Difference between revisions of "King's Quest V: Absence Makes the Heart Go Yonder!"

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[[Image:King's Quest V - DOS - USA - CD-ROM.jpg|thumb|256x256px|The revised box art.]]
+
{{Video Game
 +
| Title            = King's Quest V: Absence Makes the Heart Go Yonder!
 +
| SortTitle        = King's Quest 5: Absence Makes the Heart Go Yonder!
 +
| Image           = King's Quest V - Absence Makes the Heart Go Yonder! - DOS - USA - CD-ROM.jpg
 +
| ImageDescription = MS-DOS - USA - Re-release.
 +
| Developer        = {{VideoGameDeveloper|Sierra On-Line}}
 +
| Publisher        = {{VideoGamePublisher|Sierra On-Line}}
 +
| PublishedYear    = 1990
 +
| PublishedMonth  = 11
 +
| PublishedDay    = 09
 +
| Platforms        = {{Platform|Amiga}}, {{Platform|DOS}}, {{Platform|FM Towns}}, {{Platform|Macintosh Classic}}, {{Platform|PC-9800}}, {{Platform|Windows 3}}
 +
| Genres          = {{VideoGameGenre|Adventure video game|Adventure}}, {{VideoGameGenre|Graphic adventure|Graphic adventure}}, {{VideoGameGenre|Passive puzzle video game|Passive puzzle}}, {{VideoGameGenre|Puzzle video game|Puzzle}}
 +
| Themes          = {{MediaTheme|Adventure}}, {{MediaTheme|Fantasy}}
 +
| Series          = ''[[King's Quest (universe)|King's Quest]]''
 +
| Distributions    = {{VideoGameDistribution|Commercial}}
 +
}}
  
'''''King's Quest V: Absence Makes the Heart Go Yonder''''' is a graphical adventure game developed and published by [[Sierra On-Line]] and released for [[MS-DOS]] in 1990 and later ported to several other platforms. This game pioneers Sierra's upgraded [[SCI1 engine]]. In the game, King Graham returns from a stroll to find that his castle, and his family, have disappeared! A friendly owl named Cedric takes Graham far away to the land of Serenia to meet with his master, a wizard named Crispin. From Crispin, Graham learns that his castle was magicked away by an evil wizard named Mordack who Graham must vanquish.
+
'''''King's Quest V: Absence Makes the Heart Go Yonder!''''' is a [[graphic adventure]] [[puzzle video game]] developed and published by [[Sierra On-Line]] and released for [[MS-DOS]] in 1990-11-09 and later ported to several other platforms including the [[Nintendo Entertainment System|NES]]. It is the fifth title in the [[King's Quest (universe)|''King's Quest'' series]] and pioneers Sierra's upgraded [[Sierra Creative Interpreter|SCI1 engine]] which uses 256 colors, a 16-color version was also made for those stuck with an [[Enhanced Graphics Adapter|EGA card]].
  
I first played this game shortly after it was released at my cousin's house. Each weekend, I would come over, and we would get a little further in the game. My cousin eventually beat during the week, and he showed me the ending when I came over the following weekend. After buying the King's Quest Collection on Steam, I decided to play the game through again. It was then that I realized that there was a small portion of the game that I hadn't seen at all. So, having very little memory of it, I played the game through to completion and beat it completely by myself on 2018-10-07.
+
In the game, King Graham returns from a stroll to find that his castle and his family have disappeared! A friendly owl named Cedric saw the whole thing and takes Graham far away to the land of Serenia to meet with his master, a wizard named Crispin. Graham learns that his castle was magicked away by the evil wizard Mordack who Graham must vanquish.
  
==Status==
+
==Personal==
I own King's Quest V in the King's Quest Collection on Steam. I have beaten it.
+
{{VideoGameStatus
 +
| Own      = Yes. CD-ROM MS-DOS port on Steam.
 +
| CantOwn  =
 +
| Won      = Yes.
 +
| CantWin  =
 +
| Finished = 2018-10-07.
 +
}}
 +
 
 +
I first played this game shortly after it was released at my cousin's house. Each weekend, I would come over, and we would get a little further in the game. My cousin eventually beat the game during the week, and he showed me the ending when I came over the following weekend. After buying the King's Quest Collection on Steam, I decided to play through the game again. It was then that I realized that there was a small portion of the game that I hadn't seen at all. So, having very little memory of it, I played the game through to completion and beat it by myself.
  
