id Software LLC is a video game development company founded on 1991-02-01 by four former Softdisk employees, John Carmack, John Romero, Tom Hall, and Adrian Carmack (no relation to John Carmack), with help from business manager Jay Wilbur. The four had been writing rather simple games for softdisk, but, after John Carmack invented a way to pull off fast scrolling in EGA graphics, encouraged Softdisk to begin writing more professional PC games. Softdisk didn't want to risk the expansion, so the four left and formed id Software. The company name comes from one of the structures of Sigmund Freud's model for the psyche, id, ego, and super-ego, and is always spelled with a lowercase i. It is not short for "identification," and, therefore, not pronounced "eye-dee."
id Software was instrumental in the formation of the first-person shooter video game genre, pioneering a lot of the early technology, terminology, and creating several early games including Hovertank One, Catacomb 3-D, Wolfenstein 3-D, Doom, and Quake. The company also pioneered several video game engines including the Commander Keen engine, the Wolfenstein 3-D engine, the Doom engine, the Quake engine, and several others.
None of the founding members of id Software still work for the company; most left due to in-fighting. Tom Hall was the first to leave during the development of Doom after creative disagreements with John Carmack. John Romero left after Quake due to business disagreements with John Carmack. Adrian Carmack was essentially fired in 2005 for refusing to sell his stake in the company. John Carmack finally left in 2013 because he was unable to convince the new executives to support virtual reality headsets.
These are the games developed by id Software that are important to me.
These are people who worked at id whose work I appreciate.