Difference between revisions of "Jewel Thief"

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(Bad)
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===Bad===
 
===Bad===
 
* The game has very little depth. The mechanics remain the same from the first stage to the last, you're just repeating the first stage with an ever growing difficulty.
 
* The game has very little depth. The mechanics remain the same from the first stage to the last, you're just repeating the first stage with an ever growing difficulty.
* The sprites flicker is pretty badly making it a little difficult to keep track of the guards.
+
* The sprites flicker pretty badly and the xor drawing makes it a little difficult to keep track of the guards.
 
* The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
 
* The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
 
* The game lacks multimedia. There isn't any sound or music.
 
* The game lacks multimedia. There isn't any sound or music.

Revision as of 23:06, 3 April 2018

The about dialog.

Jewel Thief is an action game developed by Paul Ligeski and self-published in 1991 for Windows 3. It was later republished by ServantWare and included in the first version of FunPack. In the game, the National Museum's jewel collection has been stolen, and it's your job to steal them back. Each stage has a different jewel and guard which you must steal from. You do this by using the mouse to move your "thief" around the screen to pick up the jewels while avoiding the guards who bounce around the screen. Getting hit by a guard costs you a life, so does "hiding" outside of the screen.

I first saw this game after borrowing FunPack from a middle school friend. It took me awhile to understand why I kept dying, but after reading the rules I was able to get pretty good at it. I probably played several dozen times before I finally beat it.

One thing I noticed about this game, if you slow it down heavily in an emulator, you will notice that several of the backgrounds aren't bitmaps, but are actually drawn using 2D vector primitives.

Status

I do not own this game, but I have beaten it.

Review

  • Overall: 2/10
  • Best Version: Windows 3

Good

  • I like how each stage has a new gem and guard, and how every other stage has a new and interesting background.
  • Making the player the mouse cursor was a pretty clever idea, something I hadn't seen in gaming prior to this point.

Bad

  • The game has very little depth. The mechanics remain the same from the first stage to the last, you're just repeating the first stage with an ever growing difficulty.
  • The sprites flicker pretty badly and the xor drawing makes it a little difficult to keep track of the guards.
  • The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
  • The game lacks multimedia. There isn't any sound or music.
  • Some of the "guards" become a bit ridiculous. Toy soldiers, rain drops, etc.
  • The ending is pretty lame.

Ugly

  • Nothing.

Screenshots

Download

Links