 
==Review==
 
==Review==
 +
{{Video Game Review|6|5|8|6|3|DOS (CD-ROM version)}}
 +
 +
{{Spoilers}}
 +
 
===Good===
 
===Good===
 
* The background graphics are phenomenal for the time, and still impressive decades later.
 
* The background graphics are phenomenal for the time, and still impressive decades later.
 
* Many actions that other games would simply describe are fully animated, and animated well.
 
* Many actions that other games would simply describe are fully animated, and animated well.
* The graphic icon menu and cursor system, though it simplifies the game, is well-designed. The icons and cursors are intuitive and well-drawn.
+
* The graphic icon menu and cursor system, though it dumbs-down the game, is well-designed. The icons and cursors are intuitive and well-drawn.
* The music is very well-suited for the game.
+
* The music of [[Ken Allen]] and [[Mark Seibert]] is quite lovely and well-suited for the game, and there is a lot of continuity throughout the soundtrack.
* The updated features of the SCI-1 engine, 256 colors, more audio devices, graphic cursors, etc. are fantastic.
+
* The updated features of the SCI1 engine (256 colors, more audio devices, graphic cursors, etc.) are fantastic.
* The CD-ROM version of the game has full speech. The voice acting of the Narrator and King Graham are both pretty great. Also, the mouth animation has been synced to the voice-acting fairly well.
+
* The CD-ROM version of the game has full speech. The voice acting of the Narrator and King Graham are both great. Also, new portrait boxes were drawn with mouth animation that has been synced to the voice-acting fairly well.
 +
* The game has some pretty great puns.
  
 
===Bad===
 
===Bad===
* To help with immersion, I think adventure games should be designed in such a way that a very careful and observant player should be able to beat the game without dying. However, a large percentage of the puzzles in KQ5 require you to first die in order to have information available to solve a later puzzle.
+
* To help with immersion, I think adventure games should be designed in such a way that a very careful and observant player should be able to beat the game on their first play-though without dying. However, a large percentage of the puzzles in KQ5 effectively require you to first die in order to have information available to solve a later puzzle.
* There aren't any alternate ways to solve puzzles, and only a handful of optional puzzles, making the point system kind of... well... pointless.
+
* There aren't any alternate ways to solve puzzles that also have a path to victory, and only a handful of optional puzzles. This makes the point system... well... pointless.
* The sprite graphics are poorly colored. It's clear that they were originally drawn using the default [[Enhanced Graphics Adapters|EGA]] palette and then upgraded to 256 color.
+
* The sprite graphics look artificial due to the poor color choice on the static palette (see the Technical section below).
 
* The mouse cursor flickers so much it's distracting.
 
* The mouse cursor flickers so much it's distracting.
* A couple of the puzzles are a bit abstract, while others are incredibly obvious.
+
* There are effectively only four puzzle types to the game: finding a hidden item, mapping a maze, figuring out which items can be used on an object, and the occasional movement puzzle. The designers probably could have come up with more diverse puzzles.
 
* I don't care for the slapstick comedy in the game or the stupid magic words used by Crispin in the ending.
 
* I don't care for the slapstick comedy in the game or the stupid magic words used by Crispin in the ending.
* Though he's supposed to be a hero, Graham never fails to take advantage of someone else's misfortune. Oh, this golden needle is yours? Give me the cloak! Your spinning wheel? I'll take your child's favorite toy as payment!
+
* Though he's supposed to be a hero, Graham never fails to take advantage of someone else's misfortune. Oh, this golden needle is yours? I'll take that cloak you spent hours making to get it back! Want your magic spinning wheel? Surrender your child's favorite toy as payment!
 
* The revolving perspective of the labyrinth under Mordack's castle seems to have been designed just to be hard to map, which is rather annoying.
 
