Difference between revisions of "Mario Kart 64"

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[[Category: Video Games]]
 
[[Category: Video Games]]
 
[[Category: Action]]
 
[[Category: Action]]
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[[Category: Driving]]
 
[[Category: Racing]]
 
[[Category: Racing]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
 
[[Category: Playable Female Character]]
 
[[Category: Playable Female Character]]

Revision as of 09:46, 3 July 2017

File:Mario Kart 64 - N64 - USA.jpg
North American box art.

Mario Kart 64 is a Mario-themed racing game produced by Nintendo and released for the Nintendo 64 in 1996.

I first saw this game being played by the boyfriend of the sister of a girl I was dating at the time (around 1997-98). I first played it at the house of some friends who I played Magic with. Though I was quite terrible, I was rather impressed with the game. I've now gotten pretty good at it, and can E-slide fairly well.

Status

I do not own this game, and I have not beaten it.

Review

  • Overall: 6/10
  • Best Version: N64

Good

  • The game is pretty great looking. Each track has it's own character and they incorporated a lot of Mario elements.
  • The music, while not that great by itself, makes a wonderful backdrop for the tracks.
  • The variations of driver attributes accommodates different play styles nicely.
  • The several modes (race against the AI, race against a friend, battle more, and time trials) give the game more life. And having a mirror mode was a great idea.

Bad

  • The game appears to not properly maintain FPS in certain tracks with 3 or more players, like Moo Moo Form. This is most likely due to the GPU not being able to handle all four rendered screens and the programmers removing the frame-delimiter.
  • Over the years, players have managed to find quite a few bugs with the track that can be exploited in multiplayer.

Ugly

  • I hate games where the AI gets an unfair advantage, and this game is pretty awful at it. It uses a "rubberband AI" where no matter how good you are, or how bad you damage the other racers, two opponent carts will always be on your tail. This is a lazy approach to difficulty.

Box Art

Documentation

Links