King's Quest IV: The Perils of Rosella
King's Quest IV: The Perils of Rosella is an adventure game by Sierra Online, originally released in 1988 for DOS, but later ported to several other platforms. Like many Sierra games, the game is a pioneer, in this case, of high-fidelity audio.
I own a digital release of the game through Steam. I have beaten it with a full score.
- Overall: 6/10
- Best Version: DOS
- The graphics are pretty amazing and are a good example of what is possible with EGA.
- The soundtrack is professionally scored with leitmotifs, themes, and even an overture.
- Most of the puzzles are fairly intuitive.
- I think this is one of the first adventure games that uses a fully re-drawn character set for close-up screens.
- Having a real-time day and night transition was a pretty creative idea, and redrawing the backgrounds for night time was very impressive.
- Some of the puzzles are pretty abstract.
- I don't maneuvering puzzles where the character stupidly walks off a cliff face. Thankfully, there are only a couple in this game.
- There are several walking-dead scenarios which I don't like.
- The real-time day and night transition, while creative, isn't implemented very well. I've never known anyone to actually play for several hours to make it to night time, without first solving the puzzles. This is good since it causes several walking-dead scenarios if you do.
- The mummy should have had an actual puzzle behind it.