* The revolving perspective of the labyrinth under Mordack's castle seems to have been designed just to be hard to map, which is rather annoying.
* Mordack's castle in general is both dull and frustrating. Most of the rooms are essentially empty except for some random encounters with Mordack, Manannan in cat form, and the blue beast. Each involves watching a long death animation before being able to restore, and only one of which can be stopped permanently. Waiting for Mordack to fall asleep is especially unreasonable.
+
* Mordack's castle in general is both dull and frustrating. Most of the rooms are empty except for some random encounters that force you to watch a long death animation before being allowed to restore, only one of which can be stopped permanently. Waiting for Mordack to fall asleep is especially unreasonable.
* The CD-ROM voice acting for the bulk of the secondary characters is pretty bad.
+
* The design of Dink and the blue beast don't really fit in the fantasy world. They look more like aliens.
* The CD-ROM version occasionally crashes with an "Out of handles!" error message.
+
* The CD-ROM voice acting for the bulk of the secondary characters is pretty bad. Sierra used their own workers who are clearly not trained voice actors.
* For some reason, several of the graphics, the portraits especially, have small sections of repeated graphics indicating that they weren't originally drawn to the correct size, and then copy-pasted to be larger.
+
* The CD-ROM version randomly crashes with an "Out of handles!" error message. Not a crazy amount, but enough to be annoying.
 +
* For some reason, several of the graphics, the CD-ROM portraits especially, have small sections of repeated pixels indicating that they weren't originally drawn to the correct size, and were poorly copy-pasted to be larger.
 +
* The tailor, named "Fey" in the ''King's Quest Companion'', is a negative stereotype of a gay male fashion designer.
  
 
===Ugly===
 
===Ugly===
* There are far too many ways to put the game into an [[unwinnable state]]. Although a large portion of them are fairly obvious, a few are pretty sneaky.
+
* There are far too many ways to put the game into an [[unwinnable state]]. Although a large portion of them are fairly obvious, a few are unpredictable.
* Some of the puzzles have completely ridiculous [[moon-logic]] solutions.
+
* There are several instances of [[moon logic puzzle]]s which have extremely abstract ridiculous solutions (emeralds, custard pie, moldy cheese). These are solved, not by logic, but simply by using items randomly until something works.
  
 
==Media==
 
==Media==
Line 40: Line 70:
 
King's Quest V - DOS - USA - 1st Edition.jpg|This is the original artwork. Graham looks like a child snatcher, and the children are rather... terrifying. The lettering is poor, the backdrop is dull; basically, it's a mess.
 
King's Quest V - DOS - USA - 1st Edition.jpg|This is the original artwork. Graham looks like a child snatcher, and the children are rather... terrifying. The lettering is poor, the backdrop is dull; basically, it's a mess.
 
King's Quest V - DOS - USA - Revision.jpg|Sierra wisely remade the artwork. This painting shows Graham striking a heroic pose with a castle in the distance and the silhouette of a wolf approaching. Fantastic art, decent backdrop, great embossed gold lettering.  
 
King's Quest V - DOS - USA - Revision.jpg|Sierra wisely remade the artwork. This painting shows Graham striking a heroic pose with a castle in the distance and the silhouette of a wolf approaching. Fantastic art, decent backdrop, great embossed gold lettering.  
King's Quest V - DOS - USA - CD-ROM.jpg|The CD-ROM revises the layout slightly. The title is still gold, but not embossed, and the strange noise on the blue backdrop has been removed.
+
King's Quest V - Absence Makes the Heart Go Yonder! - DOS - USA - CD-ROM.jpg|The CD-ROM revises the layout slightly. The title is still gold, but not embossed, and the strange noise on the blue backdrop has been removed.
 +
King's Quest V - NES - USA.jpg|The NES port uses the revised art with a dull gray backdrop.
 
</gallery>
 
</gallery>
  
Line 48: Line 79:
 
King's Quest V - DOS - Manual - Revision.pdf|Manual (revision).
 
King's Quest V - DOS - Manual - Revision.pdf|Manual (revision).
 
King's Quest V - DOS - Hint Book.pdf|Hint book.
 
King's Quest V - DOS - Hint Book.pdf|Hint book.
 +
King's Quest V - NES - Manual.pdf|Manual (NES).
 +
Official Book of King's Quest, The - Paperback - USA - 2nd Edition.jpg|''[[The Official Book of King's Quest]]''
 
