Difference between revisions of "Megamania"

From TheAlmightyGuru
Jump to: navigation, search
Line 14: Line 14:
 
===Good===
 
===Good===
 
* Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations.
 
* Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations.
 +
* Being able to control the ship's gun in different ways was a nice addition.
 
* The game has really nice sound for a 2600 game.
 
* The game has really nice sound for a 2600 game.
  

Revision as of 10:46, 19 June 2017

File:Megamania.jpg
2600 Box art.

Megamania is a classic single-screen shooter programmed by Steve Cartwright originally released in 1982 on the Atari 2600 and Atari 5200. This is one of my favorite Atari 2600 games, and a favorite of the single-screen space shooter.

I once programmed by own version of Megamania in QuickBASIC.

Status

I own Megamania for the Atari 2600. My highest score is 111,920, well beyond the score of 45,000 needed to earn the Activision Megamaniac patch, but a far cry from when the game stops counting at 999,999.

Review

  • Overall: 5/10
  • Best Version: Atari 2600?

Good

  • Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations.
  • Being able to control the ship's gun in different ways was a nice addition.
  • The game has really nice sound for a 2600 game.

Bad

  • Due to the extreme limits of the Atari 2600, the game is unfortunately too repetitive.

Ugly

  • Nothing.

Gallery

Links