed by own version of Megamania in QuickBASIC.

Status

I own Megamania for the Atari 2600. My highest score is 111,920, well beyond the score of 45,000 needed to earn the Activision Megamaniacs patch, but a far cry from when the game stops counting at 999,999.

Review

  • Overall: 5/10
  • Best Version: Atari 2600?

Good

  • Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations.
  • Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety.
  • Being able to control the ship's gun in different ways was a nice addition.
  • The game has really nice sound for a 2600 game.

Bad

  • Due to the extreme limits of the Atari 2600, the game is unfortunately too repetitive.

Ugly

  • Nothing.

Box Art

Documentation

Links