Difference between revisions of "Loom"
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[[Image:Loom - DOS - USA.jpg|thumb|256x256px|North American box art.]] | [[Image:Loom - DOS - USA.jpg|thumb|256x256px|North American box art.]] | ||
− | '''''Loom''''' is an adventure game by produced by [[Brian Moriarty]] and developed and published by [[Lucasfilm Games]], originally released in 1990 for [[Amiga]], [[Atari ST]], and [[DOS]], and later ported to several other platforms. Although the game uses the [[SCUMM]] engine, it doesn't use the typical verb-object control scheme. | + | '''''Loom''''', known in Japan as '''''ルーム [Rumu]''''', is an adventure game by produced by [[Brian Moriarty]] and developed and published by [[Lucasfilm Games]], originally released in 1990 for [[Amiga]], [[Atari ST]], and [[MS-DOS]], and later ported to several other platforms. Although the game uses the [[SCUMM]] engine, it doesn't use the typical verb-object control scheme. |
A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending. | A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending. | ||
==Status== | ==Status== | ||
− | I do not own this game, but have beaten the DOS EGA and MCGA versions. | + | I do not own this game, but have beaten the DOS EGA and MCGA versions on easy mode. |
==Review== | ==Review== | ||
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===Good=== | ===Good=== | ||
* The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea. | * The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea. | ||
− | * Even in the EGA version, the graphics are amazingly well drawn. | + | * Even in the [[Enhanced Graphics Adapter|EGA]] version, the graphics are amazingly well drawn. |
* Despite just being arrangements of [[Pyotr Ilyich Tchaikovsky]]'s [[Swan Lake]], the music is wonderful and extremely fitting to the atmosphere of the game. | * Despite just being arrangements of [[Pyotr Ilyich Tchaikovsky]]'s [[Swan Lake]], the music is wonderful and extremely fitting to the atmosphere of the game. | ||
* The SCUMM engine is well-made and solid, even after being altered to handle this game. | * The SCUMM engine is well-made and solid, even after being altered to handle this game. | ||
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Loom - DOS - Map - Cathedral (256).png|Cathedral (256 color). | Loom - DOS - Map - Cathedral (256).png|Cathedral (256 color). | ||
Loom - DOS - Map - Fabric of the Universe (256).png|Fabric of the Universe (256 color). | Loom - DOS - Map - Fabric of the Universe (256).png|Fabric of the Universe (256 color). | ||
+ | </gallery> | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | Loom - DOS - Screenshot - Dye Room.png|Dye room in EGA. | ||
</gallery> | </gallery> | ||
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* [http://www.mobygames.com/game/loom mobygames.com/game/loom] - MobyGames. | * [http://www.mobygames.com/game/loom mobygames.com/game/loom] - MobyGames. | ||
* [https://en.wikipedia.org/wiki/Loom_(video_game) en.wikipedia.org/wiki/Loom_(video_game)] - Wikipedia. | * [https://en.wikipedia.org/wiki/Loom_(video_game) en.wikipedia.org/wiki/Loom_(video_game)] - Wikipedia. | ||
+ | * [http://www.thealmightyguru.com/Reviews/Loom/Index.html thealmightyguru.com/Reviews/Loom/Index.html] - My old site. | ||
[[Category: Games]] | [[Category: Games]] | ||
[[Category: Video Games]] | [[Category: Video Games]] | ||
+ | [[Category: Amiga Games]] | ||
+ | [[Category: Atari ST Games]] | ||
+ | [[Category: CDTV Games]] | ||
+ | [[Category: DOS Games]] | ||
+ | [[Category: FM Towns Games]] | ||
+ | [[Category: Linux Games]] | ||
+ | [[Category: Macintosh Games]] | ||
+ | [[Category: TurboGrafx CD Games]] | ||
[[Category: Adventure]] | [[Category: Adventure]] | ||
− | |||
− | |||
[[Category: Fantasy]] | [[Category: Fantasy]] | ||
[[Category: Games I've Beaten]] | [[Category: Games I've Beaten]] | ||
[[Category: Favorite]] | [[Category: Favorite]] | ||
[[Category: Favorite Games]] | [[Category: Favorite Games]] | ||
+ | [[Category: 4-bit Color Graphics]] |
Revision as of 19:40, 6 February 2018
Loom, known in Japan as ルーム [Rumu], is an adventure game by produced by Brian Moriarty and developed and published by Lucasfilm Games, originally released in 1990 for Amiga, Atari ST, and MS-DOS, and later ported to several other platforms. Although the game uses the SCUMM engine, it doesn't use the typical verb-object control scheme.
A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending.
Contents
Status
I do not own this game, but have beaten the DOS EGA and MCGA versions on easy mode.
Review
- Overall: 6/10
- Best Version: CD talkie version.
Good
- The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea.
- Even in the EGA version, the graphics are amazingly well drawn.
- Despite just being arrangements of Pyotr Ilyich Tchaikovsky's Swan Lake, the music is wonderful and extremely fitting to the atmosphere of the game.
- The SCUMM engine is well-made and solid, even after being altered to handle this game.
- The Book of Patterns is a nice addition and adds depth to the game world.
Bad
- The game is both too easy and too short. More effort should have been put into complicating it and extending its length.
- The box art is pretty lame. I remember seeing it in stores and having no desire to buy the game because it looked like a cat's cradle simulator.
Ugly
- Nothing.
Box Art
Documentation
- Loom - Manuals.pdf
The game manual and book of patterns for the Amiga, Atari ST, and DOS version.
Maps
Gallery
Links
- mobygames.com/game/loom - MobyGames.
- en.wikipedia.org/wiki/Loom_(video_game) - Wikipedia.
- thealmightyguru.com/Reviews/Loom/Index.html - My old site.