Difference between revisions of "King's Quest"

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==Gallery==
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==Documentation==
 
<gallery>
 
<gallery>
 
King's Quest - PCJR - Manual.pdf|The original PCjr manual.
 
King's Quest - PCJR - Manual.pdf|The original PCjr manual.
 
King's Quest - Manual (Later).pdf|The manual used in later publications.
 
King's Quest - Manual (Later).pdf|The manual used in later publications.
King's Quest - DOS - Map.png|The map of the DOS version.
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==Maps==
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<gallery>
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King's Quest - DOS - Map - Daventry.png|Map of Daventry.
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King's Quest - DOS - Map - Castle.png|Map of the Castle.
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King's Quest - DOS - Map - Well.png|Map of the well cave.
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King's Quest - DOS - Map - Sky Cave.png|Map of the cave to the sky.
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King's Quest - DOS - Map - Sky Land.png|Map of the beanstalk land.
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King's Quest - DOS - Map - Leprechaun Cave.png|Map of the leprechaun cave.
 
King's Quest - SMS - Map.png|The map of the Master System version.
 
King's Quest - SMS - Map.png|The map of the Master System version.
 
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Revision as of 14:57, 26 June 2017

File:King's Quest - DOS (Later) - USA.jpg
Later North American box art.

King's Quest, later titled King's Quest I: Quest For the Crown is an adventure game by Sierra Online, originally released in 1984 for the PCjr, but later ported to several other platforms. The game is a pioneer of the PC adventure genre that remained hugely popular for another decade in the industry and spawned many rivals, most of whom made better games than Sierra.

Status

I own a digital release of the game through Steam. I have beaten it, though not with a full score.

Review

  • Overall: 3/10
  • Best Version: Remake using the SCI engine.

Good

  • The game has a fair amount of charm, incorporating various fairy tales.
  • Though very dated now, the game is a pioneer in the PC-based adventure game. Hundreds of games have used this game's concept of a single screen as a room and walking off-screen into the next room.
  • The AGI engine was well-made and served to make about another dozen Sierra games.

Bad

  • There are far too many ways to die!
  • By using fairy tales as a basis for several of the puzzles, the answers were often very obvious.
  • Some of the monsters aren't really puzzles they just get in the way, like the wolf, troll, and thieving gnome.
  • The jump, duck, and swim buttons are annoying, and I'm glad they got rid of them in the sequels.
  • The wrap-around world layout is dumb. It basically means the world is a tiny torus floating in space.
  • Although it was acceptable for the day, the graphics are not very professionally drawn. There is even the occasional uncolored pixel that was overlooked.

Ugly

  • Too many of the puzzles are really just walking hazards. That's not adventure, that's keyboard dexterity. And, since you're given unlimited saves, the only purpose they serve is to slow the game down.

Box Art

Documentation

Maps

Links