Difference between revisions of "Megamania"

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[[Image:Megamania - 2600 - USA.jpg|thumb|256x256px|2600 box art.]]
 
[[Image:Megamania - 2600 - USA.jpg|thumb|256x256px|2600 box art.]]
  
'''''Megamania''''' is a classic single-screen shooter programmed by [[Steve Cartwright]] and published by [[Activision]] in 1982 on the [[Atari 2600]], and then later on the [[Atari 5200]] and [[Atari 8-bit]] computers. This is one of my favorite Atari 2600 games, and a favorite of the single-screen space shooter genre.
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'''''Megamania''''' is a classic single-screen shooter programmed by [[Steve Cartwright]] and published by [[Activision]] in 1982 on the [[Atari 2600]], and in 1983 on the [[Atari 5200]] and [[Atari 8-bit]] computers. This is one of my favorite Atari 2600 games, and a favorite of the single-screen space shooter genre.
  
 
I first played the game as one of the many games in a used collection of Atari game my parents bought us kids at a garage sale. I once programmed by own version of Megamania in [[QuickBASIC]].
 
I first played the game as one of the many games in a used collection of Atari game my parents bought us kids at a garage sale. I once programmed by own version of Megamania in [[QuickBASIC]].
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==Review==
 
==Review==
* '''Overall:''' 5/10
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{{Video Game Review|5|6|4|3|4|44%|Atari 8-bit}}
* '''Best Version:''' Atari 8-bit
 
  
 
===Good===
 
===Good===
* Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations.
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* Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. Their movement patterns vary, they look different, and each have several variations.
 
* Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety.
 
* Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety.
 
* Being able to control the ship's gun in different ways was a nice addition.
 
* Being able to control the ship's gun in different ways was a nice addition.
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===Bad===
 
===Bad===
 
* Due to the extreme limits of the Atari 2600, the game is unfortunately too repetitive.
 
* Due to the extreme limits of the Atari 2600, the game is unfortunately too repetitive.
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* Although the enemies all have different movement patterns, they're really all just variations on a theme.
  
 
===Ugly===
 
===Ugly===
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Megamania - Patch.jpg|Megamaniacs patch.
 
Megamania - Patch.jpg|Megamaniacs patch.
 
</gallery>
 
</gallery>
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===Videos===
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* [https://www.youtube.com/watch?v=c8v-wtcDGpo youtube.com/watch?v=c8v-wtcDGpo] - Longplay of a full score of 999,999.
  
 
==Ports==
 
==Ports==
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|-
 
|-
 
| [[Atari 8-bit]] || 1983-??-?? || [[Activision]] || [[Activision]] || Nearly identical to the 5200 port.
 
| [[Atari 8-bit]] || 1983-??-?? || [[Activision]] || [[Activision]] || Nearly identical to the 5200 port.
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|}
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==Credits==
 +
{| class="wikitable"
 +
! Role !! Staff
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|-
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| Entire Game || [[Steve Cartwright]]
 
|}
 
|}
  

Revision as of 21:56, 4 March 2019

2600 box art.

Megamania is a classic single-screen shooter programmed by Steve Cartwright and published by Activision in 1982 on the Atari 2600, and in 1983 on the Atari 5200 and Atari 8-bit computers. This is one of my favorite Atari 2600 games, and a favorite of the single-screen space shooter genre.

I first played the game as one of the many games in a used collection of Atari game my parents bought us kids at a garage sale. I once programmed by own version of Megamania in QuickBASIC.

Status

I own Megamania for the Atari 2600. My highest score is 111,920, well beyond the score of 45,000 needed to earn the Activision Megamaniacs patch, but a far cry from when the game stops counting at 999,999.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
5 6 4 3 4

Best Version: 44%

Good

  • Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. Their movement patterns vary, they look different, and each have several variations.
  • Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety.
  • Being able to control the ship's gun in different ways was a nice addition.
  • The game has really nice sound for a 2600 game.

Bad

  • Due to the extreme limits of the Atari 2600, the game is unfortunately too repetitive.
  • Although the enemies all have different movement patterns, they're really all just variations on a theme.

Ugly

  • Nothing.

Media

Box Art

Documentation

Videos

Ports

Port Released Porter Publisher Notes
Atari 2600 1982-??-?? Activision Activision Original release.
Atari 5200 1983-??-?? Activision Activision More detailed graphics and additional sound effects.
Atari 8-bit 1983-??-?? Activision Activision Nearly identical to the 5200 port.

Credits

Role Staff
Entire Game Steve Cartwright

Links