Difference between revisions of "Jackie Chan's Action Kung Fu"

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[[Image:Jackie Chan's Action Kung Fu - NES - USA.jpg|thumb|256x256px|North American NES box art.]]
 
[[Image:Jackie Chan's Action Kung Fu - NES - USA.jpg|thumb|256x256px|North American NES box art.]]
  
'''''Jackie Chan's Action Kung Fu''''', known in Japan as '''''ジャッキー チェン [Jakki Chen] "Jackie Chan"''''', is a platform beat-em-up developed by [[Now Production]] and published by [[Hudson Soft Company]] for the [[NES]] in 1990 and the [[TurboGrafx-16]] in 1991. In the game, you play Jackie Chan who is trying to rescue his sister (or girlfriend in the TG16 game) who has been kidnapped by a Sorcerer.
+
'''''Jackie Chan's Action Kung Fu''''', known in Japan as '''''ジャッキー チェン [Jakki Chen] "Jackie Chan"''''', is a platform beat-em-up developed by [[Now Production]] and published by [[Hudson Soft Company]] for the [[NES]] in 1990 and the [[TurboGrafx-16]] in 1991. In the game, you play Jackie Chan who is trying to rescue his sister (or girlfriend in the TG16 game) who has been kidnapped by a Sorcerer. Although the NES port was released first, it seems pretty clear that the game was first made on the TG16 and then ported to the NES.
  
I first heard about this game because it was a prize on a children's television game show, but I never saw it played until years later using an emulator. While the game looked good and seemed interesting, I first dismissed it as just another NES platformer. Years later, while looking for video game music to record, I played the game's [[NSF]] file and was impressed by the music. Wanting to know where in the game a particular song was played, I took to playing the game through and got to the third level. This was more than enough to demonstrate to me how enjoyable the game is, so I decided to play the game for real. On my second attempt, I was able to beat it.
+
I first heard about this game because it was a prize on a children's game show, I think [[Masters of the Maze]], but I never saw it played until years later using an emulator. While the game looked good and seemed interesting, I first dismissed it as just another NES platformer. Years later, while looking for video game music to record, I played the game's [[NSF]] file and was impressed by the music. Wanting to know where in the game a particular song was played, I took to playing the game through and got to the third level. This was more than enough to impress upon me how enjoyable the game is, so I decided to play the game for real. I beat it on my second attempt on 2018-01-02.
  
 
==Status==
 
==Status==
Line 10: Line 10:
 
==Review==
 
==Review==
 
* '''Overall:''' 6/10
 
* '''Overall:''' 6/10
* '''Best Version:''' ?
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* '''Best Version:''' TurboGrafx-16
  
 
===Good===
 
===Good===
* The game has really attractive graphics. The characters are well animated and feature some of the best cartoon drawings on the NES. May of the sprites are also hilarious.
+
* The game has really attractive graphics. The characters are well animated and feature some of the best cartoon drawings on the NES. Many of the sprites are also hilarious.
* The music is also very impressive making good use of the hardware. The soundtrack uses a coherent timbre throughout the game and it has a wonderful traditional Japanese sound.
+
* The music is also very impressive. It uses a coherent timbre throughout the game and several songs have a wonderful traditional Japanese sound which fits the game. The NES audio makes especially good use of the hardware.  
 
* The controls are very responsive and fluid.
 
* The controls are very responsive and fluid.
 
* Each stage has a unique set of backgrounds, enemies, music, and a boss.
 
* Each stage has a unique set of backgrounds, enemies, music, and a boss.
 
* I like how there are multiple secret stages, each which requires a new set of skills to master.
 
* I like how there are multiple secret stages, each which requires a new set of skills to master.
* Unlike many NES titles, the game isn't too difficult, which is a nice change of pace. Rather than kill you, areas with tricky jumps punish you by setting you back or merely injuring you.
+
* Unlike many NES titles, the game isn't too difficult, which is a nice change of pace. Rather than kill you, areas with tricky jumps punish you by setting you back or merely injuring you. However, the TG16 game is considerably harder.
 
* The game includes a lot of interesting Chinese and Japanese mythology.
 
* The game includes a lot of interesting Chinese and Japanese mythology.
  
