Difference between revisions of "Loom"

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[[Image:Loom - DOS - USA.jpg|thumb|256x256px|North American box art.]]
 
[[Image:Loom - DOS - USA.jpg|thumb|256x256px|North American box art.]]
  
'''''Loom''''' is an adventure game by produced by [[Brian Moriarty]] and developed and published by [[Lucasfilm Games]], originally released in 1990 for [[Amiga]], [[Atari ST]], and [[DOS]], and later ported to several other platforms. Although the game uses the [[SCUMM]] engine, it doesn't use the typical verb-object control scheme.
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'''''Loom''''', known in Japan as '''''ルーム [Rumu]''''', is an adventure game by produced by [[Brian Moriarty]] and developed and published by [[Lucasfilm Games]], originally released in 1990 for [[Amiga]], [[Atari ST]], and [[MS-DOS]], and later ported to several other platforms. Although the game uses the [[SCUMM]] engine, it doesn't use the typical verb-object control scheme.
  
 
A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending.
 
A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending.
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===Good===
 
===Good===
 
* The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea.
 
* The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea.
* Even in the EGA version, the graphics are amazingly well drawn.
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* Even in the [[Enhanced Graphics Adapter|EGA]] version, the graphics are amazingly well drawn.
 
* Despite just being arrangements of [[Pyotr Ilyich Tchaikovsky]]'s [[Swan Lake]], the music is wonderful and extremely fitting to the atmosphere of the game.
 
* Despite just being arrangements of [[Pyotr Ilyich Tchaikovsky]]'s [[Swan Lake]], the music is wonderful and extremely fitting to the atmosphere of the game.
 
* The SCUMM engine is well-made and solid, even after being altered to handle this game.
 
* The SCUMM engine is well-made and solid, even after being altered to handle this game.
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Loom - DOS - Map - Fabric of the Universe (256).png|Fabric of the Universe (256 color).
 
Loom - DOS - Map - Fabric of the Universe (256).png|Fabric of the Universe (256 color).
 
</gallery>
 
</gallery>
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==Gallery==
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<gallery>
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Loom - DOS - Screenshot - Dye Room.png|Dye room in EGA.
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</gallery>
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==Download==
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This is the LucasFilm Games Passport to Adventure game sampler. It contains an MS-DOS demo version of Loom, [[The Secret of Monkey Island]], and [[Indiana Jones and the Last Crusade: The Graphic Adventure]].
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* [[Media:Passport to Adventure v1.0.zip|Download]] ([[:File:Passport to Adventure v1.0.zip|Info]]) - Passport to Adventure Demo.
  
 
==Links==
 
==Links==
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[[Category: TurboGrafx CD Games]]
 
[[Category: TurboGrafx CD Games]]
 
[[Category: Adventure]]
 
[[Category: Adventure]]
[[Category: CGA Graphics]]
 
[[Category: EGA Graphics]]
 
 
[[Category: Fantasy]]
 
[[Category: Fantasy]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]
 
[[Category: Favorite]]
 
[[Category: Favorite]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
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[[Category: 4-bit Color Graphics]]

Revision as of 13:55, 19 April 2018

North American box art.

Loom, known in Japan as ルーム [Rumu], is an adventure game by produced by Brian Moriarty and developed and published by Lucasfilm Games, originally released in 1990 for Amiga, Atari ST, and MS-DOS, and later ported to several other platforms. Although the game uses the SCUMM engine, it doesn't use the typical verb-object control scheme.

A middle school friend of mine had the LucasArts Adventure box set and showed me a short part of this game. I was impressed enough to ask to borrow it, and, after a few days, I had beaten it. Later, I got a copy of the MCGA CD version and beat that one as well. I really loved the game and thought it told a very clever and creative story. I was, as expected, a bit miffed at the ending.

Status

I do not own this game, but have beaten the DOS EGA and MCGA versions on easy mode.

Review

  • Overall: 6/10
  • Best Version: CD talkie version.

Good

  • The game's story is really creative and original. Having different guilds, each who see the world in a unique manner, was a fantastic idea.
  • Even in the EGA version, the graphics are amazingly well drawn.
  • Despite just being arrangements of Pyotr Ilyich Tchaikovsky's Swan Lake, the music is wonderful and extremely fitting to the atmosphere of the game.
  • The SCUMM engine is well-made and solid, even after being altered to handle this game.
  • The Book of Patterns is a nice addition and adds depth to the game world.

Bad

  • The game is both too easy and too short. More effort should have been put into complicating it and extending its length.
  • The box art is pretty lame. I remember seeing it in stores and having no desire to buy the game because it looked like a cat's cradle simulator.

Ugly

  • Nothing.

Box Art

Documentation

Maps

Gallery

Download

This is the LucasFilm Games Passport to Adventure game sampler. It contains an MS-DOS demo version of Loom, The Secret of Monkey Island, and Indiana Jones and the Last Crusade: The Graphic Adventure.

Links