</gallery>
 
</gallery>
  
 
===Maps===
 
===Maps===
 
<gallery>
 
<gallery>
King's Quest V - DOS - Map - Serenia.png
+
King's Quest V - DOS - Map - Serenia.png|DOS - Serenia.
King's Quest V - DOS - Map - Desert.png
+
King's Quest V - DOS - Map - Desert.png|DOS - Desert.
King's Quest V - DOS - Map - Forest.png
+
King's Quest V - DOS - Map - Forest.png|DOS - Forest.
King's Quest V - DOS - Map - Mountain.png
+
King's Quest V - DOS - Map - Mountain.png|DOS - Mountain.
King's Quest V - DOS - Map - Ocean.png
+
King's Quest V - DOS - Map - Ocean.png|DOS - Ocean.
King's Quest V - DOS - Map - Harpy Island.png
+
King's Quest V - DOS - Map - Harpy Island.png|DOS - Harpy island.
King's Quest V - DOS - Map - Mordack's Island.png
+
King's Quest V - DOS - Map - Mordack's Island.png|DOS - Mordack's island.
King's Quest V - DOS - Map - Mordack's Castle - Ground Floor.png
+
King's Quest V - DOS - Map - Mordack's Castle - Ground Floor.png|DOS - Mordack's castle (ground floor).
King's Quest V - DOS - Map - Mordack's Castle - Second Floor.png
+
King's Quest V - DOS - Map - Mordack's Castle - Second Floor.png|DOS - Mordack's castle (upper floor).
 +
King's Quest V - DOS - Map - Labyrinth Maze.jpg|DOS - Labyrinth.
 +
King's Quest V - NES - Map.jpg|NES - Entire game.
 +
</gallery>
 +
 
 +
===Screenshots===
 +
<gallery>
 +
King's Quest V - DOS - Screenshot - Crispin's House.png|Crispin's House.
 +
King's Quest V - Absence Makes the Heart Go Yonder! - DOS - Screenshot - Game Over.png|Turned into a frog.
 
</gallery>
 
</gallery>
  
 
===Videos===
 
===Videos===
* [https://www.youtube.com/watch?v=Z442oM87tLo youtube.com/watch?v=Z442oM87tLo] - Pushing Up Roses review.
+
{{YouTube|Z442oM87tLo|Review - PushingUpRoses.}}
* [https://www.youtube.com/watch?v=CoUALyYo97g youtube.com/watch?v=CoUALyYo97g] - DOS longplay.
+
{{YouTube|tw8qDmevBM8|Review - PushingUpRoses - Is Cedric Evil?.}}
* [https://www.youtube.com/watch?v=PxuFAw7Sp4g youtube.com/watch?v=PxuFAw7Sp4g] - NES longplay.
+
{{YouTube|CoUALyYo97g|Longplay - MS-DOS (CD-ROM).}}
 +
{{YouTube|PfBHRNBDsYw|Longplay - MS-DOS (floppy).}}
 +
{{YouTube|dYGGIMJzO1Y|Longplay - MS-DOS (EGA).}}
 +
{{YouTube|PxuFAw7Sp4g|Longplay - NES.}}
 +
 
 +
==Play Online==
 +
{{PlayOnline|https://classicreload.com/kings-quest-v-absence-makes-the-heart-go-yonder.html|MS-DOS}}
 +
 
 +
==Representation==
 +
{{Representation
 +
| Media                      = Video games
 +
| StrongFemaleCharacterStatus = Fail
 +
| StrongFemaleCharacterNotes  = The witch and Queen Icebella are both powerful, but ultimately just obstacles to overcome.
 +
| BechdelTestStatus          = Fail
 +
| BechdelTestNotes            = No women talk to each other.
 +
| StrongPOCCharacterStatus    = Fail
 +
| StrongPOCCharacterNotes    = Everyone is white.
 +
| QueerCharacterStatus        = Pass
 +
| QueerCharacterNotes        = Fey the tailor is meant to be gay, but as a cruel caricature.
 +
}}
  
 
==Technical==
 
==Technical==
King's Quest V uses [[Video Graphics Array|VGA]] graphics supporting up 256 colors on the screen at a time. In order to have more attractive graphics, each screen uses a different set of colors. However, to ensure that sprites like King Graham and Cedric use the same colors on every screen, 64 colors from the total 256 are the same in every screen. These are eight shades of gray, red, orange, yellow, green, cyan, blue, and magenta. The remaining 192 colors are based on the artwork of the background artwork. This is why the sprites of KQ5 kind of stand out from the background, and why they're all made of similar colors.
+
[[Image:King's Quest V - DOS - Palettes.png|thumb|256x256px|Example color palettes in King's Quest V.]]
 +
 
 +
Unlike its predecessors, ''King's Quest V'' uses [[Video Graphics Array|VGA]] graphics, however, many other games of the era used VGA graphics, but still didn't look nearly as impressive, so how did Sierra accomplish this feat?
 +
 
