Difference between revisions of "Mega Man"

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[[Image:Mega Man - NES - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Mega Man - NES - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Mega Man''''' is an action platformer made by [[Capcom]], released for the [[NES]] on 1987-12-17, and the the first game in the [[Mega Man (universe)|''Mega Man'' series]]. In the game's story, Dr. Wright built several humanoid robots to help humans with various difficult tasks, but his assistant, Dr. Wily, reprogrammed the robots to try to take over the world. You play one of Dr. Wright's Wily's first robots, Rock, who must stop Dr. Wily by first defeating the six robots he stole.
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'''''Mega Man''''' is an action platformer made by [[Capcom]], released for the [[NES]] on 1987-12-17, and the the first game in the [[Mega Man (universe)|''Mega Man'' series]]. In the game's story, Dr. Wright built several humanoid robots to help humans with various difficult tasks, but his assistant, Dr. Wily, reprogrammed the robots to try to take over the world. You play one of Dr. Wright's first robots, Rock, a simple house robot who has been altered to become a powerful war machine to stop Dr. Wily by first defeating the six robots he stole.
  
 
Since ''Mega Man'' didn't sell nearly as well as the second game, I didn't play it until after I had played ''[[Mega Man II]]''. I found it to be a less impressive than the sequel, but still enjoyed it. When I tried to beat it in earnest, I got to the Yellow Devil and couldn't defeat it. I'm aware of the trick with Elecman's weapon, but I don't count that.
 
Since ''Mega Man'' didn't sell nearly as well as the second game, I didn't play it until after I had played ''[[Mega Man II]]''. I found it to be a less impressive than the sequel, but still enjoyed it. When I tried to beat it in earnest, I got to the Yellow Devil and couldn't defeat it. I'm aware of the trick with Elecman's weapon, but I don't count that.
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Mega Man - NES - Map - Dr. Wily 3.png|Dr. Wily, stage 3.
 
Mega Man - NES - Map - Dr. Wily 3.png|Dr. Wily, stage 3.
 
Mega Man - NES - Map - Dr. Wily 4.png|Dr. Wily, stage 4.
 
Mega Man - NES - Map - Dr. Wily 4.png|Dr. Wily, stage 4.
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</gallery>
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===Fan Art===
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<gallery>
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Mega Man - NES - Fan Art - Ohmonah - Power Busta!!.jpg|Fan art by Ohmonah.
 
</gallery>
 
</gallery>
  
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[[Category: Video Game Genre - Platformer]]
 
[[Category: Video Game Genre - Platformer]]
 
[[Category: Video Game Genre - Platform Shooter]]
 
[[Category: Video Game Genre - Platform Shooter]]
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[[Category: Video Game Genre - Shooter]]
 
[[Category: Game Mechanic - Boss Rush]]
 
[[Category: Game Mechanic - Boss Rush]]
 
[[Category: BREW Games]]
 
[[Category: BREW Games]]

Latest revision as of 10:01, 19 November 2019

North American box art.

Mega Man is an action platformer made by Capcom, released for the NES on 1987-12-17, and the the first game in the Mega Man series. In the game's story, Dr. Wright built several humanoid robots to help humans with various difficult tasks, but his assistant, Dr. Wily, reprogrammed the robots to try to take over the world. You play one of Dr. Wright's first robots, Rock, a simple house robot who has been altered to become a powerful war machine to stop Dr. Wily by first defeating the six robots he stole.

Since Mega Man didn't sell nearly as well as the second game, I didn't play it until after I had played Mega Man II. I found it to be a less impressive than the sequel, but still enjoyed it. When I tried to beat it in earnest, I got to the Yellow Devil and couldn't defeat it. I'm aware of the trick with Elecman's weapon, but I don't count that.

Status

I own this game for the NES, and it's signed by Manami Matsumae and Keiji Inafune. I have not beaten the game.

Review

  • Overall: 5/10
  • Best Version: NES

— This section contains spoilers! —

Good

  • The game has decent graphics, good music, a pretty solid design.
  • The idea of stealing your opponent's powers is a fantastic idea.
  • Manami Matsumae composed a wonderful soundtrack for the game.

Bad

  • The disappearing blocks are really obnoxious.
  • The dropping platforms in Gutsman's stage are a bit too annoying.
  • The Yellow Devil boss is painfully difficult and effectively requires the player to die several times before his pattern can be memorized.
  • The Dr. Wily stages are pretty lazily designed, although, this may have been a ROM limitation.

Ugly

  • Nothing.

Media

Box Art

Documentation

Maps

Fan Art

Videos

Credits

Role Staff
Planner Akira Kitamura (A.K.)
Programmer Nobuyuki Matsushima (H.M.D.)
Character Designers Yasuaki Kishimoto (Yasukichi), Naoya Tomita (Tom Pon), Keiji Inafune (Inafking), Akira Kitamura (A.K.)
Music and Sound Effects Manami Matsumae (Chanchacorin Manami)
Audio Programmer Yoshihiro Sakaguchi (Yuukichan's Papa)

Titles

Language Native Transliteration Translation
English Mega Man
Japanese ロックマン Rokkuman Rockman

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-VGMPF.png  Link-NESHacker.png  Link-TCRF.png