Difference between revisions of "Lock N' Chase (Game Boy)"

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(Created page with "'''''Lock N' Chase''''' is a maze traversal game developed and published by Data East for the Game Boy on 1990-05-11. The game is a heavily modified port of the origin...")
 
 
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'''''Lock N' Chase''''' is a maze traversal game developed and published by [[Data East]] for the [[Game Boy]] on 1990-05-11. The game is a heavily modified port of the original [[Lock N' Chase|arcade game]].
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{{Video Game
 +
| Title            = Lock N' Chase
 +
| Image            = Lock N' Chase - GB - USA.jpg
 +
| ImageDescription = Game Boy - USA - 1st edition.
 +
| Developer        = {{VideoGameDeveloper|Data East}}
 +
| Publisher        = {{VideoGamePublisher|Data East}}
 +
| PublishedYear    = 1990
 +
| PublishedMonth  = 05
 +
| PublishedDay    = 11
 +
| Platforms        = {{Platform|Game Boy}}
 +
| Genres          = {{VideoGameGenre|Action video game|Action}}, {{VideoGameGenre|Maze video game|Maze}}, {{VideoGameGenre|Maze traversal video game|Maze traversal}}
 +
| Themes          = {{MediaTheme|Cartoon}}, {{MediaTheme|Heist}}, {{MediaTheme|Law Enforcement}}
 +
| Series          = ''[[Lock N' Chase (universe)|Lock N' Chase]]''
 +
| Distributions    = {{VideoGameDistribution|Commercial}}
 +
}}
  
==Status==
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'''''Lock N' Chase''''' is a [[maze traversal]] video game developed and published by [[Data East]] for the [[Game Boy]] on 1990-05-11. The game is a heavily-modified port of the original [[Lock N' Chase|arcade game]].
I don't own the game, but I have beaten it.
+
 
 +
In the game, you play a bank robber trying to steal money and gems from various banks while the police try to catch you. You are able to temporarily lock doors behind you in order to impede the cops, and there are various other doors, gates, and other map objects to complicate the process. Once you collect all the money in the bank, you proceed to the next level.
 +
 
 +
==Personal==
 +
{{VideoGameStatus
 +
| Own      =
 +
| CantOwn  =  
 +
| Won      = Yes. Normal and extra modes.
 +
| CantWin  =  
 +
| Finished = 2020-02-16.
 +
}}
 +
 
 +
I saw this game being reviewed on [[Jeremy Parish|Game Boy Works]], and, even though I didn't think it looked all that great, I wanted to try it out. Not being very good at arcade maze games, I quickly lost all my lives, but, after discovering the game gave infinite continues, I decided to knuckle down and beat the game.
  
 
==Review==
 
==Review==
 +
{{Video Game Review|4|4|5|5|3|Game Boy}}
 +
 +
{{Spoilers}}
  
 
===Good===
 
===Good===
 
* The cartoon graphics are cute and quirky, especially during the cut-scenes.
 
* The cartoon graphics are cute and quirky, especially during the cut-scenes.
 
* The jazzy music is decent and fitting for the game.
 
* The jazzy music is decent and fitting for the game.
* Because the game is so easily understood, pretty much anyone can pick it up and play it.
+
* Because the concept game is so basic, pretty much anyone can pick it up and play it.
* "Extra" mode is a nice way to get a little more life out of the game.
+
* The bonus game slot machine is fun, and the ending ''[[Sokoban]]'' level is an interesting change up.
 +
* [[Unlockable difficulty levels|"Extra" mode]] is a nice way to get a little more life out of the game, but really, why not just make the standard game longer?
  
 
===Bad===
 
===Bad===
 
* The small display window makes it very difficult to see where the police are. Most of the time I died it was because I trapped myself between a chasing cop and an unseen cop.
 
