Difference between revisions of "Illusion of Gaia"

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'''''Illusion of Gaia''''' is an action role-playing by [[Enix]].
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'''''Illusion of Gaia''''' is an action role-playing by [[Enix]]. The game is decent overall, but it is plagued by some serious flaws.
 
 
  
 
==Review==
 
==Review==
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* Being able to turn into a more powerful knight is a fun addition.
 
* Being able to turn into a more powerful knight is a fun addition.
 
* While not as impressive as Square's soundtracks, the music is professional and fitting.
 
* While not as impressive as Square's soundtracks, the music is professional and fitting.
* There is no sprite-mirroring for the characters, so you remain right-handed when moving left.
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* The developers drew Will and Freedan's sprites without mirroring, so you remain right-handed when moving left, a nice touch.
  
 
===Bad===
 
===Bad===
 
* Will uses a flute as a weapon... lame.
 
* Will uses a flute as a weapon... lame.
* The story could have been really good, but it is poorly implemented.
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* The story's basic concept is cool, but the game implements it poorly.
* The non-player characters that follow Will around are pretty uninteresting.
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* The non-player characters that follow Will around are uninteresting.
 
* The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them.
 
* The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them.
* A lot of the enemies are boring and uninspired.
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* A large percentage of the enemies are boring and uninspired.
* While I love the idea of using various ancient cultures, the designers often mix cultures incorrectly, like having Lamasu in Incan ruins.
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* You weapon has a huge hit box, often hitting enemies that weren't actually touched by your weapon making combat very easy.
* You weapon has a huge hit box, often hitting enemies that weren't actually touched by your weapon.
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* While I like the system of constantly rewarding the player with minor improvements throughout the game, the fact that every reward is planned takes away a lot of the excitement. It also makes it impossible to grind for more power to get through more difficult areas.
* I don't like the fact that enemies may only be killed once and that you don't collect experience points. I do like the system of constantly rewarding the player with minor improvements, but they are entirely planned. Most of the time, you have to fight all of the enemies in a room anyway, so for less-skilled players, there is little option to grind for better stats.
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* Several of cutscenes are really drawn out and dull, there's actually a part in the game where you have to wait in line for several minutes with nothing happening.
* The cutscenes are really drawn out and dull.
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* While I love the idea of using various ancient cultures, the designers often mix cultures incorrectly, like having Lamasu in Incan ruins and Shedu in Egypt.
* There is actually a part in the game where you have to wait in line for several minutes with nothing happening.
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* The bosses vary wildly in difficulty. The bird boss is far easier to defeat than the first boss.
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* Not giving the player a chance to heal between battles in the boss re-fight makes the game a chore.
 +
* The ending boss is stupid hard compared to the rest of the game, and dying pretty much demands resetting since you start with only 50% life.
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* The ending is kind of bland.
  
 
===Ugly===
 
===Ugly===
 
* Allowing the D-pad to clear dialogue boxes at the end of a conversation is especially annoying, and often results in missed text.
 
* Allowing the D-pad to clear dialogue boxes at the end of a conversation is especially annoying, and often results in missed text.
 
  
 
==Links==
 
==Links==
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[[Category: Adventure]]
 
[[Category: Adventure]]
 
[[Category: Role-Playing Game]]
 
[[Category: Role-Playing Game]]
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[[Category: Games I've Beaten]]

Revision as of 21:27, 6 January 2016

Illusion of Gaia is an action role-playing by Enix. The game is decent overall, but it is plagued by some serious flaws.

Review

Good

  • Over all, the game is a fun action RPG, with plenty of play time.
  • The game has some really nice graphics and animation.
  • Being able to turn into a more powerful knight is a fun addition.
  • While not as impressive as Square's soundtracks, the music is professional and fitting.
  • The developers drew Will and Freedan's sprites without mirroring, so you remain right-handed when moving left, a nice touch.

Bad

  • Will uses a flute as a weapon... lame.
  • The story's basic concept is cool, but the game implements it poorly.
  • The non-player characters that follow Will around are uninteresting.
  • The red crystals, while a nice addition to the game, are hidden in such ridiculous locations that they force you to search every single area of every map to find them.
  • A large percentage of the enemies are boring and uninspired.
  • You weapon has a huge hit box, often hitting enemies that weren't actually touched by your weapon making combat very easy.
  • While I like the system of constantly rewarding the player with minor improvements throughout the game, the fact that every reward is planned takes away a lot of the excitement. It also makes it impossible to grind for more power to get through more difficult areas.
  • Several of cutscenes are really drawn out and dull, there's actually a part in the game where you have to wait in line for several minutes with nothing happening.
  • While I love the idea of using various ancient cultures, the designers often mix cultures incorrectly, like having Lamasu in Incan ruins and Shedu in Egypt.
  • The bosses vary wildly in difficulty. The bird boss is far easier to defeat than the first boss.
  • Not giving the player a chance to heal between battles in the boss re-fight makes the game a chore.
  • The ending boss is stupid hard compared to the rest of the game, and dying pretty much demands resetting since you start with only 50% life.
  • The ending is kind of bland.

Ugly

  • Allowing the D-pad to clear dialogue boxes at the end of a conversation is especially annoying, and often results in missed text.

Links