Ikari III: The Rescue
Ikari III: The Rescue | ||||||||||||||||||
NES - USA - 1st edition. |
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Ikari III: The Rescue is a beat 'em up video game developed and published by SNK on the Nintendo Entertainment System on 1990-03-16. It is a port of the original arcade game, but is different enough to be considered a unique title.
In the game, the daughter of the US president has been kidnapped by Crime Ghost, a world-wide terrorist organization. The players control Paul and Vince who are sent to rescue her. They arrive in a tank which is immediately destroyed leaving them with nothing but their bare hands with which to defeat an entire army with guns. But don't worry, they have superior martial arts skills, so they'll be fine.
Contents
Personal
Own? | No. |
---|---|
Won? | Yes. USA. |
Finished | 2024-02-11. |
I first played this game when NES emulators were becoming popular around 2000. Seeing it was just another mindless beat 'em up, I had no interest in playing it. Decades later, I saw it on a list of very easy NES games, which I initially found difficult to believe since the first game in the series is notoriously difficult and several other games on the list weren't very easy either, but, after seeing it had immediate respawn and infinite continues, I understood. The next day, I played the game through to the end and was annoyed with every second of it.
Review
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3 | 2 | 4 | 4 | 2 |
Best Version: NES
— This section contains spoilers! —
Good
- Some of the cinematic cut-scenes look decent for the platform.
- Though neither is particularly impressive, the background graphics and music are decent and fit the game.
Bad
- Turning a scrolling shooter series into a beat 'em up doesn't fit with the feel of the franchise. Downgrading the violence from machine guns and grenades to punching and kicking seems childish.
- Even regular enemies are damage sponges. Some require you to punch them nine times before they fall.
- There is noticeable slow down when several enemies are on the screen at once.
- Having enemies attack you by repeatedly jumping and performing 360 roundhouse kicks looks ridiculous.
- Enemies walk through walls when moving in a scripted pattern, which looks dumb.
- By giving the player infinite continues, and respawning them immediately where they died, the player just has to button-mash their way through the game to win. However, considering how difficult the game is, it's pretty much necessary.
- SNK released Guerrilla War a year and a half earlier which had a similar concept and was a superior game. Companies should be learning from their past successes, not be making inferior titles.
- The box art and manual are both low-quality.
Ugly
- This game just isn't fun or interesting. By 1990, so many other better games existed on the NES that this wasn't even worth considering.
- The controls are terrible.
- Your character moves far too slowly to avoid the enemies and their weapons effectively. Unless you memorize most of the maps and can predict when enemies are coming, it is extremely difficult to stay alive.
- When you respawn, your character is forced to walk straight up the screen, almost to the top, during which time you can't control him. Even if there is a wall in your character's way, he will just keep blindly walking into it until his invincibility runs out. This looks silly and is quite annoying, and never should have made it out of testing.
- On the rare occurrence when you do have a gun, you can't shoot diagonally, which makes it a lot harder to hit what you want.
- There are a lot of problems with the art.
- The character animation looks awful.
- Most of the levels use the same background graphics giving an overall sameness to the game.
- There are only a couple unique enemies. Otherwise, every enemy soldier in the game looks the same. A simple use of palette swapping could have at least been used to let the player know which enemy is a mere 1-hit grunt or a more powerful foe. As it is, it's difficult to plan a strategy for who to hit first.
- Playing with only a single player is made even more difficult because enemies are programmed to surround you and hit you from all sides.
Media
Box Art
Documentation
Font
The font from the NES port is in the video game font collection.
Videos
Play Online
Representation
Strong female character? | Fail | The sole female is a damsel in distress. |
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Bechdel test? | Fail | The only girl never speaks. |
Strong person of color character? | Fail | Everyone appears to be white. |
Queer character? | Fail | There are no queer characters. |
Titles
Language | Native | Transliteration | Translation |
---|---|---|---|
English | Ikari III: The Rescue | ||
Japanese | 怒III: Ikari Three | Ikari III: Ikari Three | Ikari III: Ikari Three |
Links
- Video Games
- 1990 Video Games
- Video games developed by SNK
- Video games published by K. Amusement Leasing
- Video games published by SNK
- NES Games
- Video Game Genre - Action
- Video Game Genre - Beat 'em up
- Media Theme - Action
- Media Theme - Terrorism
- Multiplayer
- Multiplayer Simultaneous co-op
- Software Distribution Model - Commercial
- Video Games I Don't Own
- Video Games I've Beaten
- Video Game Rating - 3
- Video Game Graphics Rating - 4
- Video Game Sound Rating - 4
- Video games which can be played online
- Video games without a strong female character
- Video games that fail the Bechdel test
- Video games without a strong person of color character
- Video games without a queer character
- Video Game Prime Order - Action, Adventure, Strategy
- Trope - Damsel In Distress