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2600 box art.

Megamania is a fixed shooter programmed by Steve Cartwright and published by Activision in 1982 on the Atari 2600, and in 1983 on the Atari 5200 and Atari 8-bit computers. The game borrows heavily from Astro Blaster.


I first played the game as one of the many games in a used collection of Atari game my parents bought us kids at a garage sale. It quickly became one of my favorite Atari 2600 games, and certainly my favorite of the single-screen space shooter genre. I even programmed my own version of the game in QuickBASIC.

I own Megamania for the Atari 2600. My highest score is 111,920, well beyond the score of 45,000 needed to earn the Activision Megamaniacs patch, but a far cry from when the game stops counting at 999,999.


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5 5 3 2 3

Best Version: Atari 8-bit

— This section contains spoilers! —


  • Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. Their movement patterns vary, they look different, and each have several variations.
  • Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety.
  • Being able to control the ship's gun in different ways was a nice addition.
  • The game has really nice sound for a 2600 game.


  • Due to the extreme limits of the Atari 2600, the game is unfortunately too repetitive.
  • Although the enemies all have different movement patterns, they're really all just variations on a theme.


  • Nothing.


Box Art



Longplay (max score).


Port Released Porter Publisher Notes
Atari 2600 1982-??-?? Activision Activision Original release.
Atari 5200 1983-??-?? Activision Activision More detailed graphics and additional sound effects.
Atari 8-bit 1983-??-?? Activision Activision Nearly identical to the 5200 port.


Role Staff
Entire Game Steve Cartwright


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