Match-finding video game

Match finding is a video game genre which challenges the player to locate things which match. Traditionally, this is in the form of cards or tiles in games like concentration and mahjong solitaire, but it can be pretty much anything. To some extent, this could even include jigsaw puzzles where you're trying to "match" tabs with slots, though they are typically seen as their own genre. How the game expects the player to find matches varies per game, as does the number of items needed to make a "match." There are similarities between this genre and a match-making video game. This genre is also often referred to as a "tile-matching" game.
Contents
Personal
Although I grew up playing memory card games, by the time I was into computers, I had grown out of them, so, I wasn't interested in any video game interpretations of concentration. When I first saw a mahjong solitaire game, which was Taipei around 1991, I was initially confused by the concept of free tiles, but, once I figured it out, I found the game quite enjoyable. I still play various mahjong solitaire games whenever I'm bored.
History
Match-finding predates video games in the form of concentration and mahjong solitaire. One of the first video game implementations of concentration was the 1974 version for the PLATO system. One of the very first video game implementations of a tile-matching game was Mah-Jongg developed in 1981, also for the PLATO system, which became more popular when the same designer commercialized it as Shanghai in 1986.
Games
These are match-finding video games that are important to me. For all games, see the category.
Title | Released | Developer |
---|---|---|
Shanghai | 1986-07-?? | Activition |
Taipei | 1988-??-?? | Dave Norris |