 +
First, the background images were painted using traditional brush and canvas methods. From there, they were digitally scanned into a computer. However, since VGA only supports 256 colors on the screen at a time, the graphics had to undergo color-reduction to use no more than 256 distinct colors. Many games of the time use a single palette of the same 256 colors for an entire game, but Sierra wisely used a different palette for each background. This made the art look better because the palette could be adjusted to best fit each background. For example, in the diagram to the right, the top image of Crispin's house has a creek in front of it, so the palette has a lot of blue, but the bottom image below is a forest path, so the palette is mostly green and brown with only a little cyan for the sky.
 +
 
 +
But there is a problem with using a unique palette for each screen. The sprites, like Graham and Cedric, and the menu bar, must look the same on every screen, but, if all of the colors in palette changed each screen, so too would the colors in the sprites. So, the designers made the first 64 colors of the palette constant throughout the game. All the game's animated objects, menu system, and dialog boxes are made from these colors, while the background is made up of the remaining 192 colors, and can also use the first 64 since they never change.
 +
 
 +
With over three times as many colors to work with, the backgrounds look much nicer than the sprites. And, with only shades of gray, red, orange, yellow, green, cyan, blue, and magenta with which to draw the sprites, all the animations must be made from the same eight colors. This is why the sprites of ''KQ5'' stand out so much from the background and aren't as nicely shaded. ''[[King's Quest VI: Heir Today, Gone Tomorrow]]'' uses a similar system, but the 64 colors reserved for sprites use more natural colors resulting in more realistic sprites.
 +
 
 +
One other thing to note is how the colors used for the background images are all jumbled up, while the sprite colors are highly ordered; this clues us into another aspect of the development process. The backgrounds were painted using traditional methods and then scanned and reduced down to 192 distinct colors using a computer algorithm. This results in an optimal color palette which looks messy to humans, but works just fine for computers. In the case of the sprites, the color palette was made first, and then the sprites were drawn from it, completely digitally on a computer.
 +
 
 +
According to ''[[The Official Book of King's Quest]]'' (second edition), the music for the game was composed using MidiQuest and and Voyetra Sequencer Plus.
  
 
==Links==
 
==Links==
* [https://www.mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder] - MobyGames.
+
{{Link|MobyGames|https://www.mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder}}
* [https://en.wikipedia.org/wiki/King%27s_Quest_V en.wikipedia.org/wiki/King%27s_Quest_V] - Wikipedia.
+
{{Link|Wikipedia|https://en.wikipedia.org/wiki/King%27s_Quest_V}}
* [https://gamefaqs.gamespot.com/pc/565071-kings-quest-v-absence-makes-the-heart-go-yonder gamefaqs.gamespot.com/pc/565071-kings-quest-v-absence-makes-the-heart-go-yonder] - GameFAQs.
+
{{Link|StrategyWiki|https://strategywiki.org/wiki/King%27s_Quest_V:_Absence_Makes_the_Heart_Go_Yonder!}}
* [https://tcrf.net/King%27s_Quest_V:_Absence_Makes_the_Heart_Go_Yonder tcrf.net/King%27s_Quest_V:_Absence_Makes_the_Heart_Go_Yonder] - The Cutting Room Floor.
+
{{Link|GameFAQs|https://gamefaqs.gamespot.com/pc/565071-kings-quest-v-absence-makes-the-heart-go-yonder}}
 +
{{Link|TCRF|https://tcrf.net/King%27s_Quest_V:_Absence_Makes_the_Heart_Go_Yonder}}
 +
{{Link|TVTropes|https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder}}
 +
 
 
* [http://www.midimusicadventures.com/queststudios/digital-soundtracks/kq5/ midimusicadventures.com/queststudios/digital-soundtracks/kq5/] - Soundtrack recording.
 
* [http://www.midimusicadventures.com/queststudios/digital-soundtracks/kq5/ midimusicadventures.com/queststudios/digital-soundtracks/kq5/] - Soundtrack recording.
  
