Loom is an adventure game by produced by Brian Moriarty and developed and published by Lucasfilm Games, originally released in 1990 for Amiga, Atari ST, and DOS, and later ported to several other platforms. Although the game uses the SCUMM engine, it doesn't use the typical verb-object control scheme.
A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending.
I do not own this game, but have beaten the DOS EGA and MCGA versions.
- Overall: 6/10
- Best Version: CD talkie version.
- The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea.
- Even in the EGA version, the graphics are amazingly well drawn.
- Despite just being arrangements of Pyotr Ilyich Tchaikovsky's Swan Lake, the music is wonderful and extremely fitting to the atmosphere of the game.
- The SCUMM engine is well-made and solid, even after being altered to handle this game.
- The Book of Patterns is a nice addition and adds depth to the game world.
- The game is both too easy and too short. More effort should have been put into complicating it and extending its length.
- The box art is pretty lame. I remember seeing it in stores and having no desire to buy the game because it looked like a cat's cradle simulator.