* The small display window makes it very difficult to see where the police are. Most of the time I died it was because I trapped myself between a chasing cop and an unseen cop.
* The game is pretty repetitive. Enemies are pretty much all the same, and there are only a handful of map objects to interact with.
+
* The invisible walk-though walls are annoying to have to find.
* Although I generally like hard mode, it's just all the same maps, but with more cops. Kind of dull.
+
* Without a password system (other than the the unlock code for "Extra" mode), there isn't a way to save your progress. This is pretty annoying for a portable title.
* Having unlimited continues pretty much guarantees you'll beat the game, even if you're not that good, with enough persistence.
+
* Having unlimited continues pretty much guarantees you'll beat the game, even if you're not that good, as long as you're persistent.
  
 
===Ugly===
 
===Ugly===
* The games doesn't really add all that much to the formula of ''[[Pac-Man]]'' released ten years earlier.
+
* The game doesn't really add all that much to the formula of ''[[Pac-Man]]'' released ten years earlier.
 +
* The game is pretty repetitive. Enemies are pretty much all the same, and there are only a handful of unique map objects to interact with. By the end of the game I was bored and had to force myself to keep playing.
  
 
==Media==
 
==Media==
 +
===Box Art===
 +
<gallery>
 +
Lock N' Chase - GB - Japan.jpg|The Japanese box has a very ''Pac-Man''-esque character stealing treasure from police. The art is quite descriptive, but it was clearly made to capitalize on Namco's brand.
 +
Lock N' Chase - GB - USA.jpg|The North American art, painted by Marc Ericksen, has a rather creepy looking orange ball thief running from blue ball officers. It's just as descriptive, but rather unsettling.
 +
Lock N' Chase - GB - Asia.jpg|The Asian box uses the same art as the original, but changes the location of the title and includes a Chinese sub-title.
 +
</gallery>
 +
 +
===Videos===
 +
{{YouTube|dZzb-W6xi24|Review, Game Boy Works.}}
 +
{{YouTube|UU5GtFgGgRQ|Longplay.}}
 +
 +
==Play Online==
 +
{{PlayOnline|https://www.retrogames.cc/gameboy-games/lock-n-chase-japan-usa.html|Game Boy}}
 +
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = There are no females.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = There are no females.
 +
| StrongPOCCharacterStatus    = Fail
 +
| StrongPOCCharacterNotes    = There are no humans.
 +
| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no queer characters.
 +
}}
 +
 +
==Credits==
 +
{| class="wikitable" |
 +
! Role !! Staff
 +
|-
 +
| Director || Tomochan
 +
|-
 +
| Producers || A. Kawai, Y. Nakamura
 +
|-
 +
| Game Design || N. Nakazawa
 +
|-
 +
| Programmers || Y. Nakamura, Fukuchan, Seyzi
 +
|-
 +
| Graphics || Yamachan
 +
|-
 +
| Music and Sound || [[Shogo Sakai]], [[Takafumi Miura]], [[Yusuke Takahama]], [[Yuji Suzuki]]
 +
|-
 +
| Special Thanks || Miss Honda, Miss Hirane
 +
|-
 +
| US Cover || Marc William Ericksen
 +
|}
 +
 +
==Titles==
 +
{| class="wikitable"
 +
! Language !! Native !! Transliteration !! Translation
 +
|-
 +
| English || Lock N' Chase || ||
 +
|-
 +
| Japanese || Lock 'N' Chase ロックンチェイス || Rokku N Cheisu || Lock N Chase
 +
|}
  
 
==Links==
 
==Links==
 
{{Link|MobyGames|https://www.mobygames.com/game/lock-n-chase_}}
 
{{Link|MobyGames|https://www.mobygames.com/game/lock-n-chase_}}
 
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Lock_%27n%27_Chase}}
 
{{Link|Wikipedia|https://en.wikipedia.org/wiki/Lock_%27n%27_Chase}}
 +
{{Link|StrategyWiki|https://strategywiki.org/wiki/Lock%27n%27Chase}}
 
{{Link|GameFAQs|https://gamefaqs.gamespot.com/gameboy/585790-lock-n-chase}}
 
{{Link|GameFAQs|https://gamefaqs.gamespot.com/gameboy/585790-lock-n-chase}}
 +
{{Link|TVTropes|https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/LockNChase}}
  