  
[[Category: Games]]
+
[[Category: Video Game Prime Order - Adventure, Strategy, Action]]
[[Category: Video Games]]
+
[[Category: Game Mechanic - Point of No Return]]
[[Category: Amiga Games]]
+
[[Category: Game Mechanic - Unwinnable State]]
[[Category: DOS Games]]
+
[[Category: Trope - Damsel In Distress]]
[[Category: FM Towns Games]]
 
[[Category: Macintosh Games]]
 
[[Category: PC-98 Games]]
 
[[Category: Windows 3 Games]]
 
[[Category: Adventure]]
 
[[Category: Fantasy]]
 
[[Category: Games I've Beaten]]
 
 
[[Category: Favorite]]
 
[[Category: Favorite]]
 
[[Category: Favorite Games]]
 
[[Category: Favorite Games]]
 
[[Category: 4-bit Color Graphics]]
 
[[Category: 4-bit Color Graphics]]

Latest revision as of 16:21, 7 March 2024

King's Quest V: Absence Makes the Heart Go Yonder!

King's Quest V - Absence Makes the Heart Go Yonder! - DOS - USA - CD-ROM.jpg

MS-DOS - USA - Re-release.

Developer Sierra On-Line
Publisher Sierra On-Line
Published 1990-11-09
Platforms Amiga, DOS, FM Towns, Macintosh Classic, PC-9800, Windows 3
Genres Adventure, Graphic adventure, Passive puzzle, Puzzle
Themes Adventure, Fantasy
Series King's Quest
Distribution Commercial

King's Quest V: Absence Makes the Heart Go Yonder! is a graphic adventure puzzle video game developed and published by Sierra On-Line and released for MS-DOS in 1990-11-09 and later ported to several other platforms including the NES. It is the fifth title in the King's Quest series and pioneers Sierra's upgraded SCI1 engine which uses 256 colors, a 16-color version was also made for those stuck with an EGA card.

In the game, King Graham returns from a stroll to find that his castle and his family have disappeared! A friendly owl named Cedric saw the whole thing and takes Graham far away to the land of Serenia to meet with his master, a wizard named Crispin. Graham learns that his castle was magicked away by the evil wizard Mordack who Graham must vanquish.

Personal

Own?Yes. CD-ROM MS-DOS port on Steam.
Won?Yes.
Finished2018-10-07.

I first played this game shortly after it was released at my cousin's house. Each weekend, I would come over, and we would get a little further in the game. My cousin eventually beat the game during the week, and he showed me the ending when I came over the following weekend. After buying the King's Quest Collection on Steam, I decided to play through the game again. It was then that I realized that there was a small portion of the game that I hadn't seen at all. So, having very little memory of it, I played the game through to completion and beat it by myself.

Review

Video Game Review Icon - Enjoyment.png Video Game Review Icon - Control.png Video Game Review Icon - Appearance.png Video Game Review Icon - Sound.png Video Game Review Icon - Replayability.png
6 5 8 6 3

Best Version: DOS (CD-ROM version)

— This section contains spoilers! —

Good

  • The background graphics are phenomenal for the time, and still impressive decades later.
  • Many actions that other games would simply describe are fully animated, and animated well.
  • The graphic icon menu and cursor system, though it dumbs-down the game, is well-designed. The icons and cursors are intuitive and well-drawn.
  • The music of Ken Allen and Mark Seibert is quite lovely and well-suited for the game, and there is a lot of continuity throughout the soundtrack.
  • The updated features of the SCI1 engine (256 colors, more audio devices, graphic cursors, etc.) are fantastic.
  • The CD-ROM version of the game has full speech. The voice acting of the Narrator and King Graham are both great. Also, new portrait boxes were drawn with mouth animation that has been synced to the voice-acting fairly well.
  • The game has some pretty great puns.

