Difference between revisions of "Jewel Thief"

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[[Image:Jewel Thief - WIN3 - Screenshot - About.png|thumb|256x256px|The about dialog.]]
 
[[Image:Jewel Thief - WIN3 - Screenshot - About.png|thumb|256x256px|The about dialog.]]
  
'''''Jewel Thief''''' is an action game developed by [[Paul Ligeski]] and self-published in 1991 for [[Windows 3]]. It was later republished by [[ServantWare]] and included in the first version of [[FunPack]]. In the game, the National Museum's jewel collection has been stolen, and it's your job to steal them back. Each stage has a different jewel and guard which you must steal from. You do this by using the mouse to move your "thief" around the screen to pick up the jewels while avoiding the guards who bounce around the screen. Getting hit by a guard costs you a life, so does "hiding" outside of the screen.
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'''''Jewel Thief''''' is an action game developed by [[Paul Ligeski]] and self-published in 1991 for [[Windows 3]]. It was later republished by [[ServantWare]] and included in the first version of [[FunPack]].
  
I first saw this game after borrowing FunPack from a middle school friend. It took me awhile to understand why I kept dying, but after reading the rules I was able to get pretty good at it. I probably played several dozen times before I finally beat it.
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The game's plot is that the National Museum's jewel collection has been stolen, and it's your job to steal the jewels back. Each stage has a different jewel and guard from whom you must steal. You do this by using the mouse to move your "thief" around the screen to pick up the jewels while avoiding the guards who bounce around the screen. Getting hit by a guard costs you a life, so does "hiding" outside of the screen.
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I first saw this game after borrowing FunPack from a middle school friend. It took me awhile to understand why I kept dying, but after reading the rules I was able to get pretty good at it. I played several dozen times before I finally got good enough to beat it.
  
 
One thing I noticed about this game, if you slow it down heavily in an emulator, you will notice that several of the backgrounds aren't bitmaps, but are actually drawn using 2D vector primitives.
 
One thing I noticed about this game, if you slow it down heavily in an emulator, you will notice that several of the backgrounds aren't bitmaps, but are actually drawn using 2D vector primitives.
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* '''Overall:''' 2/10
 
* '''Overall:''' 2/10
 
* '''Best Version:''' Windows 3
 
* '''Best Version:''' Windows 3
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{{Spoilers}}
  
 
===Good===
 
===Good===
 
* I like how each stage has a new gem and guard, and how every other stage has a new and interesting background.
 
* I like how each stage has a new gem and guard, and how every other stage has a new and interesting background.
* Making the player the mouse cursor was a pretty clever idea, something I hadn't seen in gaming prior to this point.
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* Making the player the mouse cursor was a pretty clever idea, something I hadn't seen in gaming prior to this point. I also like how the developer took advantage of the Windows user interface (the cursor leaving the form) to make a game mechanic.
  
 
===Bad===
 
===Bad===
* The game has very little depth. The mechanics remain the same from the first stage to the last, you're just repeating the first stage with an ever growing difficulty.
 
 
* The sprites flicker pretty badly and the xor drawing makes it a little difficult to keep track of the guards.
 
* The sprites flicker pretty badly and the xor drawing makes it a little difficult to keep track of the guards.
 
* The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
 
* The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
* The game lacks multimedia. There isn't any sound or music.
 
 
* Some of the "guards" become a bit ridiculous. Toy soldiers, rain drops, etc.
 
* Some of the "guards" become a bit ridiculous. Toy soldiers, rain drops, etc.
* The ending is pretty lame.
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* The ending is lame.
  
 
===Ugly===
 
===Ugly===
* Nothing.
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* The game has very little depth. The mechanics remain the same from the first stage to the last, you're just repeating the first stage with an ever growing difficulty.
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* The game lacks multimedia. There isn't any sound or music, and the graphics are dated. The [[Super Nintendo Entertainment System|SNES]] was already out before this game was released.
  
==Screenshots==
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==Media==
 
<gallery>
 
<gallery>
 
Jewel Thief - WIN3 - Screenshot - Story.png|The game's completely believable backstory.
 
Jewel Thief - WIN3 - Screenshot - Story.png|The game's completely believable backstory.
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==Download==
 
==Download==
* [[Media:Jewel Thief v1.0.zip|Download]] ([[:File:Jewel Thief v1.0.zip|Info]]) - Version 1.0.
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* [[Media:Jewel Thief (All Versions).zip|Download]] ([[:File:Jewel Thief (All Versions).zip|Info]]) - Versions 1.0 and 1.3.
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/game/win3x/jewel-thief mobygames.com/game/win3x/jewel-thief] - MobyGames.
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{{Link|MobyGames|http://www.mobygames.com/game/win3x/jewel-thief}}
  
  

Revision as of 14:10, 13 May 2019

The about dialog.

Jewel Thief is an action game developed by Paul Ligeski and self-published in 1991 for Windows 3. It was later republished by ServantWare and included in the first version of FunPack.

The game's plot is that the National Museum's jewel collection has been stolen, and it's your job to steal the jewels back. Each stage has a different jewel and guard from whom you must steal. You do this by using the mouse to move your "thief" around the screen to pick up the jewels while avoiding the guards who bounce around the screen. Getting hit by a guard costs you a life, so does "hiding" outside of the screen.

I first saw this game after borrowing FunPack from a middle school friend. It took me awhile to understand why I kept dying, but after reading the rules I was able to get pretty good at it. I played several dozen times before I finally got good enough to beat it.

One thing I noticed about this game, if you slow it down heavily in an emulator, you will notice that several of the backgrounds aren't bitmaps, but are actually drawn using 2D vector primitives.

Status

I do not own this game, but I have beaten it.

Review

  • Overall: 2/10
  • Best Version: Windows 3

— This section contains spoilers! —

Good

  • I like how each stage has a new gem and guard, and how every other stage has a new and interesting background.
  • Making the player the mouse cursor was a pretty clever idea, something I hadn't seen in gaming prior to this point. I also like how the developer took advantage of the Windows user interface (the cursor leaving the form) to make a game mechanic.

Bad

  • The sprites flicker pretty badly and the xor drawing makes it a little difficult to keep track of the guards.
  • The playable area is already pretty small, but, because the game doesn't scale with higher screen resolutions, the game becomes harder to play.
  • Some of the "guards" become a bit ridiculous. Toy soldiers, rain drops, etc.
  • The ending is lame.

Ugly

  • The game has very little depth. The mechanics remain the same from the first stage to the last, you're just repeating the first stage with an ever growing difficulty.
  • The game lacks multimedia. There isn't any sound or music, and the graphics are dated. The SNES was already out before this game was released.

Media

Download

Links

Link-MobyGames.png