Difference between revisions of "Illusion of Gaia"
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− | '''''Illusion of Gaia''''' is an action role-playing by [[Enix]]. | + | '''''Illusion of Gaia''''' is an action role-playing by [[Enix]]. The game is decent overall, but it is plagued by some serious flaws. |
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==Review== | ==Review== | ||
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* Being able to turn into a more powerful knight is a fun addition. | * Being able to turn into a more powerful knight is a fun addition. | ||
* While not as impressive as Square's soundtracks, the music is professional and fitting. | * While not as impressive as Square's soundtracks, the music is professional and fitting. | ||
− | * | + | * The developers drew Will and Freedan's sprites without mirroring, so you remain right-handed when moving left, a nice touch. |
===Bad=== | ===Bad=== | ||
* Will uses a flute as a weapon... lame. | * Will uses a flute as a weapon... lame. | ||
− | * The story | + | * The story's basic concept is cool, but the game implements it poorly. |
− | * The non-player characters that follow Will around are | + | * The non-player characters that follow Will around are uninteresting. |
* The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them. | * The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them. | ||
− | * A | + | * A large percentage of the enemies are boring and uninspired. |
− | + | * You weapon has a huge hit box, often hitting enemies that weren't actually touched by your weapon making combat very easy. | |
− | * You weapon has a huge hit box, often hitting enemies that weren't actually touched by your weapon. | + | * While I like the system of constantly rewarding the player with minor improvements throughout the game, the fact that every reward is planned takes away a lot of the excitement. It also makes it impossible to grind for more power to get through more difficult areas. |
− | * I | + | * Several of cutscenes are really drawn out and dull, there's actually a part in the game where you have to wait in line for several minutes with nothing happening. |
− | * | + | * While I love the idea of using various ancient cultures, the designers often mix cultures incorrectly, like having Lamasu in Incan ruins and Shedu in Egypt. |
− | + | * The bosses vary wildly in difficulty. The bird boss is far easier to defeat than the first boss. | |
+ | * Not giving the player a chance to heal between battles in the boss re-fight makes the game a chore. | ||
+ | * The ending boss is stupid hard compared to the rest of the game, and dying pretty much demands resetting since you start with only 50% life. | ||
+ | * The ending is kind of bland. | ||
===Ugly=== | ===Ugly=== | ||
* Allowing the D-pad to clear dialogue boxes at the end of a conversation is especially annoying, and often results in missed text. | * Allowing the D-pad to clear dialogue boxes at the end of a conversation is especially annoying, and often results in missed text. | ||
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==Links== | ==Links== | ||
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[[Category: Adventure]] | [[Category: Adventure]] | ||
[[Category: Role-Playing Game]] | [[Category: Role-Playing Game]] | ||
+ | [[Category: Games I've Beaten]] |
Revision as of 22:27, 6 January 2016
Illusion of Gaia is an action role-playing by Enix. The game is decent overall, but it is plagued by some serious flaws.
Review
Good
- Over all, the game is a fun action RPG, with plenty of play time.
- The game has some really nice graphics and animation.
- Being able to turn into a more powerful knight is a fun addition.
- While not as impressive as Square's soundtracks, the music is professional and fitting.
- The developers drew Will and Freedan's sprites without mirroring, so you remain right-handed when moving left, a nice touch.
Bad
- Will uses a flute as a weapon... lame.
- The story's basic concept is cool, but the game implements it poorly.
- The non-player characters that follow Will around are uninteresting.
- The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them.
- A large percentage of the enemies are boring and uninspired.
- You weapon has a huge hit box, often hitting enemies that weren't actually touched by your weapon making combat very easy.
- While I like the system of constantly rewarding the player with minor improvements throughout the game, the fact that every reward is planned takes away a lot of the excitement. It also makes it impossible to grind for more power to get through more difficult areas.
- Several of cutscenes are really drawn out and dull, there's actually a part in the game where you have to wait in line for several minutes with nothing happening.
- While I love the idea of using various ancient cultures, the designers often mix cultures incorrectly, like having Lamasu in Incan ruins and Shedu in Egypt.
- The bosses vary wildly in difficulty. The bird boss is far easier to defeat than the first boss.
- Not giving the player a chance to heal between battles in the boss re-fight makes the game a chore.
- The ending boss is stupid hard compared to the rest of the game, and dying pretty much demands resetting since you start with only 50% life.
- The ending is kind of bland.
Ugly
- Allowing the D-pad to clear dialogue boxes at the end of a conversation is especially annoying, and often results in missed text.
Links
- mobygames.com/game/snes/illusion-of-gaia - Moby Games.
- gamefaqs.com/snes/588383-illusion-of-gaia - GameFAQs.
- en.wikipedia.org/wiki/Illusion_of_Gaia - Wikipedia.