 
===Bad===
 
===Bad===
* With only five levels, the game is too short. I would have loved to see another two or three levels.
 
* While I like that the game doesn't punish you unfairly for mistakes, it's a bit too easy with the default number of lives. They could halve this and it would be more realistic. The manual even gives you a cheat code to get 99 lives.
 
 
* There isn't much to explore in the game. Once you discover the hidden bells, you've found everything the game has to offer, and it's just a matter of honing your skills.
 
* There isn't much to explore in the game. Once you discover the hidden bells, you've found everything the game has to offer, and it's just a matter of honing your skills.
* Although the NES manual suggests that Jackie's sister Josephine is a Kung Fu master with abilities comparable to Jackie, she shows no skills whatsoever. The TG16 manual describes her as Jackie's girlfriend, which is probably why she's just another damsel in distress.
+
* The NES port eliminates large sections of the levels, and, with only five total, the game is too short. I would have loved to see another two or three levels or at least the rest of the TG16 levels.
 +
* The NES port also eliminates a lot of the enemies and eliminates complexity for the rest, especially the bosses.
 +
* The NES port gives you too many lives for the game to be a real challenge, the TG16 is more appropriate as it is harder and gives fewer lives. In fact, the NES manual even gives you a cheat code to get 99 lives.
 +
* Although the NES manual doesn't make Josephine a boring damsel in distress and suggests that she is a Kung Fu master with abilities comparable to Jackie, she shows no skills whatsoever, so it's just window dressing.
  
 
===Ugly===
 
===Ugly===
 
* Nothing.
 
* Nothing.
  
==Box Art==
+
==Media==
 +
===Box Art===
 
<gallery>
 
<gallery>
Jackie Chan's Action Kung Fu - NES - USA.jpg|The American NES release has a nice colored-pencil drawing of a young Jackie Chan with kung fu silhouettes in the background. It certainly gets the point of the game across, but it doesn't quite address the silliness of the game. I don't care much for the gray backdrop or the lettering, but it's still my favorite box.
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Jackie Chan's Action Kung Fu - NES - USA.jpg|The American NES release has a nice colored-pencil drawing of a young Jackie Chan with kung fu silhouettes in the background. It certainly gets the point of the game across, but it doesn't quite address the silliness of the game. I don't care much for the gray backdrop or the inappropriate lettering, but it's still my favorite box.
Jackie Chan's Action Kung Fu - TG16 - Japan.jpg|
+
Jackie Chan's Action Kung Fu - TG16 - Japan.jpg|The Japanese TG16 box uses a nice movie poster style painting of Jackie Chan. Kind of dull, and doesn't portray the silliness of the game, but it does feature fantastic lettering accented with an Asian dragon.
Jackie Chan's Action Kung Fu - NES - Japan.jpg|
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Jackie Chan's Action Kung Fu - NES - Japan.jpg|The Japanese NES release features a cartoon drawing of most of the game's characters. Jackie Chan is a bit too deformed for my taste, but it certainly conveys the lack of seriousness of the game. More wonderful lettering.
Jackie Chan's Action Kung Fu - NES - France.jpg|
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Jackie Chan's Action Kung Fu - TG16 - USA.jpg|The art on the American TG16 box is pretty lackluster, and while the shape of the lettering is nice, the typeface doesn't fit at all.
Jackie Chan's Action Kung Fu - TG16 - USA.jpg|
+
Jackie Chan's Action Kung Fu - NES - France.jpg|The European NES box keeps only the good characters from the Japanese box, and features pretty impressive lettering.
 
</gallery>
 
</gallery>
  
==Documentation==
+
===Documentation===
 
<gallery>
 
<gallery>
Jackie Chan's Action Kung Fu - NES - USA - Manual.pdf|
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Jackie Chan's Action Kung Fu - NES - USA - Manual.pdf|North American NES manual.
Jackie Chan's Action Kung Fu - TG16 - USA - Manual.pdf|
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Jackie Chan's Action Kung Fu - TG16 - USA - Manual.pdf|North American TG16 manual.
 
