Megamania is a fixed shooter programmed by Steve Cartwright and published by Activision in 1982 on the Atari 2600, and in 1983 on the Atari 5200 and Atari 8-bit computers. The game borrows heavily from Astro Blaster.
I first played the game as one of the many games in a used collection of Atari game my parents bought us kids at a garage sale. It quickly became one of my favorite Atari 2600 games, and certainly my favorite of the single-screen space shooter genre. I even programmed my own version of the game in QuickBASIC.
I own Megamania for the Atari 2600. My highest score is 111,920, well beyond the score of 45,000 needed to earn the Activision Megamaniacs patch, but a far cry from when the game stops counting at 999,999.
Best Version: Atari 8-bit
— This section contains spoilers! —
- Despite the Atari 2600's memory restrictions, Cartwright packed a lot of variation into this game's enemies. Their movement patterns vary, they look different, and each have several variations.
- Even though the ship designs repeat, the palette shifts and the enemy ships adopt new movement patterns in subsequent waves giving the game more variety.
- Being able to control the ship's gun in different ways was a nice addition.
- The game has really nice sound for a 2600 game.
- Due to the extreme limits of the Atari 2600, the game is unfortunately too repetitive.
- Although the enemies all have different movement patterns, they're really all just variations on a theme.
|Atari 2600||1982-??-??||Activision||Activision||Original release.|
|Atari 5200||1983-??-??||Activision||Activision||More detailed graphics and additional sound effects.|
|Atari 8-bit||1983-??-??||Activision||Activision||Nearly identical to the 5200 port.|
|Entire Game||Steve Cartwright|
- atariage.com/software_page.php?SoftwareLabelID=298 - AtariAge - 5200.