Bad

  • To help with immersion, I think adventure games should be designed in such a way that a very careful and observant player should be able to beat the game on their first play-though without dying. However, a large percentage of the puzzles in KQ5 effectively require you to first die in order to have information available to solve a later puzzle.
  • There aren't any alternate ways to solve puzzles that also have a path to victory, and only a handful of optional puzzles. This makes the point system... well... pointless.
  • The sprite graphics look artificial due to the poor color choice on the static palette (see the Technical section below).
  • The mouse cursor flickers so much it's distracting.
  • There are effectively only four puzzle types to the game: finding a hidden item, mapping a maze, figuring out which items can be used on an object, and the occasional movement puzzle. The designers probably could have come up with more diverse puzzles.
  • I don't care for the slapstick comedy in the game or the stupid magic words used by Crispin in the ending.
  • Though he's supposed to be a hero, Graham never fails to take advantage of someone else's misfortune. Oh, this golden needle is yours? I'll take that cloak you spent hours making to get it back! Want your magic spinning wheel? Surrender your child's favorite toy as payment!
  • The revolving perspective of the labyrinth under Mordack's castle seems to have been designed just to be hard to map, which is rather annoying.
  • Mordack's castle in general is both dull and frustrating. Most of the rooms are empty except for some random encounters that force you to watch a long death animation before being allowed to restore, only one of which can be stopped permanently. Waiting for Mordack to fall asleep is especially unreasonable.
  • The design of Dink and the blue beast don't really fit in the fantasy world. They look more like aliens.
  • The CD-ROM voice acting for the bulk of the secondary characters is pretty bad. Sierra used their own workers who are clearly not trained voice actors.
  • The CD-ROM version randomly crashes with an "Out of handles!" error message. Not a crazy amount, but enough to be annoying.
  • For some reason, several of the graphics, the CD-ROM portraits especially, have small sections of repeated pixels indicating that they weren't originally drawn to the correct size, and were poorly copy-pasted to be larger.
  • The tailor, named "Fey" in the King's Quest Companion, is a negative stereotype of a gay male fashion designer.

Ugly

  • There are far too many ways to put the game into an unwinnable state. Although a large portion of them are fairly obvious, a few are unpredictable.
  • There are several instances of moon logic puzzles which have extremely abstract ridiculous solutions (emeralds, custard pie, moldy cheese). These are solved, not by logic, but simply by using items randomly until something works.

Media

Box Art

Documentation

Maps

Screenshots

Videos

Review - PushingUpRoses.
Review - PushingUpRoses - Is Cedric Evil?.
Longplay - MS-DOS (CD-ROM).
Longplay - MS-DOS (floppy).
Longplay - MS-DOS (EGA).
Longplay - NES.

Play Online

MS-DOS

Representation

Strong female character?FailThe witch and Queen Icebella are both powerful, but ultimately just obstacles to overcome.
Bechdel test?FailNo women talk to each other.
Strong person of color character?FailEveryone is white.
Queer character?PassFey the tailor is meant to be gay, but as a cruel caricature.

Technical

Example color palettes in King's Quest V.

Unlike its predecessors, King's Quest V uses VGA graphics, however, many other games of the era used VGA graphics, but still didn't look nearly as impressive, so how did Sierra accomplish this feat?

First, the background images were painted using traditional brush and canvas methods. From there, they were digitally scanned into a computer. However, since VGA only supports 256 colors on the screen at a time, the graphics had to undergo color-reduction to use no more than 256 distinct colors. Many games of the time use a single palette of the same 256 colors for an entire game, but Sierra wisely used a different palette for each background. This made the art look better because the palette could be adjusted to best fit each background. For example, in the diagram to the right, the top image of Crispin's house has a creek in front of it, so the palette has a lot of blue, but the bottom image below is a forest path, so the palette is mostly green and brown with only a little cyan for the sky.

But there is a problem with using a unique palette for each screen. The sprites, like Graham and Cedric, and the menu bar, must look the same on every screen, but, if all of the colors in palette changed each screen, so too would the colors in the sprites. So, the designers made the first 64 colors of the palette constant throughout the game. All the game's animated objects, menu system, and dialog boxes are made from these colors, while the background is made up of the remaining 192 colors, and can also use the first 64 since they never change.

With over three times as many colors to work with, the backgrounds look much nicer than the sprites. And, with only shades of gray, red, orange, yellow, green, cyan, blue, and magenta with which to draw the sprites, all the animations must be made from the same eight colors. This is why the sprites of KQ5 stand out so much from the background and aren't as nicely shaded. King's Quest VI: Heir Today, Gone Tomorrow uses a similar system, but the 64 colors reserved for sprites use more natural colors resulting in more realistic sprites.

One other thing to note is how the colors used for the background images are all jumbled up, while the sprite colors are highly ordered; this clues us into another aspect of the development process. The backgrounds were painted using traditional methods and then scanned and reduced down to 192 distinct colors using a computer algorithm. This results in an optimal color palette which looks messy to humans, but works just fine for computers. In the case of the sprites, the color palette was made first, and then the sprites were drawn from it, completely digitally on a computer.

According to The Official Book of King's Quest (second edition), the music for the game was composed using MidiQuest and and Voyetra Sequencer Plus.

Links

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