Difference between revisions of "Jewel Thief"

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[[Image:Jewel Thief - WIN3 - Screenshot - About.png|thumb|256x256px|The about dialog.]]
 
[[Image:Jewel Thief - WIN3 - Screenshot - About.png|thumb|256x256px|The about dialog.]]
  
'''''Jewel Thief''''' is an action game developed by [[Paul Ligeski]] and self-published in 1991 for [[Windows 3]]. It was later republished by [[ServantWare]] and included in the first version of [[FunPack]].
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'''''Jewel Thief''''' is an action game developed by [[Paul Ligeski]] and self-published in 1991 for [[Windows 3]] as [[shareware]]. It was later republished by [[ServantWare]] and included in the first version of [[FunPack]]. The game's plot is that the National Museum's jewel collection has been stolen, and it's your job to steal the jewels back. Each stage has a different jewel and guard from whom you must steal. You do this by using the mouse to move your "thief" around the screen to pick up the jewels while avoiding the guards who bounce around the screen. Getting hit by a guard costs you a life, so does "hiding" outside of the screen.
 
 
The game's plot is that the National Museum's jewel collection has been stolen, and it's your job to steal the jewels back. Each stage has a different jewel and guard from whom you must steal. You do this by using the mouse to move your "thief" around the screen to pick up the jewels while avoiding the guards who bounce around the screen. Getting hit by a guard costs you a life, so does "hiding" outside of the screen.
 
  
 
I first saw this game after borrowing FunPack from a middle school friend. It took me awhile to understand why I kept dying, but after reading the rules I was able to get pretty good at it. I played several dozen times before I finally got good enough to beat it.
 
I first saw this game after borrowing FunPack from a middle school friend. It took me awhile to understand why I kept dying, but after reading the rules I was able to get pretty good at it. I played several dozen times before I finally got good enough to beat it.
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* '''Overall:''' 2/10
 
* '''Overall:''' 2/10
 
* '''Best Version:''' Windows 3
 
* '''Best Version:''' Windows 3
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{{Spoilers}}
  
 
===Good===
 
===Good===
 
* I like how each stage has a new gem and guard, and how every other stage has a new and interesting background.
 
* I like how each stage has a new gem and guard, and how every other stage has a new and interesting background.
* Making the player the mouse cursor was a pretty clever idea, something I hadn't seen in gaming prior to this point.
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* Making the player the mouse cursor was a pretty clever idea, something I hadn't seen in gaming prior to this point. I also like how the developer took advantage of the Windows user interface (the cursor leaving the form) to make a game mechanic.
  
 
===Bad===
 
===Bad===
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* The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
 
* The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
 
* Some of the "guards" become a bit ridiculous. Toy soldiers, rain drops, etc.
 
* Some of the "guards" become a bit ridiculous. Toy soldiers, rain drops, etc.
* The ending is pretty lame.
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* The ending is lame.
  
 
===Ugly===
 
===Ugly===
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==Media==
 
==Media==
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===Screenshots===
 
<gallery>
 
<gallery>
 
Jewel Thief - WIN3 - Screenshot - Story.png|The game's completely believable backstory.
 
Jewel Thief - WIN3 - Screenshot - Story.png|The game's completely believable backstory.
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Jewel Thief - WIN3 - Screenshot - Ruby.png|Ruby stage.
 
Jewel Thief - WIN3 - Screenshot - Ruby.png|Ruby stage.
 
Jewel Thief - WIN3 - Screenshot - Gold.png|Gold stage.
 
Jewel Thief - WIN3 - Screenshot - Gold.png|Gold stage.
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</gallery>
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===Graphic Sheets===
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<gallery>
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Jewel Thief - WIN3 - Graphic Sheet - Jewels.png|Jewels.
 
</gallery>
 
</gallery>
  
 
==Download==
 
==Download==
* [[Media:Jewel Thief (All Versions).zip|Download]] ([[:File:Jewel Thief (All Versions).zip|Info]]) - Versions 1.0 and 1.3.
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This archive contains three versions of the game. Version 1.0 is the original release, 1.3 adds a difficulty setting, and 1.4 adds a setting to not kill you when you leave the window.
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* [[Media:Jewel Thief (All Versions).zip|Download]] ([[:File:Jewel Thief (All Versions).zip|Info]]) - Versions 1.0, 1.3, and 1.4.
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/win3x/jewel-thief mobygames.com/game/win3x/jewel-thief] - MobyGames.
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{{Link|MobyGames|http://www.mobygames.com/game/win3x/jewel-thief}}
  
  
 
[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
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[[Category: Video Game Prime Order - Action, Adventure, Strategy]]
 
[[Category: Windows Games]]
 
[[Category: Windows Games]]
 
[[Category: Windows 3 Games]]
 
[[Category: Windows 3 Games]]
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[[Category: Single-Screen]]
 
[[Category: Single-Screen]]
 
[[Category: 4-bit Color Graphics]]
 
[[Category: 4-bit Color Graphics]]
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[[Category: Software Distribution Model - Shareware]]

Latest revision as of 13:43, 15 October 2019

The about dialog.

Jewel Thief is an action game developed by Paul Ligeski and self-published in 1991 for Windows 3 as shareware. It was later republished by ServantWare and included in the first version of FunPack. The game's plot is that the National Museum's jewel collection has been stolen, and it's your job to steal the jewels back. Each stage has a different jewel and guard from whom you must steal. You do this by using the mouse to move your "thief" around the screen to pick up the jewels while avoiding the guards who bounce around the screen. Getting hit by a guard costs you a life, so does "hiding" outside of the screen.

I first saw this game after borrowing FunPack from a middle school friend. It took me awhile to understand why I kept dying, but after reading the rules I was able to get pretty good at it. I played several dozen times before I finally got good enough to beat it.

One thing I noticed about this game, if you slow it down heavily in an emulator, you will notice that several of the backgrounds aren't bitmaps, but are actually drawn using 2D vector primitives.

Status

I do not own this game, but I have beaten it.

Review

  • Overall: 2/10
  • Best Version: Windows 3

— This section contains spoilers! —

Good

  • I like how each stage has a new gem and guard, and how every other stage has a new and interesting background.
  • Making the player the mouse cursor was a pretty clever idea, something I hadn't seen in gaming prior to this point. I also like how the developer took advantage of the Windows user interface (the cursor leaving the form) to make a game mechanic.

Bad

  • The sprites flicker pretty badly and the xor drawing makes it a little difficult to keep track of the guards.
  • The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
  • Some of the "guards" become a bit ridiculous. Toy soldiers, rain drops, etc.
  • The ending is lame.

Ugly

  • The game has very little depth. The mechanics remain the same from the first stage to the last, you're just repeating the first stage with an ever growing difficulty.
  • The game lacks multimedia. There isn't any sound or music, and the graphics are dated. The SNES was already out before this game was released.

Media

Screenshots

Graphic Sheets

Download

This archive contains three versions of the game. Version 1.0 is the original release, 1.3 adds a difficulty setting, and 1.4 adds a setting to not kill you when you leave the window.

Links

Link-MobyGames.png