King's Quest V: Absence Makes the Heart Go Yonder!
- The background graphics are phenomenal for the time.
- Many actions that other games would simply describe are fully animated, and animated well.
- I like the graphic icons. This was a nice touch.
- The music is very well-suited for the game.
- The updated features of the SCI-1 engine are fantastic.
- The CD-ROM version of the game has full speech. Although it has the occasional bad actor, the voice acting of the Narrator and King Graham are both good. Even the mouth animation has been synced to the voice-acting
- Too much of the game requires dying to have insight for what to do next. I don't like this in adventure games.
- The mouse cursor flickers so much it's distracting.
- A couple of the puzzles are a bit abstract, but then, some of them are incredibly obvious.
- I don't care for the slapstick comedy in the game.
- Graham never fails to take advantage of someone else's misfortune. Oh, this golden needle is yours? Give me the cloak for it. You spinning wheel? I'll take your child's favorite toy as payment!
- The labyrinth under Mordack's castle seems to have been designed to be annoying.
- Mordack's castle in general is both dull and frustrating. Several of the rooms are essentially empty except for some random encounters with Mordack, Manannan in cat form, and the blue beast. Each involves watching a long death animation and restarting, and only one of which can be stopped permanently.
- There are very few alternate ways to solve puzzles making the point system kind of... well... pointless.
- The CD-ROM version occasionally crashes with an "Out of handles!" error message.
- There are several annoying walking dead scenarios.
- Some of the puzzles have completely ridiculous "moon-logic" solutions.