Difference between revisions of "Lock N' Chase (Game Boy)"
Line 1: | Line 1: | ||
− | '''''Lock N' Chase''''' is a maze traversal game developed and published by [[Data East]] for the [[Game Boy]] on 1990-05-11. The game is a heavily modified port of the original [[Lock N' Chase|arcade game]]. In the game, you play a bank robber trying to steal money and gems from various banks while the police try to catch you. You are able to lock doors behind you in order to impede the cops, and there are various other doors, gates, and other map objects to complicate the process. Once you | + | [[Image:Lock N' Chase - GB - USA.jpg|thumb|256x256px|North American box art.]] |
+ | |||
+ | '''''Lock N' Chase''''' is a maze traversal game developed and published by [[Data East]] for the [[Game Boy]] on 1990-05-11. The game is a heavily-modified port of the original [[Lock N' Chase|arcade game]]. In the game, you play a bank robber trying to steal money and gems from various banks while the police try to catch you. You are able to temporarily lock doors behind you in order to impede the cops, and there are various other doors, gates, and other map objects to complicate the process. Once you collect all the money in the bank, you will proceed to the next level. | ||
+ | |||
+ | I saw this game being reviewed on Game Boy Works, and, even though I didn't think it looked all that great, I wanted to try it out. Not being very good at arcade maze games, I quickly lost all my lives, but, after discovering the game gave infinite continues, I decided to knuckle down and beat the game which I did on 2020-02-16. | ||
==Status== | ==Status== | ||
Line 5: | Line 9: | ||
==Review== | ==Review== | ||
+ | {{Video Game Review|4|4|5|5|3|Game Boy}} | ||
+ | |||
+ | {{Spoilers}} | ||
===Good=== | ===Good=== | ||
* The cartoon graphics are cute and quirky, especially during the cut-scenes. | * The cartoon graphics are cute and quirky, especially during the cut-scenes. | ||
* The jazzy music is decent and fitting for the game. | * The jazzy music is decent and fitting for the game. | ||
− | * Because the game is so | + | * Because the concept game is so basic, pretty much anyone can pick it up and play it. |
* The bonus game slot machine is fun, and the ending ''[[Sokoban]]'' level is an interesting change up. | * The bonus game slot machine is fun, and the ending ''[[Sokoban]]'' level is an interesting change up. | ||
* [[Unlockable difficulty levels|"Extra" mode]] is a nice way to get a little more life out of the game, but really, why not just make the standard game longer? | * [[Unlockable difficulty levels|"Extra" mode]] is a nice way to get a little more life out of the game, but really, why not just make the standard game longer? | ||
Line 15: | Line 22: | ||
===Bad=== | ===Bad=== | ||
* The small display window makes it very difficult to see where the police are. Most of the time I died it was because I trapped myself between a chasing cop and an unseen cop. | * The small display window makes it very difficult to see where the police are. Most of the time I died it was because I trapped myself between a chasing cop and an unseen cop. | ||
− | * The game is pretty repetitive. Enemies are pretty much all the same, and there are only a handful of map objects to interact with. | + | * The game is pretty repetitive. Enemies are pretty much all the same, and there are only a handful of unique map objects to interact with. |
* The invisible walk-though walls are annoying to have to find. | * The invisible walk-though walls are annoying to have to find. | ||
− | * Without a password system (other than the | + | * Without a password system (other than the the unlock code for "Extra" mode), there isn't a way to save your progress. This is pretty annoying for a portable title. |
− | * Having unlimited continues pretty much guarantees you'll beat the game, even if you're not that good, | + | * Having unlimited continues pretty much guarantees you'll beat the game, even if you're not that good, as long as you're persistent. |
===Ugly=== | ===Ugly=== | ||
− | * The | + | * The game doesn't really add all that much to the formula of ''[[Pac-Man]]'' released ten years earlier. |
==Media== | ==Media== | ||
===Box Art=== | ===Box Art=== | ||
− | + | <gallery> | |
− | + | Lock N' Chase - GB - Japan.jpg|The Japanese box has a very ''Pac-Man''-esque character stealing treasure from police. The art is quite descriptive, but it was clearly made to capitalize on Namco's brand. | |
+ | Lock N' Chase - GB - USA.jpg|The North American art, painted by Marc Ericksen, has a rather creepy looking orange ball thief running from blue ball officers. It's just as descriptive, but rather unsettling. | ||
+ | Lock N' Chase - GB - Asia.jpg|The Asian box uses the same art as the original, but changes the location of the title and includes a Chinese sub-title. | ||
