Difference between revisions of "LifeGenesis"

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[[Image:LifeGenesis - WIN3 - Screenshot - Random.png|thumb|256x256px|A randomly generated layout in ''LifeGenesis''.]]
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{{Video Game
 +
| Title            = LifeGenesis
 +
| Image           = LifeGenesis - WIN3 - Screenshot - Random.png
 +
| ImageDescription = Windows 3 - Screenshot.
 +
| Developer        = {{VideoGameDeveloper|Microsoft}}
 +
| Publisher        = {{VideoGamePublisher|Microsoft}}
 +
| PublishedYear    = 1991
 +
| PublishedMonth  = ??
 +
| PublishedDay    = ??
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| Platforms        = {{Platform|Windows 3}}
 +
| Genres          = {{VideoGameGenre|Single-screen video game|Single-screen}}, {{VideoGameGenre|Strategy video game|Strategy}}
 +
| Distributions    = {{VideoGameDistribution|Commercial}}
 +
}}
  
'''''LifeGenesis''''' is a [[puzzle video game]] developed by [[Jim Horne]] and published by [[Microsoft]] in the ''[[Microsoft Entertainment Pack 3]]'' for [[Windows 3]] in 1991. The game is based on [[Conway's Game of Life]], but, in addition to simulating the game, it also includes a competitive version where you play against an AI.
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'''''LifeGenesis''''' is a [[strategy video game]] developed by [[Jim Horne]] and published by [[Microsoft]] in the ''[[Microsoft Entertainment Pack 3]]'' for [[Windows 3]] in 1991. The game is based on [[Conway's Game of Life]], but, in addition to simulating the game, it also includes a competitive version where you play against an AI.
  
 
==Personal==
 
==Personal==
I never owned this game, and, I don't think I knew anyone who did throughout the 1990s. I'm not sure if I saw this game before I knew what Conway's Game of Life was. If I did, I'm sure I would have been confused by it. Either way, I never took the time to play it much. In an effort to better understand Windows 3 games, I gave this game another look and discovered the two-player mode, which I thought was interesting. I beat all the difficulty levels on 2020-07-24.
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{{VideoGameStatus
 +
| Own      =
 +
| CantOwn  =
 +
| Won      = Yes. I've beaten the competitive mode on all difficulty levels.
 +
| CantWin  =
 +
| Finished = 2020-07-24.
 +
}}
  
==Status==
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I never owned this game, and, I don't think I knew anyone who did throughout the 1990s. I'm not sure if I saw this game before I knew what Conway's Game of Life was. If I did, I'm sure I would have been confused by it. Either way, I never took the time to play it much. In an effort to better understand Windows 3 games, I gave this game another look and discovered the two-player mode, which I thought was interesting.
I don't own this game, but have beaten the competitive mode on all difficulty levels.
 
  
 
==Review==
 
==Review==
Line 19: Line 36:
  
 
===Bad===
 
===Bad===
* The game is multimedia-challenged, using the default 16-color Windows palette and lacking sound and music.
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* The game is missing a lot of easily-implemented features. You can't customize the colors, you can't change the size of the play field in versus mode, you can't loop the edges, and, once again, an ''Entertainment Pack'' game fails to deliver a 2-player human mode when doing so would have been trivially easy.  
* The game is missing a lot of easily-implements features. You can't customize the colors, you can't change the size of the play field in versus mode, you can't loop the edges, and, once again, an ''Entertainment Pack'' game fails to deliver a 2-player human mode when doing so would have been trivially easy.
 
* Since the "game" is ultimately just Conway's Game of Life, it's more of a toy than a game.
 
 
* Since the starting play field is random, you can easily game the AI by picking new random layouts until you get one that gives you an obvious advantage.
 
* Since the starting play field is random, you can easily game the AI by picking new random layouts until you get one that gives you an obvious advantage.
* It would have been nice if the built-in patterns included some of the more interesting patterns.
+
* It would have been nice if the built-in patterns included some of the more interesting patterns that were known at the time.
  
 
===Ugly===
 
===Ugly===
* Nothing.
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* The game is severely multimedia-challenged, using the default 16-color Windows palette and lacking sound and music.
 +
* The game forces you to play against the AI and lacks a multi-player feature even though it would be trivial to implement.
  
 
==Media==
 
==Media==
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===Videos===
 
===Videos===
{{#ev:youtube|xAFcmyHch50|256|inline|Review.|frame}}
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{{YouTube|dtu2cWUcmb8|Game play.}}
 +
 
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = There are no characters.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = There are no characters.
 +
| StrongPOCCharacterStatus    = Fail
 +
| StrongPOCCharacterNotes    = There are no characters.
 +
| QueerCharacterStatus        = Fail
 +
| QueerCharacterNotes        = There are no characters.
 +
}}
  
 
==Links==
 
==Links==
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[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: 1991 Video Games]]
 
 
[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
 
[[Category: Video Game Prime Order - Strategy, Adventure, Action]]
[[Category: Video Game Genre - Puzzle]]
 
[[Category: Windows 3 Games]]
 
[[Category: Games I've Beaten]]
 
[[Category: Single-Screen]]
 
 
[[Category: 4-bit Color Graphics]]
 
[[Category: 4-bit Color Graphics]]

Latest revision as of 16:30, 13 March 2024

LifeGenesis

LifeGenesis - WIN3 - Screenshot - Random.png

Windows 3 - Screenshot.

Developer Microsoft
Publisher Microsoft
Published 1991-??-??
Platforms Windows 3
Genres Single-screen, Strategy
Distribution Commercial

LifeGenesis is a strategy video game developed by Jim Horne and published by Microsoft in the Microsoft Entertainment Pack 3 for Windows 3 in 1991. The game is based on Conway's Game of Life, but, in addition to simulating the game, it also includes a competitive version where you play against an AI.

Personal

Own?No.
Won?Yes. I've beaten the competitive mode on all difficulty levels.
Finished2020-07-24.

I never owned this game, and, I don't think I knew anyone who did throughout the 1990s. I'm not sure if I saw this game before I knew what Conway's Game of Life was. If I did, I'm sure I would have been confused by it. Either way, I never took the time to play it much. In an effort to better understand Windows 3 games, I gave this game another look and discovered the two-player mode, which I thought was interesting.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
3 3 1 1 4

Best Version: Windows 3

— This section contains spoilers! —

Good

  • The incorporation of a competitive version of Life was a really clever idea.
  • The most difficult level AI in the competitive mode is a pretty formidable foe.

Bad

  • The game is missing a lot of easily-implemented features. You can't customize the colors, you can't change the size of the play field in versus mode, you can't loop the edges, and, once again, an Entertainment Pack game fails to deliver a 2-player human mode when doing so would have been trivially easy.
  • Since the starting play field is random, you can easily game the AI by picking new random layouts until you get one that gives you an obvious advantage.
  • It would have been nice if the built-in patterns included some of the more interesting patterns that were known at the time.

Ugly

  • The game is severely multimedia-challenged, using the default 16-color Windows palette and lacking sound and music.
  • The game forces you to play against the AI and lacks a multi-player feature even though it would be trivial to implement.

Media

Icons

Screenshots

Videos

Game play.

Representation

Strong female character?FailThere are no characters.
Bechdel test?FailThere are no characters.
Strong person of color character?FailThere are no characters.
Queer character?FailThere are no characters.

Links

Link-TCRF.png