Difference between revisions of "Master of Magic"

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[[Image:Master of Magic - DOS - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Master of Magic - DOS - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Master of Magic''''' can be summed up as [[Civilization]] with a high-fantasy theme. The overworld exploration takes place in a square grid, while combat takes place in an isometric grid.
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'''''Master of Magic''''' is a fantasy turn-based strategy game. It was developed by [[Simtex]] and published by [[MicroProse Software]] for [[DOS]] in 1994. Like [[Civilization]], the over-world exploration takes place in a square grid, and new units are built in towns which can be upgraded. However, unlike Civ, combat takes place in an isometric grid and has many units, heroes, and spells.
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While I may have seen it advertised in gaming magazines, I didn't play Master of Magic when it came out. Instead, I found it reviewed on the Internet, probably Home of the Underdogs, and it looked fun so I played it.
  
 
==Status==
 
==Status==
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==Review==
 
==Review==
* '''Overall:''' 6/10
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* '''Overall:''' 7/10
 
* '''Best Version:''' DOS
 
* '''Best Version:''' DOS
  
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* The music, while pretty lo-fi, makes a very fine backdrop.
 
* The music, while pretty lo-fi, makes a very fine backdrop.
 
* There is a very wide assortment of different units, races, and spells to keep things exciting.
 
* There is a very wide assortment of different units, races, and spells to keep things exciting.
* You can recruit heroes who go up levels and can carry artifacts.
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* You can recruit heroes who can cast spells, raise levels, and carry powerful artifacts.
  
 
===Bad===
 
===Bad===
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** Casters will cast non-stacking enchantments on units that already have them.
 
** Casters will cast non-stacking enchantments on units that already have them.
 
* Heroes and champions are cool, but even at their highest levels and when fully equipped, they're often out-classed by powerful regular units.
 
* Heroes and champions are cool, but even at their highest levels and when fully equipped, they're often out-classed by powerful regular units.
* The interface is well designed, but it's speed is a little clunky.
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* The interface is well designed, but its speed is a little clunky.
  
 
===Ugly===
 
===Ugly===
* Nothing really.
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* For some strange reason, the game lacks multiplayer!
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==Documentation==
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<gallery>
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Master of Magic - DOS - Manual (Digital).pdf|Game manual (digital).
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Master of Magic - DOS - Spellbook (Digital).pdf|Spellbook (digital).
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</gallery>
  
 
==Links==
 
==Links==
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[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
 
[[Category: Multi-Player]]
 
[[Category: Multi-Player]]
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[[Category: Fantasy]]

Latest revision as of 16:36, 28 August 2017

North American box art.

Master of Magic is a fantasy turn-based strategy game. It was developed by Simtex and published by MicroProse Software for DOS in 1994. Like Civilization, the over-world exploration takes place in a square grid, and new units are built in towns which can be upgraded. However, unlike Civ, combat takes place in an isometric grid and has many units, heroes, and spells.

While I may have seen it advertised in gaming magazines, I didn't play Master of Magic when it came out. Instead, I found it reviewed on the Internet, probably Home of the Underdogs, and it looked fun so I played it.

Status

I can easily beat the game on normal difficulty.

Review

  • Overall: 7/10
  • Best Version: DOS

Good

  • You can customize your character's starting magic affiliation and spell abilities.
  • The music, while pretty lo-fi, makes a very fine backdrop.
  • There is a very wide assortment of different units, races, and spells to keep things exciting.
  • You can recruit heroes who can cast spells, raise levels, and carry powerful artifacts.

Bad

  • The AI has some pretty big flaws.
    • They build ships in tiny ponds.
    • Casters will often cast spells that don't help at all, like create mud on units behind walls.
    • Casters will cast non-stacking enchantments on units that already have them.
  • Heroes and champions are cool, but even at their highest levels and when fully equipped, they're often out-classed by powerful regular units.
  • The interface is well designed, but its speed is a little clunky.

Ugly

  • For some strange reason, the game lacks multiplayer!

Documentation

Links