  
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: 1990 Video Games]]
 
 
[[Category: Video Game Prime Order - Action, Strategy, Adventure]]
 
[[Category: Video Game Prime Order - Action, Strategy, Adventure]]
[[Category: Video Game Genre - Action]]
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[[Category: Game Mechanic - Unlockable Difficulty Levels]]
[[Category: Video Game Genre - Maze]]
 
[[Category: Game Boy Games]]
 
 
[[Category: Grayscale Graphics]]
 
[[Category: Grayscale Graphics]]

Latest revision as of 16:29, 7 March 2024

Lock N' Chase

Lock N' Chase - GB - USA.jpg

Game Boy - USA - 1st edition.

Developer Data East
Publisher Data East
Published 1990-05-11
Platforms Game Boy
Genres Action, Maze, Maze traversal
Themes Cartoon, Heist, Law Enforcement
Series Lock N' Chase
Distribution Commercial

Lock N' Chase is a maze traversal video game developed and published by Data East for the Game Boy on 1990-05-11. The game is a heavily-modified port of the original arcade game.

In the game, you play a bank robber trying to steal money and gems from various banks while the police try to catch you. You are able to temporarily lock doors behind you in order to impede the cops, and there are various other doors, gates, and other map objects to complicate the process. Once you collect all the money in the bank, you proceed to the next level.

Personal

Own?No.
Won?Yes. Normal and extra modes.
Finished2020-02-16.

I saw this game being reviewed on Game Boy Works, and, even though I didn't think it looked all that great, I wanted to try it out. Not being very good at arcade maze games, I quickly lost all my lives, but, after discovering the game gave infinite continues, I decided to knuckle down and beat the game.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
4 4 5 5 3

Best Version: Game Boy

— This section contains spoilers! —

Good

  • The cartoon graphics are cute and quirky, especially during the cut-scenes.
  • The jazzy music is decent and fitting for the game.
  • Because the concept game is so basic, pretty much anyone can pick it up and play it.
  • The bonus game slot machine is fun, and the ending Sokoban level is an interesting change up.
  • "Extra" mode is a nice way to get a little more life out of the game, but really, why not just make the standard game longer?

Bad

  • The small display window makes it very difficult to see where the police are. Most of the time I died it was because I trapped myself between a chasing cop and an unseen cop.
  • The invisible walk-though walls are annoying to have to find.
  • Without a password system (other than the the unlock code for "Extra" mode), there isn't a way to save your progress. This is pretty annoying for a portable title.
  • Having unlimited continues pretty much guarantees you'll beat the game, even if you're not that good, as long as you're persistent.

Ugly

  • The game doesn't really add all that much to the formula of Pac-Man released ten years earlier.
  • The game is pretty repetitive. Enemies are pretty much all the same, and there are only a handful of unique map objects to interact with. By the end of the game I was bored and had to force myself to keep playing.

Media

Box Art

Videos

Review, Game Boy Works.
Longplay.

Play Online

Game Boy

Representation

Strong female character?FailThere are no females.
Bechdel test?FailThere are no females.
Strong person of color character?FailThere are no humans.
Queer character?FailThere are no queer characters.

Credits

Role Staff
Director Tomochan
Producers A. Kawai, Y. Nakamura
Game Design N. Nakazawa
Programmers Y. Nakamura, Fukuchan, Seyzi
Graphics Yamachan
Music and Sound Shogo Sakai, Takafumi Miura, Yusuke Takahama, Yuji Suzuki
Special Thanks Miss Honda, Miss Hirane
US Cover Marc William Ericksen

Titles

Language Native Transliteration Translation
English Lock N' Chase
Japanese Lock 'N' Chase ロックンチェイス Rokku N Cheisu Lock N Chase

Links

Link-MobyGames.png  Link-Wikipedia.png  Link-StrategyWiki.png  Link-GameFAQs.png  Link-TVTropes.png