</gallery>
 
</gallery>
 +
 +
===Maps===
 +
<gallery>
 +
Jackie Chan's Action Kung Fu - NES - Map - 1.png|NES - Stage 1.
 +
Jackie Chan's Action Kung Fu - NES - Map - 2.png|NES - Stage 2.
 +
Jackie Chan's Action Kung Fu - NES - Map - 3.png|NES - Stage 3.
 +
Jackie Chan's Action Kung Fu - NES - Map - 4.png|NES - Stage 4.
 +
Jackie Chan's Action Kung Fu - NES - Map - 5-1.png|NES - Stage 5-1.
 +
Jackie Chan's Action Kung Fu - NES - Map - 5-2.png|NES - Stage 5-2.
 +
</gallery>
 +
 +
===Videos===
 +
* [https://www.youtube.com/watch?v=2vK9C5nQcGU youtube.com/watch?v=2vK9C5nQcGU] - Longplay, NES.
 +
* [https://www.youtube.com/watch?v=KtKUeSeXIOA youtube.com/watch?v=KtKUeSeXIOA] - Longplay, TurboGrafx-16.
  
 
==Links==
 
==Links==
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[[Category: Games]]
 
[[Category: Games]]
 
[[Category: Video Games]]
 
[[Category: Video Games]]
 +
[[Category: NES Games]]
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[[Category: TurboGrafx-16 Games]]
 
[[Category: Action]]
 
[[Category: Action]]
 
[[Category: Beat-Em-Up]]
 
[[Category: Beat-Em-Up]]
 
[[Category: Games I've Beaten]]
 
[[Category: Games I've Beaten]]

Revision as of 15:56, 22 June 2018

North American NES box art.

Jackie Chan's Action Kung Fu, known in Japan as ジャッキー チェン [Jakki Chen] "Jackie Chan", is a platform beat-em-up developed by Now Production and published by Hudson Soft Company for the NES in 1990 and the TurboGrafx-16 in 1991. In the game, you play Jackie Chan who is trying to rescue his sister (or girlfriend in the TG16 game) who has been kidnapped by a Sorcerer. Although the NES port was released first, it seems pretty clear that the game was first made on the TG16 and then ported to the NES.

I first heard about this game because it was a prize on a children's game show, I think Masters of the Maze, but I never saw it played until years later using an emulator. While the game looked good and seemed interesting, I first dismissed it as just another NES platformer. Years later, while looking for video game music to record, I played the game's NSF file and was impressed by the music. Wanting to know where in the game a particular song was played, I took to playing the game through and got to the third level. This was more than enough to impress upon me how enjoyable the game is, so I decided to play the game for real. I beat it on my second attempt on 2018-01-02.

Status

I do not own the game, but I have beaten the NES version.

Review

  • Overall: 6/10
  • Best Version: TurboGrafx-16

Good

  • The game has really attractive graphics. The characters are well animated and feature some of the best cartoon drawings on the NES. Many of the sprites are also hilarious.
  • The music is also very impressive. It uses a coherent timbre throughout the game and several songs have a wonderful traditional Japanese sound which fits the game. The NES audio makes especially good use of the hardware.
  • The controls are very responsive and fluid.
  • Each stage has a unique set of backgrounds, enemies, music, and a boss.
  • I like how there are multiple secret stages, each which requires a new set of skills to master.
  • Unlike many NES titles, the game isn't too difficult, which is a nice change of pace. Rather than kill you, areas with tricky jumps punish you by setting you back or merely injuring you. However, the TG16 game is considerably harder.
  • The game includes a lot of interesting Chinese and Japanese mythology.

Bad

  • There isn't much to explore in the game. Once you discover the hidden bells, you've found everything the game has to offer, and it's just a matter of honing your skills.
  • The NES port eliminates large sections of the levels, and, with only five total, the game is too short. I would have loved to see another two or three levels or at least the rest of the TG16 levels.
  • The NES port also eliminates a lot of the enemies and eliminates complexity for the rest, especially the bosses.
  • The NES port gives you too many lives for the game to be a real challenge, the TG16 is more appropriate as it is harder and gives fewer lives. In fact, the NES manual even gives you a cheat code to get 99 lives.
  • Although the NES manual doesn't make Josephine a boring damsel in distress and suggests that she is a Kung Fu master with abilities comparable to Jackie, she shows no skills whatsoever, so it's just window dressing.

Ugly

  • Nothing.

Media

Box Art

Documentation

Maps

Videos

Links