Hugo III: Jungle of Doom!
Hugo III: Jungle of Doom! is an adventure puzzle game developed and published by David Gray and released for MS-DOS on 1992-02-20 and later ported to Windows. It is the third game in the Hugo series, released after Hugo II: Whodunit?.
I played this game shortly after playing Hugo II: Whodunit?, most likely from the same shareware package as the second game. I certainly appreciated the improved artwork, but found the game to be just as dated at the previous titles in the trilogy. I got a little over half-way through the game in my first attempts, but finally hunkered down to play it in earnest and beat it on 2018-06-25.
I do not own the game, but I have beaten it with minor hints and obtained a full score.
- Overall: 2/10
- Best Version: DOS
— This section contains spoilers! —
- The artwork, drawn by Gary Sirois, is certainly better in this game, but still quite dated for the time (Indiana Jones and the Fate of Atlantis was released the same year).
- The game engine saw more improvements like a turbo feature.
- The game's music and sound effects are very dated and not that great even for the 80s.
- A lot of the scenery that should be animated is not.
- The game doesn't seem to know it's set in South America; there are African elephants, hyenas, and Zulu shields.
- The game does have a few guess-the-verb style problems especially on the bridge and the crystal ball.
- The book is stupidly hidden.
- There are a couple ways to put the game into an unwinnable state, but they're fairly obvious.
- The game is far too short for an adventure game that costs money. It's even shorter than the first Hugo game!
- youtube.com/watch?v=_8TMGdRnwIA - Longplay.
This is all of the shareware versions of the Hugo games I could find including Hugo III: Jungle of Doom! for DOS and Windows. You can still buy the game from the author.