+ | </gallery> | ||
===Videos=== | ===Videos=== | ||
* [https://www.youtube.com/watch?v=dZzb-W6xi24 youtube.com/watch?v=dZzb-W6xi24] - Review, Game Boy Works. | * [https://www.youtube.com/watch?v=dZzb-W6xi24 youtube.com/watch?v=dZzb-W6xi24] - Review, Game Boy Works. | ||
* [https://www.youtube.com/watch?v=UU5GtFgGgRQ youtube.com/watch?v=UU5GtFgGgRQ] - Longplay. | * [https://www.youtube.com/watch?v=UU5GtFgGgRQ youtube.com/watch?v=UU5GtFgGgRQ] - Longplay. | ||
+ | |||
+ | ==Credits== | ||
+ | {| class="wikitable" | | ||
+ | ! Role !! Staff | ||
+ | |- | ||
+ | | Director || Tomochan | ||
+ | |- | ||
+ | | Producers || A. Kawai, Y. Nakamura | ||
+ | |- | ||
+ | | Game Design || N. Nakazawa | ||
+ | |- | ||
+ | | Programmers || Y. Nakamura, Fukuchan, Seyzi | ||
+ | |- | ||
+ | | Graphics || Yamachan | ||
+ | |- | ||
+ | | Music and Sound || [[Shogo Sakai]], [[Takafumi Miura]], [[Yusuke Takahama]], [[Yuji Suzuki]] | ||
+ | |- | ||
+ | | Special Thanks || Miss Honda, Miss Hirane | ||
+ | |- | ||
+ | | US Cover || Marc William Ericksen | ||
+ | |} | ||
+ | |||
+ | ==Credits== | ||
+ | Special Thanks | ||
+ | |||
+ | ==Titles== | ||
+ | {| class="wikitable" | ||
+ | ! Language !! Native !! Transliteration !! Translation | ||
+ | |- | ||
+ | | English || Lock N' Chase || || | ||
+ | |- | ||
+ | | Japanese || Lock 'N' Chase ロックンチェイス || Rokku N Cheisu || Lock N Chase | ||
+ | |} | ||
==Links== | ==Links== |
Revision as of 10:53, 17 February 2020
Lock N' Chase is a maze traversal game developed and published by Data East for the Game Boy on 1990-05-11. The game is a heavily-modified port of the original arcade game. In the game, you play a bank robber trying to steal money and gems from various banks while the police try to catch you. You are able to temporarily lock doors behind you in order to impede the cops, and there are various other doors, gates, and other map objects to complicate the process. Once you collect all the money in the bank, you will proceed to the next level.
I saw this game being reviewed on Game Boy Works, and, even though I didn't think it looked all that great, I wanted to try it out. Not being very good at arcade maze games, I quickly lost all my lives, but, after discovering the game gave infinite continues, I decided to knuckle down and beat the game which I did on 2020-02-16.
Contents
Status
I don't own the game, but I have beaten both the normal and extra modes.
Review
4 | 4 | 5 | 5 | 3 |
Best Version: Game Boy
— This section contains spoilers! —
Good
- The cartoon graphics are cute and quirky, especially during the cut-scenes.
- The jazzy music is decent and fitting for the game.
- Because the concept game is so basic, pretty much anyone can pick it up and play it.
- The bonus game slot machine is fun, and the ending Sokoban level is an interesting change up.
- "Extra" mode is a nice way to get a little more life out of the game, but really, why not just make the standard game longer?
Bad
- The small display window makes it very difficult to see where the police are. Most of the time I died it was because I trapped myself between a chasing cop and an unseen cop.
- The game is pretty repetitive. Enemies are pretty much all the same, and there are only a handful of unique map objects to interact with.
- The invisible walk-though walls are annoying to have to find.
- Without a password system (other than the the unlock code for "Extra" mode), there isn't a way to save your progress. This is pretty annoying for a portable title.
- Having unlimited continues pretty much guarantees you'll beat the game, even if you're not that good, as long as you're persistent.
Ugly
- The game doesn't really add all that much to the formula of Pac-Man released ten years earlier.
Media
Box Art
Videos
- youtube.com/watch?v=dZzb-W6xi24 - Review, Game Boy Works.
- youtube.com/watch?v=UU5GtFgGgRQ - Longplay.
Credits
Role | Staff |
---|---|
Director | Tomochan |
Producers | A. Kawai, Y. Nakamura |
Game Design | N. Nakazawa |
Programmers | Y. Nakamura, Fukuchan, Seyzi |
Graphics | Yamachan |
Music and Sound | Shogo Sakai, Takafumi Miura, Yusuke Takahama, Yuji Suzuki |
Special Thanks | Miss Honda, Miss Hirane |
US Cover | Marc William Ericksen |
Credits
Special Thanks
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Lock N' Chase | ||
Japanese | Lock 'N' Chase ロックンチェイス | Rokku N Cheisu | Lock N Chase |
Links
- Video Game Rating - 4
- Video Game Graphics Rating - 5
- Video Game Sound Rating - 5
- Games
- Video Games
- 1990 Video Games
- Video Game Prime Order - Action, Strategy, Adventure
- Video Game Genre - Action
- Video Game Genre - Maze
- Game Mechanic - Unlockable Difficulty Levels
- Media Theme - Law Enforcement
- Media Theme - Heist
- Game Boy Games
- Grayscale Graphics
- Games I've Beaten