Difference between revisions of "Megamania"
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* Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations. | * Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations. | ||
− | * Even though the | + | * Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety. |
* Being able to control the ship's gun in different ways was a nice addition. | * Being able to control the ship's gun in different ways was a nice addition. | ||
* The game has really nice sound for a 2600 game. | * The game has really nice sound for a 2600 game. |
Revision as of 23:45, 14 September 2017
Megamania is a classic single-screen shooter programmed by Steve Cartwright and published by Activision in 1982 on the Atari 2600, and then later on the Atari 5200 and Atari 8-bit computers. This is one of my favorite Atari 2600 games, and a favorite of the single-screen space shooter genre.
I first played the game as one of the many games in a used collection of Atari game my parents bought us kids at a garage sale. I once programmed by own version of Megamania in QuickBASIC.
Status
I own Megamania for the Atari 2600. My highest score is 111,920, well beyond the score of 45,000 needed to earn the Activision Megamaniacs patch, but a far cry from when the game stops counting at 999,999.
Review
- Overall: 5/10
- Best Version: Atari 2600?
Good
- Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. They follow different movement patterns, look different, and each have several variations.
- Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety.
- Being able to control the ship's gun in different ways was a nice addition.
- The game has really nice sound for a 2600 game.
Bad
- Due to the extreme limits of the Atari 2600, the game is unfortunately too repetitive.
Ugly
- Nothing.
Box Art
Documentation
Links
- mobygames.com/game/megamania - MobyGames.
- en.wikipedia.org/wiki/Megamania - Wikipedia.