The game's plot is that the National Museum's jewel collection has been stolen, and it's your job to steal the jewels back. Each stage has a different jewel and guard from whom you must steal. You do this by using the mouse to move your "thief" around the screen to pick up the jewels while avoiding the guards who bounce around the screen. Getting hit by a guard costs you a life, so does "hiding" outside of the screen.
I first saw this game after borrowing FunPack from a middle school friend. It took me awhile to understand why I kept dying, but after reading the rules I was able to get pretty good at it. I played several dozen times before I finally got good enough to beat it.
One thing I noticed about this game, if you slow it down heavily in an emulator, you will notice that several of the backgrounds aren't bitmaps, but are actually drawn using 2D vector primitives.
I do not own this game, but I have beaten it.
- Overall: 2/10
- Best Version: Windows 3
- I like how each stage has a new gem and guard, and how every other stage has a new and interesting background.
- Making the player the mouse cursor was a pretty clever idea, something I hadn't seen in gaming prior to this point.
- The game has very little depth. The mechanics remain the same from the first stage to the last, you're just repeating the first stage with an ever growing difficulty.
- The sprites flicker pretty badly and the xor drawing makes it a little difficult to keep track of the guards.
- The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
- The game lacks multimedia. There isn't any sound or music.
- Some of the "guards" become a bit ridiculous. Toy soldiers, rain drops, etc.
- The ending is pretty lame.
- mobygames.com/game/win3x/jewel-thief - MobyGames.