Difference between revisions of "Master of Magic"

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* [https://en.wikipedia.org/wiki/Master_of_Magic en.wikipedia.org/wiki/Master_of_Magic] - Wikipedia.
* [https://en.wikipedia.org/wiki/Master_of_Magic en.wikipedia.org/wiki/Master_of_Magic] - Wikipedia.
[[Category: Game]]
[[Category: Videogame]]
[[Category: Simulation]]
[[Category: Tactical]]
[[Category:Games I've Beaten]]
[[Category: Games I've Beaten]]
[[Category: Favorite]]
[[Category:Favorite Game]]
[[Category: Favorite Game]]
[[Category: Multi-Player]]

Revision as of 17:19, 24 January 2017

Master of Magic can be summed up as Civilization with a high-fantasy theme. The overworld exploration takes place in a square grid, while combat takes place in an isometric grid.



  • You can customize your character's starting magic affiliation and spell abilities.
  • The music, while pretty lo-fi, makes a very fine backdrop.
  • There is a very wide assortment of different units, races, and spells to keep things exciting.
  • You can recruit heroes who go up levels and can carry artifacts.


  • The AI has some pretty big flaws.
    • They build ships in tiny ponds.
    • Casters will often cast spells that don't help at all, like create mud on units behind walls.
    • Casters will cast non-stacking enchantments on units that already have them.
  • Heroes and champions are cool, but even at their highest levels and when fully equiped, they're often out-classed by powerful regular units.
  • The interface is well designed, but it's speed is a little clunky.


  • Nothing really.