Mega Man

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Mega Man

Mega Man - NES - USA.jpg

NES - USA - 1st Edition.

Developer Capcom
Publisher Capcom
Published 1987-12-17
Platforms BREW, DoJa, NES
Genres Platform shooter, Platformer, Shooter
Themes Action, Cartoon, Science fiction
Series Mega Man
Distribution Commercial

Mega Man is a platform shooter developed and published by Capcom and released for the NES on 1987-12-17. It is the first game in the Mega Man series.

In the game's story, Dr. Wright built several humanoid robots to help humans with various difficult tasks, but his assistant, Dr. Wily, reprogrammed the robots to try to take over the world. You play one of Dr. Wright's first robots, Rock, a simple house robot who has been altered to become a powerful war machine to stop Dr. Wily by first defeating the six robots he stole. Each time you defeat a robot master, you steal their powers and are able to use them as your own against the others.

Personal

Own?I have a loose USA NES cart signed by Manami Matsumae and Keiji Inafune.
Won?No.

Since Mega Man didn't sell very well, I didn't play it until after I had played Mega Man II. I found it to be a less impressive than the sequel, but still enjoyed it. When I tried to beat it in earnest, I got to the Yellow Devil and couldn't defeat it. I'm aware of the trick with Elecman's weapon, but I don't count that.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
5 5 6 6 4

Best Version: NES

— This section contains spoilers! —

Good

  • The idea of stealing your opponent's powers and using them elsewhere in the game to more-easily pass areas is a fantastic idea.
  • Compared to the other titles of 1987, this game looked amazing. The graphics are attractive and the characters are well designed.
  • Manami Matsumae composed a wonderful soundtrack for the game.

Bad

  • The disappearing blocks are really obnoxious and the dropping platforms in Gutsman's stage are a bit too annoying.
  • The Yellow Devil boss is painfully difficult and effectively requires the player to die several times before his pattern can be memorized.
  • The Dr. Wily stages are pretty lazily designed, although, this may have been a ROM limitation.
  • The US box art is atrocious and the manual is poorly written.
  • The game still focuses on points, which is a bit meaningless.

Ugly

  • Nothing.

Media

Box Art

Documentation

Maps

Font

See Video game font collection.

Screenshots

Fan Art

Videos

Review - NES Works.
Review - What's So Great About Gaming?
Glitchfest.
Dorkly.
How scoring works.
Longplay.

Play Online

Famicom, NES (Europe), NES (USA)

Representation

Strong female character?FailRoll is seen very briefly in the ending sequence.
Bechdel test?FailThere is only one woman.
Strong person of color character?FailAll the human characters are white.
Queer character?FailThere are no queer characters.

Credits

Role Staff
Planner Akira Kitamura (A.K.)
Programmer Nobuyuki Matsushima (H.M.D.)
Character Designers Yasuaki Kishimoto (Yasukichi), Naoya Tomita (Tom Pon), Keiji Inafune (Inafking), Akira Kitamura (A.K.)
Music and Sound Effects Manami Matsumae (Chanchacorin Manami)
Audio Programmer Yoshihiro Sakaguchi (Yuukichan's Papa)

Titles

Language Native Transliteration Translation
English Mega Man
Japanese ロックマン Rokkuman Rockman

Links

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